Solid take on two different aspects of weather. I’m not sure they necessarily tie into each other — it feels like two different Pidgeots, one dealing with “clear skies” and one dealing with “hurricanes”, rather than a single cohesive card — but the individual effects are nice and thematic as far as that goes.
Using Stadiums (or the lack of them) to evoke Clear Skies seems good. There’s probably an argument to be made about whether clearing a Stadium is really clearing the skies, since most Stadiums tend to be ground-based, but that argument is dealing with a gray area at best. Clear Skies brings to mind cards like Castform GRI, which makes an explicit connection between Stadiums and weather, so I think you’re definitely in the right space here.
Hurricane, in contrast, treats weather as an Energy-based mechanic, apparently treating a hurricane as an unwieldy and randomly destructive force that gets a lot less random when you add rain. Essentially it’s an effect that you can always use, but you can increase its effectiveness by using it in the right weather conditions. I think that’s another totally valid and possibly even more unique way to incorporate the mechanic — but it is very distinct from the Stadium-based mechanic of Clear Skies.
Power-wise … I think Hurricane is fine. 3-for-160 on a Stage 2 isn’t game-breaking, but it’s not underwhelming either, so that seems like a good place to be at. I particularly like that the nature of the attack cost means you could cheat out some fast damage with Triple Acceleration Energy (or other multi-[C] Special Energy). You’d only get about 80 damage on average, but sometimes that’s all you need. It makes it more versatile than a standard 3-for-160 attack, and I think that’s neat.
Clear Skies seems less good, though. I can’t decide whether one would rather use it for the Stadium discard, or try to play it at the right time to get the draw. If the latter, it’s really inefficient — we see cards like Bewear GRI, which are Stage 1s with a straight-up draw-3-on-evolve Ability, and they never get used. If the former, it seems like there are much better ways to discard Stadiums — hell, even just play a Stadium of your own. So while it’s a nice and thematic Ability, I don’t think it’s the main selling point of the card.
As a note about art, All0412’s pieces tend to be really dark in color, to the extent where you probably want to add a Brightness filter or two in order to make the Pokémon stand out. It’s especially noticeable on a [C]-type blank. Fonts/placement and wording look pretty close to perfect, though, so props for that.
Wording errors:
- I waffled a bit over the last sentence of Hurricane, but there’s no good reference for it, and I think your wording makes as much sense as any, so full marks here.
Fonts and Placement errors:
- The Pokédex text for “NO. 018 …” is incorrect. It should be some variant of Frutiger, and after fiddling around with some settings in Photoshop on my end, I was able to get pretty close with Frutiger 55 Roman at 90% height and 102% width, with Optical kerning and a Smooth anti-alias setting (and whatever point size is correct for the size of blank you’re using). [-1 point] here because Gill Sans is far enough off from Frutiger that you should probably look into fixing it.
- Everything else looks pixel-perfect, so props.
Creativity/Originality: 12/15
(Two distinct takes on weather, each of which I like individually. I think they’re just a little bit too distinct to make sense on the same card, though.)
Believability/Playability: 12/15
(The Ability’s utility seems really niche, to the point where it’s almost like an extraneous part of the card. The attack’s balancing is fine, but for the Ability to be noticeably worse than existing effects that are never played (like Bewear GRI) is a concern.)
Wording: 10/10
(Looks good.)
Fonts and Placement: 4/5
(Close enough, but keep an eye on that Pokédex text.)
Aesthetics: 2/5
(Art needs some brightening; at the moment it just looks like a dark square in contrast with the bright blank.)
Total: 40/50