It's said that two heads are better than one, so naturally, three heads must be better than two!
For this month, myself and @Mick-773 have put together a double-trio(a DoTrio, if you will); three that are at the same time, just two. And what better way to do that, than with a Tag Team featuring the two-headed Doduo and the timid Archen. The focus of this card is a Tri Attack that these flightless birds come together to form. Doduo only has enough heads to do two parts of a Tri Attack seen here as Dodo Attack. The name is a nod to Doduo's simpler Japanese name that also evokes the concept of two with its repeated syllable. Handling the Ice and Electric thirds, Doduo can either inflict Asleep or Paralyzed on an opponent, your choice, given that you flip heads for the attack. While a seemingly lackluster attack, being the weakest attack seen on any Tag Team without anyway bonus damage, this could potentially be a rather disruptive attack with the help of cards like GRI Victini or Slumbering Forest. Regardless, at only 60 base damage, an opposing Tag Team would have little trouble outdoing that in a single turn.
That's where Archen comes in! To complete the Tri Attack, Archen handles the Fire third with no issue, being able to learn Heat Wave. A respectable 160 damage allows a OHKO on Pokémon such as Dedenne-GX or Marshadow-GX, and paired with Dodo Attack is enough to take care of most non-Tag Team Pokémon-GX. Taking a page from Doduo's evolved form, Trailblazing Tailwind GX also reduces the Retreat Cost of your Pokémon by 2, giving you greater freedom to switch your Pokémon. Pokémon such as TEU Zapdos would benefit greatly from this, being able to retreat easily after a powered up Thunderous Assault. Similarly, Trailblazing Tailwind GX has a bonus when moving from the Bench, allowing you to hit 1 of your opponent's Benched Pokémon for 120 damage, as well as leave your opponent's Active Pokémon Burned. With a snipe attack much weaker than most Tag Teams, hitting only 1 Pokémon, and for only 120 damage, short of KOing many Pokémon GX, this too can seem lackluster. Archen & Doduo-GX have much smaller hits than most, but these quickly add up, true to the strength they have found in their numbers.
When creating this card, I went through a few ideas, with one of the first concepts being more focused on the combo aspect, having one attack that became stronger after using the other, and the GX attack letting you play 2 Stadium cards each turn. I avoided making any attack weaker with lower thresholds of HP with the reasoning that having a buddy gives Archen the confidence not to fall into defeatism. Likewise, I didn't want to make any damage reliant on coin flips as is common with Doduo cards and opted to leave that for the added effect.
That's where Archen comes in! To complete the Tri Attack, Archen handles the Fire third with no issue, being able to learn Heat Wave. A respectable 160 damage allows a OHKO on Pokémon such as Dedenne-GX or Marshadow-GX, and paired with Dodo Attack is enough to take care of most non-Tag Team Pokémon-GX. Taking a page from Doduo's evolved form, Trailblazing Tailwind GX also reduces the Retreat Cost of your Pokémon by 2, giving you greater freedom to switch your Pokémon. Pokémon such as TEU Zapdos would benefit greatly from this, being able to retreat easily after a powered up Thunderous Assault. Similarly, Trailblazing Tailwind GX has a bonus when moving from the Bench, allowing you to hit 1 of your opponent's Benched Pokémon for 120 damage, as well as leave your opponent's Active Pokémon Burned. With a snipe attack much weaker than most Tag Teams, hitting only 1 Pokémon, and for only 120 damage, short of KOing many Pokémon GX, this too can seem lackluster. Archen & Doduo-GX have much smaller hits than most, but these quickly add up, true to the strength they have found in their numbers.
When creating this card, I went through a few ideas, with one of the first concepts being more focused on the combo aspect, having one attack that became stronger after using the other, and the GX attack letting you play 2 Stadium cards each turn. I avoided making any attack weaker with lower thresholds of HP with the reasoning that having a buddy gives Archen the confidence not to fall into defeatism. Likewise, I didn't want to make any damage reliant on coin flips as is common with Doduo cards and opted to leave that for the added effect.
UNB Vileplume ("...if heads, choose... Your opponent's Active Pokémon is now affected by that Special Condition."), BUS Golisopod-GX ("If this Pokémon was on your Bench and became your Active Pokémon this turn..."), BUS Mount Lanakila ("The Retreat Cost of each... Pokémon in play is...")