Man, I love a Slowpoke card as much as the next guy, but you gotta read the OP! This round, we were looking for Pokémon that could, themselves, attack for free. Charmaster even asked a question about this
here, and it’s been in the FAQ all month. While it’s cool to enable other Pokémon attacking for free, it doesn’t satisfy the criteria for this theme.
I’m going to impose a 4-point penalty rather than disqualify this entry completely, since it’s at least tangentially related and not, say, a Slowpoke in a Fire Pokémon round. Please double-check the rules for the theme in the future.
On the card itself, Slowly Getting There is an interesting take on cost-reducing effects — it reduces the cost by a whole lot of Energy, but the requirement for doing so is very steep. Actually, maybe too steep — it’s real challenging to force your opponent to Knock Out something that isn’t bearing down on them with a big attack of its own. If you could activate Slowly Getting There by Knocking Out Slowpoke with your own attacks, that might be a different story.
Furthermore, the cost reduction is quite specific and doesn’t leave you with too many options if you want to maximize its potential. I looked through [W] Stage 1 Pokémon in SwSh and SV, and the best option for this card’s partner is probably …
Hisuian Avalugg, I guess? Maybe you can play a
Golduck if you’re really feeling crazy. These just aren’t the kinds of effects that get me excited about building a deck.
Confusion Wave is … eh. We’ve seen the attack on real cards before, and for two Energy it’s hardly threatening.
There’s definitely an idea here, albeit maybe not for this month’s theme. Sacrificing one of your Pokémon to permanently reduce your attack costs is an interesting, original idea, and I would look forward to seeing how you develop it if you rework the card into something else. If you’ve got an idea early on in the month and you want to develop it a little before posting, don’t be afraid to ask for help on the Custom Card Community Discord! People are always happy to discuss ideas.
Wording errors:
- You don’t need to specify “your opponent’s
Active Pokémon,” per e.g. Cofagrigus ex. [-2 points]
- As of SV, “the attacks of …” should be “attacks used by …”, per cards like Muk 151 and Seismitoad OBF. [-2 points]
- Watch your apostrophes! In SV, they should always be curly.
Fonts and Placement errors:
- Where’s the Pokédex information? [-1 point]
Creativity/Originality: 10/15
(There’s an idea here, and I’d encourage you to develop it further! It would help to know exactly what attacks you want to be using with Slowly Getting There, since most of the options in format now aren’t too inspiring. I’d also be interested in seeing a more creative attack for Slowpoke than Confusion Wave.)
Believability/Playability: 12/15
(Unfortunately, requiring your opponent to Knock it Out without Slowpoke really being a threat on its own means Slowly Getting There will probably almost never see play. Allowing it to activate on a self-KO might help matters.)
Wording: 6/10
(A couple errors.)
Fonts and Placement: 4/5
(Don’t forget the Pokédex information!)
Aesthetics: 3/5
(The art/blank combo is nice, but I could wish for something like a holosheet to take it to the next level.)
Theme Penalty: [-4 points]
Total: 31/50