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Here are a few of my card ideas for crimson invasion:

UB-04 Kartana GX - steel - HP170
Basic

[M][M] steel slash: 40 damage. During your opponent's next turn, prevent all effects of attacks, including damage, done to this Pokémon by Pokémon-EX and Pokémon-GX.

[C][C][C] tridimensional iron cutter: 50+ damage. This attack does 20 more damage for each [M] Energy attached to this Pokémon.

[M][M][M] supreme strike GX: 200 damage. This attack's damage isn't effected by Weakness, Resistance or any other effects on your opponent's Active Pokémon. (You can't use more than 1 GX attack per game.)

Weakness: fire ×2
Resistance: psychic -20
Retreat cost: 0

UB-05 Guzzlord GX - dark - HP210
Basic

[D][C][C] maelstorm: 50× damage. Discard as many of your Benched Pokémon as you like. This attack does 50 damage times the amount of Benched Pokémon you discarted this way.

[D][D][C][C] black maw: 120+ damage. You may discard your hand. If you do this attack does 180 more damage.

[D][D][D][C][C] tridimensional consumption GX: 180 damage. Heal all damage from this Pokémon and discard a stadium card in play. (You can't use more than 1 GX attack per game.)

Weakness: fighting ×2
Resistance: psychic -20
Retreat cost: 5

UB-03 Buzzwole GX - fighting - HP180
Basic

[F][C] drain punch: 30 damage. Heal 30 damage from this Pokémon.

[F][F][C] buzzing lariat: 120+ damage. You may 40 more damage. If you do, this Pokémon does 30 damage to itself.

[F][F][C] Boosting needle GX: 150 damage. During your next turn, this Pokémon's attacks do 120 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance). (You can't use more than 1 GX attack per game.)

Weakness: psychic ×2
Resistance:none
Retreat cost:2
 
Here are a few more ideas:


UB-04 Celesteela - steel - HP190
Basic

Ability: bamboo automatization: Once during your turn (before you attack), if this Pokémon is your Active Pokémon, you may attach a [M] Energy card from your discard pile to 1 of your Benched Pokémon.

[M][M][M][C] gaia crush: 90+ damage. If there is any Stadium card in play, this attack does 90 more damage. Discard that Stadium card.

[M][M][M][C] colossal slam GX: 250- damage. This attack does 10 less damage for each [C] in your opponent's Active Pokémon's retreat cost. (You can't use more than 1 GX attack per game.)

Weakness: fire ×2
Resistance: psychic -20
Retreat cost: 4

UB-03 Pheromosa - grass - HP170
Basic

Ability: pheromone signal: When you attach a Special Energy from your hand to this Pokémon, you may switch 1of you opponent's Benched Pokémon with his or her Active Pokémon.

[G][G][C] high jump kick: 160 damage. Flip a coin. If tails, this Pokémon does 60 dmage to itself.

[C][C] swift strider GX: switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon. Put damage counters on the new Active Pokémon until it's remaning HP is 10. (You can't use more than 1 GX attack per game.)

Weakness: fire ×2
Resistance: none
Retreat cost: 0
 
I don't think this is a really good card. I'd rather use Fisherman than do the same thing (with a slightly worse effect) as an attack.
 
Late game, after your raichu GX's get knocked out, you use this to grab energy back and use magnezone to dump it all immediately.
Sure, but wouldn't it still make more sense to use energy retrieval/fisherman or something? Especially considering your opponent is almost guaranteed to get a knock out after you use the attack.
 
  • Emolga - It's been 3 years waiting for you. Anyways, good with Magnie, not good with Raikou. 2-3 Geodudes
 
Sure, but wouldn't it still make more sense to use energy retrieval/fisherman or something? Especially considering your opponent is almost guaranteed to get a knock out after you use the attack.

The KO is irrelevant in most games because you're playing a GX deck, you can play a 7 prize game with it.

Keep in mind that fisherman and other late game recovery supports get harder to use in a meta without vs seeker. You'll often end up discarding it early or end up running through your Leles, which are your only way to pull it on demand.
 
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