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servine lock (servine/accelgor/victini)

sonicboom

is addicted to sonic plushies :)
Member
4-4 servine bw (with wring out)
2 fliptini
3-3 accelgor dex
2-2 amoongus
4 juniper
3 cheren
4 n
2 random receiver
3 level ball
3 ultra ball
1 super rod
10{G} energy
4 dce

the strategy is to use servines wring out to paralyz the defending pokemon
and aceelgor to paralyz and poisen the defending pokemon
victini is to reflip wring outs flip if the result was tails
 
You dont really need amoongus. What I'd suggest is adding a pokemon who can attack and then be safe the next turn (kind of like the unpheasant and vinelux thing)
 
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