Seviper from Call of Legends (#51) [4/7]

dmaster

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Guiding questions:
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
3. What combos can you use it with? How so?
4. What techs can you use to combat the weak points?
5. How's the artwork?
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).

Posts MUST be more than one sentence long with proper grammar and spelling or they will be deleted.
 
1. 90 is not great, but it is just a basic after all so it is easy enough to swarm. Two retreat is pretty bad... but you probably wont be retreating much, just getting KOd. Psy Weakness is pretty terrible with Uxie and Gengar on the loose.

2. Poison effect is pretty awesome if you have Skuntank G and perhaps a Snowpoint Temple in play.

3. Above, Snowpoint to give it some more HP and to allow Skuntank G to poison both active pokemon, powering up his Poison Effect. to do 80 for 2.

4. Read above.

5. Artwork is okay... I like the way he's wrapped up in a tree.

6. 3/5 maybe a fun rouge deck, but the fact that it takes two different energies for his attack plus his general fragility puts the breaks on this one.
 
1. 90 HP for a basic is pretty decent, weakness and resistance are standard, if a little unfortunate...psychic weakness can be quite a liability. Two retreat is a little pricey. Altogether average, but a little less advantageous than it might be for, say, 1 retreat.

2. The mechanic at play with the whole Poisoned business is interesting, and certainly pretty unique. The problem with it is, if you're going to Poison first turn and then attack next turn, you're going to take at least 20 between turns. If you can get him out first turn, it's possible you can get a kill second turn against a weak Defending Pokémon, but since there's no first turn damage, the possibility you'll donk is close to nil.

3. It's actually been awhile since I've played competitively, so I'm woefully underknowledged about the current cards, but if there's a current card that lets you move damage counters around, that would be the one to use. You'll have to be careful, though, to avoid Crobat drops. Potions, of course, or Moomoo milk, but I don't like the flippiness.

4. See above. I don't know what kind of deck this would work in, so it might be considered a tech itself. Anything that lets you (re)move damage counters.

5. I love Seviper, but the more computer-y artworks always kinda disappoint me. I like the glint on his tail, and his eyes are delightfully evil, and the lighting is cool. 3.75/5

6. Overall, interesting card with some good start-game potential, but it soon loses potential as the hits from opposing Pokémon become more and more powerful mid-to-late-game. 3/5 at best, unfortunately lacklustre.
 
Guiding questions:
1. HP is fine for a basic, weakness dosent help with whats popular, no resistance and a pretty crap retreat cost
2. Cool attacks :) Second one really makes him fun to use!
3. Venomoth ? Flip coin and either you, or your opponent is posioned (either way a good thing) I'm sure there are other, better cards
4. Dotrio for free retreat ?
5. Personally really like it, especially the whole wraped around the tree, looks pretty badass
6. 2/5 not a TERRIBLE card but dosen't have a place in the current meta, although definitly viable for a fun league deck :)
 
My first card review

1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
good HP. bad everything else.

2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
first attack is bad, does 20 damage to yourself in order to do 80 next turn.
the second attack is great. 2 energies, for up to 80 damage.
put some skuntank g's in your deck to poison both you and the opponent.
Expert belt down, and Snowpoint temple.

3. What combos can you use it with? How so?
Expert belt, Snowpoint temple, Skuntank G, you then have a basic with 130 HP. which will do 100 damage plus 10-20 poison. if they dont retreat for just 2 energies

4. What techs can you use to combat the weak points?
Azelf Lv.x to get rid of psychic weakness. dodrio UD for free retreat.

5. How's the artwork?
3/5 cool position., but I much prefer drawn art over Graphics.

6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
4/5 i really like it and am now trying some decks around it
 
1. 90 HP is kind of low, the {P} Is expected, but it still stinks with Gengar running around. The retreat cost can be played around with unown Q making it only 1.

2. The first attack is lame. Skuntank G does the same thing. The 2nd attack is decent. 2 energies for 80 is pretty cool, TBH.

3. Skuntank G, Snowpoint Temple, and Expert belt. They add the attacks extra effect, HP, and Damage/HP, respectively.

4. Snowpoint and Expert belt raise its low HP to a really nice 130. And it will hit for 100 damage rather than 80.

5. I like the artwork. The gleam off the tail is cool. 4.5/5.

6. 2/5. I think the MightyTank combo outclasses this (mightyena attacks for 0 energies, and hits gengar supper effectively), although this might not be that bad a tech. Hits Machamp super effectively.
 
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