9Tailz said:
I would only play one Virizion EX, since you don't want to start with it and you should never use it for acceleration. Milotic outclasses it completely for Energy acceleration. The only reason to play it would be for its Ability.
Milotic means Feebass has to come into play and can get sniped by Darkrai fairly easily.
While that is true, you should have evolved by your second turn and the majority of the time nobody bothers powering up Darkrai EX. However, I do concur that that Feebas is easy to kill should your opponent play Darkrai.
Plus Milotic gives up a free prize, can't be used for EX's and only 100 HP.
It only gives up one prize, and since this deck plays almost entirely non-EXs your opponent still has to take 5 knockouts. Also, having 100 HP doesn't matter much because you will probably use Energy Grace within the same turn you evolve, and you don't want to Energy Grace to Virizion EX anyway.
Milotic also pays one more energy for retreat.
If Milotic is stuck active, you can Energy Grace, attach a DCE, or play a Switch to get it out.
I'll stick with Virizion over Milotic (even for acceleration) and one of the most useful abilities in the game.
While the ability is certainly useful, Virizion EX slows the deck down if you try to accelerate the deck with it. You could have a Shiftry fully powered up with DCE in the same time as Virizion EX. If you miss the DCE, then you are attacking just as fast as you would with Virizion.
If Milotic were a basic, or even had a decent basic to start from, I might have a different opinion. As to Shiftry, big potential damage and ability isn't bad either. Don't think it will be game-changing though.