This list has been working pretty well for me, but like anyone else, I lose to a quickly set up Mewtwo/Darktina/"This attack does X times the number of energy blah blah blah"
I feel like the answer is to tech is some enhanced hammers, but I'm not sure how to make it work with my list. My current list is posted below:
Pokemon-10
Hoopa-EX-1
Shaymin-EX-1
Manaphy EX-1
Blastoise EX (rapid spin)-4
M Blastoise EX EVO-3
Trainers-40
N-4
Sycamore-4
Hex Maniac-1
Pokemon Center Lady-1
Pokemon Ranger-1
Olympia-1
Lysandre-2
Rough Seas-3
Super potion-2
Ultra Ball-4
Vs Seeker-4
Super Rod-1
Blastoise Spirit Link-3
Escape Rope-2
Max Elixir-4
Mega Turbo-3
Energy-10
Basic Water-10
I can clear a single rough seas for one enhanced hammer, but somehow I feel like I'd do more harm than good by only having 1 hammer. Ideally I'd like to maybe have 2 hammers, but I'm not sure what second card to cut. The healing is very important to this deck, and the switch cards are important for having an out in garb/vileplume situations, as well as using elixirs to have 3 energies on the active blastoise on my first opportunity to attack in T2 or T3 if I went first.
If I can get a good set up, I'm able to stay on par with the meta decks mentioned, but since I'm using this for league, I'd realy like to have a consistent defense against those troublesome decks. Any opinions on the tech, or deck list as a whole would be greatly appreciated.
Thanks for your time!
I feel like the answer is to tech is some enhanced hammers, but I'm not sure how to make it work with my list. My current list is posted below:
Pokemon-10
Hoopa-EX-1
Shaymin-EX-1
Manaphy EX-1
Blastoise EX (rapid spin)-4
M Blastoise EX EVO-3
Trainers-40
N-4
Sycamore-4
Hex Maniac-1
Pokemon Center Lady-1
Pokemon Ranger-1
Olympia-1
Lysandre-2
Rough Seas-3
Super potion-2
Ultra Ball-4
Vs Seeker-4
Super Rod-1
Blastoise Spirit Link-3
Escape Rope-2
Max Elixir-4
Mega Turbo-3
Energy-10
Basic Water-10
I can clear a single rough seas for one enhanced hammer, but somehow I feel like I'd do more harm than good by only having 1 hammer. Ideally I'd like to maybe have 2 hammers, but I'm not sure what second card to cut. The healing is very important to this deck, and the switch cards are important for having an out in garb/vileplume situations, as well as using elixirs to have 3 energies on the active blastoise on my first opportunity to attack in T2 or T3 if I went first.
If I can get a good set up, I'm able to stay on par with the meta decks mentioned, but since I'm using this for league, I'd realy like to have a consistent defense against those troublesome decks. Any opinions on the tech, or deck list as a whole would be greatly appreciated.
Thanks for your time!
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