Intro
I wanted to build a stall team because I am not as familiar with them as other styles of playing in Ubers. I got inspired to create the team by my Ubers guide I wrote. The idea was to test the principles of it for the stall section and see how accurate they are. This team has been very successful when it hasn't been haxxed. Creating The Team
I wanted Dialga to be the main Pokemon because it is only weak to ground and fighting attacks. It has stellar stats with the exception of Speed. The Dialga I had in mind wasn't designed for winning any Speed contests so I knew that wouldn't be an issue.
With Dialga's weakness to fighting and ground I wanted a Pokemon that could take on those moves easily. Lugia fits this bill perfectly with its typing. It also has great bulk so it will be alive for a long time.
I needed a Pokemon that could set entry hazards for my team. This would make Dragon Tail cause a lot more devastation. Deoxys-D has the incredible defense so it could pull this role off well.
Since the team does like entry hazards, a spin blocker was needed. Giratina has the best defenses out of any of the Pokemon, although it comes at the cost of several common weaknesses. I decided that it has the stats where it could overcome them.
I wanted another Pokemon that could dish out fair damage while also being able to shuffle when necessary. Arceus-Ghost seemed to be the best choice since it also has immunity to Rapid Spin.
Kyogre is always a pain to deal with for teams. I decided that Dialga was not enough this time since the spread I'm running is capable of being 2HKO'd by Specs Kyogre. Quagsire is the most surefire Pokemon that can defeat Kyogre. It also can perform well against numerous other Pokemon.
In Depth
Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 56 Def / 200 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Spikes
- Recover
- Magic Coat
Deoxys is what I normally will lead with. It can always get Stealth Rock and usually at least 1-2 layers of Spikes up. Recover lets it live longer so it can try and get maximum hazards set up. It also combos well with its ability Pressure. Magic Coat will reflect Taunt that Deoxys-S uses or Dark Void that Darkrai will use. The only time I won't start with the Deoxys is basically against Kyogre leads. The Quagsire is much better equipped for dealing with Kyogre since Kyogre can still deal about 75% damage with Water Spout. This is why I need entry hazards down early so Kyogre won't be a nuisance later if I lose Quagsire. The EVs were geared toward Specially Defensive because more attacks tend to be special based. 252 HP is necessary for maximum HP restoration with Recover and for walling attacks.
Lugia @ Leftovers
Trait: Pressure
EVs: 248 HP / 124 Def / 136 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Toxic
- Roost
- Aeroblast
While Lugia normally carries Whirlwind, this one doesn't because of it having Toxic. Toxic will normally force switches fast anyway since they get worn down fast due to Lugia's high defenses paired with recovery. Pressure also eats through their PP. Calm Mind helps against Special Sweepers such as Mewtwo who think they can use their high Special Attack to break Lugia. It also will boost the damage Aeroblast deals. Aeroblast is the damaging move of choice because It hits Kyogre and Groudon for neutral damage. It is only resisted by Jirachi and Dialga. Lugia also has a nice immunity to ground moves. This works well with Toxic so the opponent just lost HP to do no damage. 248 HP lets Lugia switch in the maximum amount of times, though that shouldn't be an issue since it has Roost. 136 Speed gives it just enough to outpace Rayquaza and other base 95s. EVs were not placed in Special Defense because it will be raising that with Calm mind.
Giratina @ Leftovers
Trait: Pressure
EVs: 252 HP / 128 Def / 128 SDef
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Calm Mind
- Dragon Pulse
- Rest
This Giratina is really helpful for the team. It cripples physical attackers such as Groudon and Swords Dance Arceus with Will-o-wisp. Calm Mind will then allow it to take less and less damage from Special Attacks while increasing the damage it can dish out with Dragon Pulse. Dragon Tail is not present on this set because it is suppose to deal out damage and the team already has two phazers. Rest also works well with most of the team having Pressure and also can deal with Toxic, which is Giratina's main weakness otherwise since its defensive capabilities are so good. It has the helpful immunities of normal and fighting. Not even the strongest attacks can do over half damage to it after 2 Calm Minds. The EVs give Giratina maximum health and provide great defenses all around.
Dialga @ Leftovers
Trait: Pressure
EVs: 252 HP / 60 Def / 196 SDef
Impish Nature (+Def, -SAtk)
- Dragon Tail
- Rest
- Sleep Talk
- Bulk Up
Dialga is the star of the team if you want to call it that. Bulk Up makes its Dragon Tail attack do more damage and forces switches. This capitalizes fully on the entry hazards that Deoxys-D will set up. It also helps against boosted opponents. Bulk Up is also used to become better at defending against physical attacks. The Rest Sleep Talk combo is used so it has a chance to do something while it is asleep. It also gives the team a status absorber so Darkrai can be dealt with more easily. Maximum HP is necessary so it can survive many attacks. 60 Defense should be able to allow me to survive a +2 Earthquake from Arceus. The remaining were placed in Special Defense so it can take those hits better since it can't boost its Special Defense.
Arceus-Ghost @ Spooky Plate
Trait: Multitype
EVs: 252 HP / 248 Def / 8 Spd
Calm Nature (+SDef, -Atk)
- Roar
- Calm Mind
- Dragon Pulse
- Recover
Arceus-Ghost is used as a secondary spin blocker. This will allow me to do the shuffling of their Pokemon to dish out damage without them being able to get rid of the hazards. Calm Mind lets Dragon Pulse dish out more damage while also raising my Special Defense. Dragon Pulse is chosen over Judgment so it can do damage to Arceus-Normal since that can be a big threat. Roar forces the opponent out and goes right through Substitute. It also helps against boosted opponents since Arceus-Ghost can survive almost any attack. Recover lets it take damage continually while raising its stats to become immortal. It can then take out nearly any enemy. Maximum HP and Defense are used since it will raise its special stats. 8 Speed will let it outpace Arceus-Normal since they often run 0 EVs in Speed.
Quagsire (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 56 Def / 200 SDef
Relaxed Nature (+Def, -Spd)
- Stockpile
- Toxic
- Recover
- Earthquake
Quagsire seems like an odd choice to put on an Ubers team because of its inferior stats. It is not inferior when used properly though. This Quagsire can take on any Kyogre without fear. Stockpile raises both of its defenses making it very hard to take out. Toxic is an all around useful move on a wall Pokemon. Earthquake can hit everything that is immune to Toxic, except for Skarmory which is rarely used anyway. Recover keeps it healthy so it can continue to devaste the opponent's team.
Threat List
Darkrai: Medium level threat. Once a Pokemon becomes asleep, Quagsire poisons it then it can be stalled. Dialga can strike it with Dragon Tail if it hasn't used Nasty Plot.Arceus: Medium level threat. The Swords Dance variety is the most dangerous if I can't get it burned.