Pokemon - 12
The strategy could go a few different ways. Depending on who you want to attack with or what Tool combination you want to use, you could either attack with Trubbish or Sigilyph. Either way, you would try to get as many Tools on as many Sigilyph as possible, and set up a Masquerain to move around the Tools between Sigilyph/Trubbish as needed. Drifblim is put in specifically for facing Plasma decks, to possibly do 100 every turn with a Silver Bangle for no Energy (it's something that interested me that I just wanted to try out, but I may take it out if it becomes inconsistent). I chose Rock Guard as the ACE SPEC because it could help a ton in getting a KO (not to mention it might scare your opponent into not attacking knowing they might get KO'd next turn) and you can always use Masquerain to get it off your active if it's about to get KO'd, so it's incredibly versatile.
I'm probably gonna take this deck to Battle Roads to see how it does, so feedback would help a lot
8-6-13: Updated deck list.
- 4x Sigilyph PLB
- 4x Trubbish PLS
- 2-2x Masquerain PLB
- 4x Silver Mirror
- 3x Silver Bangle
- 3x Rescue Scarf
- 3x Exp. Share
- 2x Float Stone
- 1x Rock Guard AS
- 4x Level Ball
- 3x Catcher
- 2x Bicycle
- 4x Juniper
- 3x Skyla
- 2x Caitlin
- 2x N
- 2x Colress
- 10x Psychic
The strategy could go a few different ways. Depending on who you want to attack with or what Tool combination you want to use, you could either attack with Trubbish or Sigilyph. Either way, you would try to get as many Tools on as many Sigilyph as possible, and set up a Masquerain to move around the Tools between Sigilyph/Trubbish as needed. Drifblim is put in specifically for facing Plasma decks, to possibly do 100 every turn with a Silver Bangle for no Energy (it's something that interested me that I just wanted to try out, but I may take it out if it becomes inconsistent). I chose Rock Guard as the ACE SPEC because it could help a ton in getting a KO (not to mention it might scare your opponent into not attacking knowing they might get KO'd next turn) and you can always use Masquerain to get it off your active if it's about to get KO'd, so it's incredibly versatile.
I'm probably gonna take this deck to Battle Roads to see how it does, so feedback would help a lot
8-6-13: Updated deck list.