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Sinister Shadow ( Chandelure/Dusknoir)

Pachifan80

Aspiring Trainer
Member
Hey Guys Can I get some help with my Deck? Heres the list:
Pokemon

3-3-3 Chandelure NVI
1-1-1 Dusknoir BCR
1 Cresselia EX BCR
1 Mew EX DRX
1 Mewtwo EX PROMO
1 Darkari EX PROMO
1 Meloetta BCR

Total:17

Trainers/Supporters/Stadium
2 Giant Cape DRX
1 Level Ball NXD
3 Random Receiver DEX
4 N DEX
1 Gold Potion BCR
3 Cheren DEX
1 Rare Candy DEX
1 Ultra Ball DEX
1 Crushing Hammer EPO
2 Pokemon Catcher EPO
1 Heavy Ball NXD
2 Super Scoop Up BLW
1 Super Rod NVI
1 Rescue Scarf DRX

Total: 24

Energy

2 Double Colorless NXD
4 Blend Energy GFPD DRX
2 Blend Energy WLFS
4 Prism Energy
7 {P} Energy

Total:19
Stratagy: Get Litwick On first turn with level ball to get lampent and Ultra Ball to get Chandelure. For third turn evolve to Chandleure and Curse shadow to kill of the bench Erie Glow for damage and confusion/burn. With Dusknoir (BCR) move damage to bench while confusion and burn takes out the active. Mewtwo EX and other EX for extra damage. Darkari For free retreat and Mew EX for copy cating Erie Glow.

Thanks For The Help:)
 
Hmm well for starters...
-2 Lampent
-1 cresselia
-1 meloetta
-1 Mew Ex
-1 Mewtwo EX
-2 Giant Cape
-1 Rescue scarf

first oh all i'll address the pokemon I don;t think you need that many psychinc pokemon Cresslia takes too long to load up and is only good for attacking psychic pokemon which Mewtwo and Darkrai can handle well enough on their own which also makes Meloetta a little redundant I'd maybe even go as far as to suggest taking out Mewtwo for an extra Darkrai.

I'm not sure if Dusknoir is being used to his full potential with Chanderlure since Chandelure is already distributing them where you want them. but lets keep them together anyways I'd take out 2 Lampents and well add more rare candies later. that can be used for either Dusknoir or Chandelure. You don't need to use Chandelures attack in this deck but if you want to plan on using it I'd consider maybe adding a line or 2 of Larvesta/ Volcarona because then when you burn them it will do double damage.

3-1-3 Chandelure
2-1-2 Dusknoir
2-2 Volcarona
2 Darkrai EX
2 Sableye
(20)

I/S/S

4 N
2 Juniper
2 Cheren
2 Skyla
2 Bianca
(12)
4 Rare Candy
3 Pokemon Catcher
2 Switch
2 Ultra Balls
2 Heavy Balls
1 Super Rod
1 Tool Scrapper
(15)

Energies
4 {D}
5 {P}
4 Blend {G}{R}{P}{D}
(13)

So Basically Darkrai will give you a free retreat with the dark energies and be your mewtwo counter. Switch is there so that you can use multiple cursed shadows in 1 turn (since you're only allowed to retreat once per turn) then you can either put sableye out and get your switches back or you can attack with Burning glow then if they flip and get burnt it will do 40 instead of 20 plus them being confused. it will force them to retreat so it would be good to place the damage counters on a strong benched pokemon to make him think twice about retreating then on the next turn you can move the counters with dusknoir, get the KO then repeat.

Tool Scrapper can be searched via Skyla (just hope its not prized) it may be worth including a 2nd one if we can find room though because if you go against Garbador you will be in a lot of trouble.

Sorry to change so much but I think this will make your deck a lot more fun and useable. Almost makes me want to build it :p Good Luck
 
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