Weedle LV.6 - Grass - HP60
Basic Pokemon
[.] Rescue String: Search your discard pile for up to 5 Pokemon cards, show them to your opponent, and return them to your deck. Shuffle your deck afterward.
[G] Prickle: 10 damage. Flip a coin, if heads this attack does an additional 10 damage.
Weakness: Fire (+10)
Resistance: none
Retreat: 1
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Kakuna LV.8 - Grass - HP80
Stage 1 - Evolves from Weedle
Poke-Body: Hard Body
Any damage done to this Pokemon by attacks is reduced by 20.
[G] Dangerous Evolution: The Defending Pokemon is now Poisoned. Flip a coin, if heads search your deck for an Evolution card that Evolves from Kakuna and play it on top of Kakuna to Evolve it. Shuffle your deck afterward.
Weakness: Fire (+20)
Resistance: none
Retreat: 2
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Beedrill LV.47 - Grass - HP110
Stage 2 - Evolves from Kakuna
Poke-Power: Wing Beat
You can use this Power once during your turn. Search your deck for 1 Grass-type Pokemon card, show it to your opponent, and put it in your hand. Shuffle your deck afterward. This Power can-t be used if this Pokemon is affected by a Special Condition.
[G][C][C] Needle Shock: 30 damage. The Defending Pokemon is now Poisoned and Paralyzed. If any of your Pokemon used Needle Shock on your previous turn, ignore the effect of Poison and Paralysis.
Weakness: Fire (+30)
Resistance: none
Retreat: 1
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Seedot LV.8 - Grass - HP40
Basic Pokemon
[C] Harden: During your opponent-s next turn, if an attack would do 40 or less damage to Seedot, Seedot takes no damage.
[C] Surprise: 10 damage. Choose 1 card from your opponent-s hand without looking. Look at the card you chose, and shuffle it into your opponent-s deck.
Weakness: Fire (+10)
Resistance: Water (-20)
Retreat: 1
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Tropius LV.35 - Grass - HP80
Basic Pokemon
[C] Fly: 30 damage. Flip a coin, if tails this attack fails. If heads, prevent all effects of attacks, including damage, done to Tropius during your opponent’s next turn.
[G][G] Mercy Fruit: Remove all damage counters from 1 of your Benched Grass-type Pokemon.
[G][C][C][C] Solar Beam: 60 damage.
Weakness: Fire (+20)
Resistance: Fighting (-20)
Retreat: 2
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Roserade GL LV.22 - Grass - HP80
Basic Pokemon (SP)
[C] Poison Bind: 10 damage. The Defending Pokemon is now Poisoned. The Defending Pokemon can't retreat during your opponent's next turn.
[G][C] Long Whip: 30 damage. If your opponent's Active Pokemon is affected by any Special Conditions, you may do this damage to 1 Benched Pokemon instead of the Active Pokemon.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
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Turtwig GL LV.20 - Grass - HP90
Basic Pokemon (SP)
Poke-Body: Overgrow
If this Pokemon's remaining HP is 60 or less, this Pokemon's attacks do an additional 30 damage to any Active Pokemon.
[G][C][C] Giga Drain: 30 damage. Remove a number of damage counters from Turtwig equal to the number of damage counters placed on the opponent by damage from this attack.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 3
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Leafeon LV.49 - Grass - HP90
Stage 1 - Evolves from Eevee
Poke-Body: Energy Refresh
As long as this Pokemon is your Active Pokemon, whenever you attach Energy to your Pokemon from your hand, remove 2 damage counters from that Pokemon.
[G][C] Energy Plus: 40 damage. Attach 1 Basic Energy card from your hand to one of your Pokemon.
[G][C][C] Aroma Sleep: 60 damage. The Defending Pokemon is now Asleep.
Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 2
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Growlithe LV.26 - Fire - HP70
Basic Pokemon
[C] Flare Up: Search your deck for 1 Fire Energy card and attach it to Growlithe. Shuffle your deck afterward.
[R][C][C] Take-Down: 50 damage. Growlithe does 10 damage to itself.
Weakness: Water (+20)
RResistance: none
Retreat: 2
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Arcanine LV.53 - Fire - HP100
Stage 1 Pokemon - Evolves from Growlithe
Poke-Body: Flare Condition
As long as this Pokemon has any Fire Energy attached to it, this Pokemon has no Weakness.
[R][C] Over Down: 30 damage. You may do an additional 30 damage. If you do, Arcanine is now Burned.
[R][C][C] Flames of Rage: 60 damage. Discard 1 Fire Energy attached to Arcanine and do an additional 10 damage x the number of damage counters on Arcanine.
Weakness: Water (+20)
Resistance: none
Retreat: 2
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Flareon LV.38 - Fire - HP80
Stage 1 - Evolves from Eevee
Poke-Power: Neoteny
You can use this Power once during your turn. Remove the Flareon card from this Pokemon to Devolve it. Return the removed card to your hand. This Power can't be used if this Pokemon is affected by a Special Condition.
[C] Tail Smack: 30 damage.
[R][C] Evolve Flare: 40 damage. If Flareon Evolved from any Eevee during this turn, this attack does an additional 20 damage and the Defending Pokemon is now Burned.
Weakness: Water (+20)
Resistance: none
Retreat: 1
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Staryu LV. 18 - Water - HP50
Basic Pokemon
[C] Cosmic Draw: If your opponent has any Evolved Pokemon in play, draw 3 cards from your deck.
[W] Swift: Does 10 damage, ignoring Weakness, Resistance, and any effects on the Defending Pokemon.
Weakness: Lightning (+10)
Resistance: none
Retreat: 1
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Starmie LV.44 - Water - HP80
Stage 1 - Evolves from Staryu
Poke-Power: Aqua Recycle
You can use this Power once during your turn. Choose 1 Water Energy card from your discard pile, show it to your opponent, and put it in your hand. This Power can't be used if this Pokemon is affected by a Special Condition.
[C] Synchronized Gain: 20 damage. If Starmie and the Defending Pokemon have the same number of Energy attached to them, remove 4 damage counters from Starmie.
[W] Big Spin: 40 damage. Starmie can't attack during your next turn.
Weakness: Lightning (+20)
Resistance: none
Retreat: 0
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Vaporeon LV.48 - Water - HP90
Stage 1 - Evolves from Eevee
Poke-Power: Neoteny
You can use this Power once during your turn. Remove the Vaporeon card from this Pokemon to Devolve it. Return the removed card to your hand. This Power can't be used if this Pokemon is affected by a Special Condition.
[C] Muddy Water: 20 damage. Does 10 damage to 1 of your opponent’s Benched Pokemon.
[W][C] Evolve Attack: Does 40 damage to 1 of your opponent’s Pokemon that already has damage counters on it. If Vaporeon Evolved from any Eevee during your turn, this attack’s base damage is 60.
Weakness: Lightning (+20)
Resistance: none
Retreat: 2
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Quagsire GL LV.34 - Water - HP90
Basic Pokemon (SP)
Poke-Body: Submerge
As long as this Pokemon is on your Bench, it can't be damaged by attacks.
[W][C][C] Punch and Run: 40 damage. You may switch Quagsire GL with one of your Benched Pokemon.
Weakness: Grass (x2)
Resistance: Lightning (-20)
Retreat: 2
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Spheal LV.18 - Water - HP60
Basic Pokemon
[W] Powder Snow: The Defending Pokemon is now Asleep.
[W][C] Ice Ball: 20 damage.
Weakness: Steel (+10)
Resistance: none
Retreat: 2
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Sealeo LV.31 - Water - HP80
Stage 1 - Evolves from Spheal
[.] Ice Call: Search your deck for up to 2 Water Energy cards, show them to your opponent, and put them in your hand. Shuffle your deck afterward.
[W][C] Sheer Cold: 20 damage. Flip a coin, if heads the Defending Pokemon can't attack during your opponent's next turn.
Weakness: Steel (+20)
Resistance: none
Retreat: 2
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Walrein LV.59 - Water - HP140
Stage 2 - Evolves from Sealeo
Poke-Power: Ice Up
You can use this Power once during your turn, when you play this card from your hand to Evolve a Pokemon. Choose any number of Water Energy cards in your hand and attach them to this Pokemon.
[W][W][C][C] Cold Crush: 70 damage. Discard 1 Energy attached to Walrein. Then, discard 1 Energy attached to the Defending Pokemon.
Weakness: Steel (+30)
Resistance: none
Retreat: 4
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Floatzel GL LV.37 - Water - HP80
Basic Pokemon (SP)
[.] Captain: Choose up to 2 Supporter cards from your discard pile, show them to your opponent, and put them in your hand.
[W][W] Giant Wave: 50 damage. Floatsel GL can't use Giant Wave during your next turn.
Weakness: Lightning (x2)
Resistance: none
Retreat: 1
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Floatzel LV.X - Water - HP100
Level Up (SP)
Poke-Body: Water Rescue
Whenever one of your Water-type Pokemon (excluding any Floatsel GL) is Knocked Out by damage from an opponent's attack and discarded, return that Pokemon (including anything under the Evolution of Level-Up card) and all cards attached to it to your hand.
[W][W] Energy Cyclone: Choose any number of Energy in your hand, show them to your opponent, and this attack does 20 damage for each Energy card you reveal. Return those Energy to your deck and shuffle your deck.
Weakness: Lightning (x2)
Resistance: none
Retreat: 0
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Shellos West Sea LV.27 - Water - HP70
Basic Pokemon
[.] Ocean Healing: Flip 2 coins, remove damage counters from 1 of your Pokemon equal to the number of heads.
[C][C] Mud Shot: 20 damage.
Weakness: Grass (+20)
Resistance: none
Retreat: 2
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Shellos East Sea LV.21 - Water - HP60
Basic Pokemon
[C] Shout: Flip a coin, if heads place 1 damage counter on each of your opponent’s Pokemon.
[W] Brine: Does 20 damage to 1 of your opponent’s Pokemon that already has damage counters on it.
Weakness: Grass (+10)
Resistance: none
Retreat: 1
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Gastrodon East Sea LV.40 - Water - HP90
Stage 1 – Evolves from Shellos East Sea
Poke-Body: Sticky Hold
When this Pokemon moves from the Active slot to the Bench, choose any number o Energy attached to this Pokemon and attach them to the newly switched-in Active Pokemon.
[C] Summoning Wave: Search your deck for up to 2 Gastrodon cards, and play them on your Bench as Basic Pokemon. Place 2 damage counters on each Pokemon that was brought into play. Shuffle your deck afterward.
[W][C] Splash: 40 damage.
Weakness: Grass (+30)
Resistance: Lightning (-20)
Retreat: 1
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Glaceon LV.42 - Water - HP80
Stage 1 – Evolves from Eevee
Poke-Body: Frost Wind
As long as this Pokemon is your Active Pokemon, any damage done to your Pokemon by your opponent’s attacks is reduced by 10.
[W][C] Ice Blade: Does 30 damage to 1 of your opponent’s Pokemon.
[W][C][C] Ice Bind: 50 damage. Unless your opponent discards 1 card from his or her hand, the Defending Pokemon is now Paralyzed.
Weakness: Steel (+20)
Resistance: none
Retreat: 1
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Mamoswine GL LV.61 - Water - HP100
Basic Pokemon (SP)
Poke-Body: Freezing Aura
As long as this Pokemon is your Active Pokemon, in between turns place 1 damage counter on each player’s Active Pokemon, excluding any Water-type Pokemon.
[W][W][C][C] Avalanche: 60 damage. Flip a coin, if heads this attack also does 10 damage to each of your opponent’s Benched Pokemon.
Weakness: Steel (x2)
Resistance: Lightning (-20)
Retreat: 4
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Froslass GL LV.44 - Water - HP70
Basic Pokemon (SP)
[C] Invite to Sleep: Choose 1 of your opponent's Benched Pokemon and switch it with your opponent's Active Pokemon. The newly switched in Pokemon is now Asleep.
[P][C] Wake Up Slap: 30 damage. If the Defending Pokemon is affected by a Special Condition, this attack does an additional 20 damage. Then, remove all Special Conditions from the Defending Pokemon.
Weakness: Steel (x2)
Resistance: none
Retreat: 1
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Raichu GL LV.46 - Lightning - HP80
Basic Pokemon (SP)
[C] Thunder Surge: Does 10 damage to 2 of your opponent's Benched Pokemon.
[L][C] Lightning Chain: Does 30 damage plus an additional 10 damage times the number of your opponent's Benched Pokemon with any damage counters on them.
Weakness: Fighting (x2)
Resistance: Steel (-20)
Retreat: 0
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Jolteon LV.43 - Lightning - HP80
Stage 1 - Evolves from Eevee
Poke-Power: Neoteny
You can use this Power once during your turn. Remove the Jolteon card from this Pokemon to Devolve it. Return the removed card to your hand. This Power can't be used if this Pokemon is affected by a Special Condition.
[C] Quick Attack: 10 damage. Flip a coin, if heads this attack does an additional 30 damage.
[R][C] Evolve Thunder: 50 damage. If Jolteon Evolved from any Eevee during this turn, this attack also does 10 damage to each of your opponent's Benched Pokemon.
Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 1
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Luxray GL LV.48 - Lightning - HP80
Basic Pokemon (SP)
[C][C] Bite: 30 damage.
[L][C][C] Discard Volt: 70 damage. Discard 1 Energy card from your hand. (If you can't discard, this attack fails.)
Weakness: Fighting (x2)
Resistance: Steel (-20)
Retreat: 1
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Luxray GL LV.X - Lightning - HP110
Level-Up (SP)
Poke-Power: Shining Gaze
You can use this Power once during your turn, when you play this card from your hand to Level Up a Pokemon. Choose 1 of your opponent's Benched Pokemon and switch it with your opponent's Active Pokemon.
[L][C] Flash Impact: 60 damage. Does 30 damage to 1 of your Benched Pokemon, ignoring Weakness and Resistance.
Weakness: Fighting (x2)
Resistance: Steel (-20)
Retreat: 0
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Heat Rotom LV.46 - Lightning - HP80
Basic Pokemon
Poke-Power: Heat Shift
You can use this Power once during your turn. Until the end of your turn, this Pokemon is a Fire- type.
[C] Heat Up: Search your deck for 1 Fire Energy card and attach it to one of your Benched Pokemon. Shuffle your deck afterward.
[R][C][C] Singing Heat: 40 damage. The Defending Pokemon is now Burned.
Weakness: Darkness (+20)
Resistance: Colorless (-20)
Retreat: 1
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Frost Rotom LV.46 - Lightning - HP90
Basic Pokemon
Poke-Power: Frost Shift
You can use this Power once during your turn. Until the end of your turn, this Pokemon is a Water- type.
[C][C] Hail: Does 10 damage to each of your opponent's Pokemon.
[W][C][C] Ice Crush: Does 40 damage plus an additional 10 damage for each Energy in the Defending Pokemon's retreat cost.
Weakness: Darkness (+20)
Resistance: Colorless (-20)
Retreat: 3
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Wash Rotom LV.46 - Lightning - HP90
Basic Pokemon
Poke-Power: Wash Shift
You can use this Power once during your turn. Until the end of your turn, this Pokemon is a Water- type.
[C] Rinse Off: Remove 3 damage counters from each of your Benched Pokemon.
[W][C] Dry: 30 damage. Flip a coin until you get tails. For each heads, discard a card from your opponent's hand without looking.
Weakness: Darkness (+20)
Resistance: Colorless (-20)
Retreat: 2
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Spin Rotom LV.46 - Lightning - HP70
Basic Pokemon
Poke-Power: Spin Shift
You can use this Power once during your turn. Until the end of your turn, this Pokemon is a Colorless-type.
[C][C] Squall: Flip a coin, if heads return the Defending Pokemon and all cards attached to it to your opponent's hand.
[C][C][C] Air Slash: 60 damage. Flip a coin, if tails discard 1 Energy attached to Spin Rotom.
Weakness: Darkness (+20)
Resistance: Colorless (-20)
Retreat: 0
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Cut Rotom LV.46 - Lightning - HP90
Basic Pokemon
Poke-Power: Cut Shift
You can use this Power once during your turn. Until the end of your turn, this Pokemon is a Grass- type.
[C][C] Slash: 20 damage.
[G][C][C] Mow: 50 damage. Flip a coin, if heads discard 1 Energy attached to each of your opponent's Pokemon.
Weakness: Darkness (+20)
Resistance: Colorless (-20)
Retreat: 2
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Nidoran F LV.14 - Psychic - HP60
Basic Pokemon
[P] Scratch: 10 damage.
[C][C] Assist: Search your deck for 1 Supporter card, show it to your opponent and put it in your hand. Shuffle your deck afterward.
Weakness: Psychic (+10)
Resistance: none
Retreat: 1
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Nidorina LV.29 - Psychic - HP80
Stage 1 – Evolves from Nidoran F
[C] Flying Tackle: 30 damage. Nidorina does 10 damage to itself, ignoring Weakness and Resistance.
[P][C][C] Stress Poison: 40 damage. If Nidorina has any damage counters on it, this attack does an additional 20 damage and the Defending Pokemon is now Poisoned.
Weakness: Psychic (+20)
Resistance: none
Retreat: 2
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Nidoqueen LV.54 - Psychic - HP120
Stage 2 – Evolves from Nidorina
Poke-Body: Motherly Warmth
In between turns, remove 1 damage counter from each of your Pokemon. If you already have another Motherly Warmth in effect, this Body doesn’t work.
[P] Mega Punch: 40 damage.
[P][C][C] Hustle Tail: Does 50 damage + an additional 10 damage x the number of your opponent’s Benched Pokemon.
Weakness: Psychic (+30)
Resistance: Lightning (-20)
Retreat: 3
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Nidoran M LV.9 - Psychic - HP50
Basic Pokemon
[C] Leer: Flip a coin, if heads the Defending Pokemon can’t attack during your opponent’s next turn.
[P][C] Horn Hazard: 40 damage. Flip a coin, if tails this attack fails.
Weakness: Psychic (+10)
Resistance: none
Retreat: 1
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Nidorino LV.30 - Psychic - HP80
Stage 1 – Evolves from Nidoran
[P][C] Toxic: The Defending Pokemon is now Poisoned. In between turns, place 2 damage counters on the Poisoned Pokemon instead of 1.
[C][C][C] Frustration: Does 40 damage to 1 of your opponent’s Pokemon that doesn’t have any damage counters on it.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
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Alakazam 4 LV.56 - Psychic - HP80
Basic Pokemon (SP)
[P] Recover: Discard 1 Psychic Energy attached to Alakazam 4 and remove 4 damage counters from Alakazam 4.
[P][C][C] Mysterious Beam: 30 damage. Flip a coin, if heads discard 1 Energy attached to the Defending Pokemon.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
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Alakazam 4 LV.X - Psychic - HP100
Level-Up (SP)
Damage Switch
You can use this Power any number of times during your turn. Choose 1 damage counter on one of your SP-Pokemon and move it to another one of your SP-Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.
[P][P][C] Mind Shock: 50 damage. Ignore Weakness and Resistance on the Defending Pokemon when doing damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
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Gengar GL LV.65 - Psychic - HP70
Basic Pokemon (SP)
[P] Confuse Ray: 10 damage. The Defending Pokemon is now Confused.
[P][C][C] Hit and Hide: Place 3 damage counters on 1 of your opponent’s Pokemon. You may return Gengar GL and all cards attached to it to your deck. If you do, shuffle your deck afterward.
Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat: 1
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Koffing LV.22 - Psychic - HP60
Basic Pokemon
[C] Dense Gas: Flip a coin, if head the Defending Pokemon is now Poisoned and Confused.
[P] Gas Bomb: 30 damage. Koffing also does 30 damage to itself, ignoring Weakness and Resistance.
Weakness: Psychic (+10)
Resistance: none
Retreat: 2
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Weezing LV.47 - Psychic - HP80
Stage 1 – Evolves from Koffing
Poke-Body: Camouflage Gas
If this Pokemon is Confused, even if this Pokemon is Knocked Out, you opponent doesn’t take a Prize card.
[C] Damage Neurosis: Place damage counters on the Defending Pokemon until it has the same number of damage counters as Weezing. If you place any damage counters, Weezing is now Confused.
[P] Smog: 20 damage. The Defending Pokemon is now Poisoned.
Weakness: Psychic (+20)
Resistance: none
Retreat: 2
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Mismagius GL LV.26 - Psychic - HP80
Basic Pokemon (SP)
[P] Psychic Removal: 10 damage. Flip 2 coins, if both are heads discard all Energy attached to the Defending Pokemon.
[P][C] Hard Feelings: Does 20 damage + 10 damage x the number of Prize cards your opponent has already taken.
Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat: 1
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Nidoking LV.59 - Fighting - HP130
Stage 2 – Evolves from Nidorino
Poke-Body: Territorial
When your Active Pokemon is damaged by an opponent’s attack, place 2 damage counters on the attacking Pokemon. Even if you have multiple Territorial Bodies in effect at the same time, the number of damage counters is 2.
[C][C][C] Power Hurl: 60 damage. If your opponent has any Benched Pokemon, this attack’s base damage is 30. In this case, the attack also does 30 damage to 1 of your opponent’s Benched Pokemon.
[F][C][C][C] Giga Horn: 100 damage. Flip 2 coins, if both are tails this attack fails.
Weakness: Water (+30)
Resistance: Lightning (-20)
Retreat: 2
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Machamp GL LV.64 - Fighting - HP100
Basic Pokemon (SP)
[C][C][C] Downward Swing: 30 damage. If the Defending Pokemon is an Evolved Pokemon, this attack does an additional 20 damage.
[F][F][C][C] Throw Out: Return the Defending Pokemon and all cards attached to it to your opponent’s deck and shuffle. (If your opponent has no Bench, this attack fails.)
Weakness: Psychic (x2)
Resistance: none
Retreat: 3
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Aerodactyl GL LV.62 - Fighting - HP80
Basic Pokemon (SP)
[C] Collect: Draw 2 cards from your deck.
[F][C] Prehistoric Breath: 30 damage. During your opponent’s next turn, your opponent can’t play any Pokemon cards from his or her hand to Evolve or Level Up the Defending Pokemon.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 0
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Trapinch LV.14 - Fighting - HP50
Basic Pokemon
Poke-Power: Wear Sand
You can use this Power once during your turn, if this Pokemon is your Active Pokemon. Attach 1 Basic Fighting Energy card from your discard pile to this Pokemon.
[C] Grind: Does 10 damage x the number of Energy attached to Trapinch.
Weakness: Water (+10)
Resistance: Lightning (-20)
Retreat: 1
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Rampardos GL LV.63 - Fighting - HP90
Basic Pokemon (SP)
[F][C] Mow Down: Flip a coin for each Benched Pokemon in play (yours and your opponent’s). For each heads, do 30 damage to that Pokemon.
[F][C][C] Horn Gouge: 40 damage. If the Defending Pokemon already has any damage counters on it, this attack does an additional 20 damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 1
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Gastrodon West Sea LV.50 - Fighting - HP110
Stage 1 – Evolves from Shellos West Sea
[C][C][C] Tackle: 50 damage.
[F][C][C] Muddy Bomb: Choose 1 of your opponent’s Pokemon and do 30 damage to it. This attack also does 10 damage to each of your opponent’s Pokemon that you didn’t choose.
[F][C][C][C] Raging Sea: Does 60 damage + 10 damage for each of your Benched Pokemon with any damage counters on them.
Weakness: Grass (+30)
Resistance: Lightning (-20)
Retreat: 3
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Lucario GL LV.32 - Fighting - HP80
Basic Pokemon (SP)
Poke-Body: Destroying Aura
Each player’s Pokemon takes x2 damage from its Weakness instead of the printed amount.
[M][C][C] Two Handed Throw: Does 30 damage + 10 damage x the number of Energy attached to the Defending Pokemon.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
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Hippopotas LV.31 - Fighting - HP70
Basic Pokemon
[C] Toss: 10 damage. Switch the Defending Pokemon with one of your opponent’s Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
[F][C][C] Endeavor: 30 damage. Flip 2 coins, this attack does an additional 20 damage x the number of heads.
Weakness: Water (+10)
Resistance: Lightning (-20)
Retreat: 2
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Hippowdon LV.48 - Fighting - HP110
Stage 1 – Evolves from Hippopotas
Poke-Body: Sand Cover
As long as this Pokemon is your Active Pokemon, in between turns, place 1 damage counter on each of your opponent’s Pokemon LV.X.
[C] Stock Sand: Does 20 damage + 10 damage x the number of Energy attached to Hippowdon. Before doing damage, you may attach 1 Basic Fighting Energy card from your discard pile to Hippowdon.
[F][F][C][C] Grand Quake: 80 damage. Does 10 damage to each Benched Pokemon (yours and your opponent’s) that isn’t an Evolved Pokemon.
Weakness: Water (+20)
Resistance: Lightning (-20)
Retreat: 4
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Hippowdon LV.X - Fighting - HP130
Level-Up
Poke-Power: Sand Reset
You can use this Power once per game, during your turn. Each player returns all of his or her cards in play, other than Pokemon and Supporter cards, to his or her deck. Then, each player shuffles his or her deck. This Power can’t be used if you already used another Sand Reset Poke-Power during this game.
[F][F][C][C] Double Shoot: Discard 2 Fighting Energy attached to Hippowdon and do 40 damage to 2 of your opponent’s Benched Pokemon.
Weakness: Water (x2)
Resistance: Lightning (-20)
Retreat: 4
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Nuzleaf LV.25 - Darkness - HP80
Stage 1 – Evolves from Seedot
[D] Blindfold: 10 damage. If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, the attack fails.
[C][C] Feint Attack: Does 30 damage to 1 of your opponent’s Pokemon, ignoring Weakness, Resistance, and any effects on that Pokemon.
Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 1
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Shiftry LV55. - Darkness - HP130
Stage 2 – Evolves from Nuzleaf
Poke-Body: Ominous Wind
As long as this Pokemon is your Active Pokemon, whenever your opponent flips a coin during his or her turn, treat the result of the coin flip as tails.
[D][C] Bonding Beam: 40 damage. If you have the same number of cards in your hand as your opponent, the Defending Pokemon is now Confused.
[D][C][C] Block: 60 damage. During your opponent’s next turn, the Defending Pokemon can’t use any Poke-Powers, and its Poke-Bodies also don’t work.
Weakness: Fire (+30)
Resistance: Psychic (-20)
Retreat: 1
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Carvanha LV.13 - Darkness - HP40
Basic Pokemon
[C] Scary Face: Flip a coin, if heads the Defending Pokemon can’t attack or retreat during your opponent’s next turn.
[D]Whirlpool: 10 damage. Flip a coin, if heads discard 1 Energy attached to the Defending Pokemon.
Weakness: Lightning (+10)
Resistance: Psychic (-20)
Retreat: 1
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Sharpedo LV.43 - Darkness - HP90
Stage 1 – Evolves from Carvanha
Poke-Body: Energy Shark
If this Pokemon is your Active Pokemon and is damaged by an opponent’s attack (even if its HP is reduced to 0), flip a coin. If heads, discard 1 Energy attached to the attacking Pokemon.
[D][C] Crunch: 20 damage. Until the end of your next turn, any damage done to the Defending Pokemon by attacks is increased by 40.
[D][C][C] Sharp Fang: 60 damage.
Weakness: Lightning (+20)
Resistance: Psychic (-20)
Retreat: 0
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Foretress G LV.35 - Steel - HP80
Basic Pokemon (SP)
[C] Scatter Shell: Does 10 damage to each of your opponent’s Pokemon. Foretress G can’t use Scatter Shell during your next turn.
[M][M][C] Explosion: 80 damage. Each player’s Benched Pokemon also takes 10 damage. Flip a coin, if tails Foretress G also does 80 damage to itself.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2
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Steelix GL LV.38 - Steel - HP110
Basic Pokemon (SP)
[C][C] Mend: Attach 1 Metal Energy card from your discard pile to Steelix GL. Then, remove 1 damage counter from Steelix GL.
[M][M][C][C] Constrict: 30 damage. Flip a coin, if heads this attack does an additional 50 damage and the Defending Pokemon is now Paralyzed.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 4
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Aron LV.21 - Steel - HP50
Basic Pokemon
[M] Iron Head: Flip a coin until you get tails, this attack does 10 damage x the number of heads.
[C][C] Ram: 20 damage.
Weakness: Fire (+10)
Resistance: Psychic (-20)
Retreat: 1
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Lairon LV.37 - Steel - HP80
Stage 1 – Evolves from Aron
[C][C] Heavy Metal: 10 damage. Flip a coin for each Metal Energy attached to Lairon, this attack does an additional 20 damage x the number of heads.
[M][C][C] Rock Head: 40 damage. During your opponent’s next turn, any damage done to Lairon by attacks is reduced by 10.
Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 2
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Aggron LV.53 - Steel - HP130
Stage 2 – Evolves from Lairon
[C][C] Strike Back: If Aggron was damaged by an attack during your opponent’s last turn, do the same amount of damage to the Defending Pokemon.
[M][C][C] Metal Fang: 40 damage. You may discard 1 card from your deck. If you do, remove 2 damage counters and all Special Conditions from Aggron.
[M][M][C][C] Heavy Impact: 70 damage.
Weakness: Fire (+30)
Resistance: Psychic (-20)
Retreat: 3
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Jirachi LV.39 - Steel - HP60
Basic Pokemon
Poke-Power: Last Wish
This Power can be used once during your opponent’s turn when this Pokemon’s HP is reduced to 0 by damage from an attack. Put any 1 card from your deck into your hand. Shuffle your deck afterward.
[.] Refrain: If you have a Supporter card in play next to your Active Pokemon, use the effect of that card as an effect of this attack.
[M] Swift: 20 damage. This attack ignores Weakness, Resistance, and any effects on the Defending Pokemon when doing damage.
Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 0
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Bastiodon GL LV.41 - Metal - HP90
Basic Pokemon (SP)
[M][C][C] Bounce Back: 30 damage. Switch the Defending Pokemon with one of your opponent’s Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
[M][C][C][C] Crash Attack: 60 damage. Remove 1 damage counter from Bastiodon GL.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3
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Eevee LV.10 - Colorless - HP50
Basic Pokemon
[.] Signs of Evolution: Search your deck for up to 2 Evolution cards that Evolve from any Eevee, show them to your opponent, and put them in your hand. Shuffle your deck afterward.
[C] Prance: 10 damage. Switch Eevee with one of your Benched Pokemon.
Weakness: Fighting (+10)
Resistance: none
Retreat: 1
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Munchlax LV.13 - Colorless - HP70
Basic Pokemon
Poke-Power: Baby Evolution
You can use this Power once during your turn. Play 1 Snorlax card from your hand on top of this Pokemon to Evolve it. Then, remove all damage counters from this Pokemon.
[C][C] Rest: Remove all Special Conditions from Munchlax and remove 6 damage counters from Munchlax. After that, Munchlax is now Asleep.
Weakness: Fighting (+10)
Resistance: none
Retreat: 2
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Snorlax LV.40 - Colorless - HP100
Basic Pokemon
Poke-Body: Sleep Talk
If this Pokemon is Asleep, your opponent’s Active Pokemon can’t retreat.
[C][C] Toss and Turn: 20 damage. Snorlax can use this attack even if it’s Asleep. If Snorlax is Asleep, this attack does an additional 30 damage.
[C][C][C][C] Heavy Press: 40 damage. Flip a coin, if heads this attack does an additional 40 damage. If tails, Snorlax is now Asleep.
Weakness: Fighting (+20)
Resistance: none
Retreat: 4
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Vibrava LV.36 - Colorless - HP70
Stage 1 – Evolves from Trapinch
[C]Energy Typhoon: Does 20 damage x the number of Energy in your opponent’s discard pile. Then, return all of those Energy to your opponent’s deck and shuffle it.
[C][C] Quick Attack: 20 damage. Flip a coin, if heads this attack does an additional 20 damage.
Weakness: Colorless (+20)
Resistance: Lightning (-20)
Retreat: 1
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Flygon LV.65 - Colorless - HP120
Stage 2 - Evolves from Vibrava
Poke-Body: Rainbow Float
Each of your Pokemon whose Type is the same as a Basic Energy attached to this Pokemon has free retreat.
[C][C] Wall of Sand: 40 damage. Discard your opponent's Stadium card in play. If you do, prevent all effects of attacks, including damage, done to Flygon during your opponent's next turn.
[C][C][C] Power Swing: Does 60 damage plus an additional 10 damage for each Evolved Pokemon on your Bench.
Weakness: Colorless (+30)
Resistance: Lightning (-20)
Retreat: 0
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Flygon LV.X - Colorless - HP140
Level-Up
Poke-Body: Eroding Storm
As long as this Pokemon is your Active Pokemon, in between turns discard 1 card from the top of your opponent's deck.
[C][C][C] X-treme Attack: Does 150 damage to 1 of your opponent's Pokemon LV.X.
Weakness: Colorless (x2)
Resistance: Lightning (-20)
Retreat: 0
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Kecleon LV.34 - Colorless - HP70
Basic Pokemon
Poke-Body: Colorful Body
This Pokemon is a Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, Steel, and Colorless-type.
[C][C][C] Triple Smash: 10 damage. Flip 3 coins, this attack does an additional 20 damage x the number of heads.
Weakness: Fighting (+20)
Resistance: none
Retreat: 1
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Ambipom G LV.40 - Colorless - HP80
Basic Pokemon (SP)
[C] Tail Code: Move 1 Energy attached to the Defending Pokemon to one of your opponent’s other Pokemon. (If your opponent only has 1 Pokemon, this attack fails.)
[C][C] Surprise Attack: 60 damage. If the Defending Pokemon has any Energy attached to it this attack’s base damage is 20.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
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Team Galactic's Invention G-109 SP Radar - Trainer
Return 1 card from your hand to your deck.
Show 1 SP-Pokemon card from your deck to your opponent, and put it in your hand. Shuffle your deck afterward.
(You can’t play this card if it’s the only card in your hand.)
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Team Galactic's Invention G-107 TMG (Galactic) - Technical Machine
[C][C][C] Damage Porter: Count the number of damage counters on this Pokemon. Do that much damage to 1 of your opponent’s Pokemon.
To use a Technical Machine, attach it to your Pokemon. The Pokemon this card is attached to can use this card’s attack.
This card can’t be attached to anything but SP-Pokemon. If it isn’t attached to an SP-Pokemon, discard this card.
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Underground Expedition - Supporter
Look at the bottom 4 cards of your deck. Put 2 of those cards into your hand, and return the remaining cards to the bottom of your deck in any order. *standard supporter text*
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Volkner's Philosophy - Supporter
Draw cards from your deck until you have 6 cards in your hand. Before drawing cads, you may discard 1 card from your hand. (If you can’t draw cards from your deck, this card can’t be played.) *standard supporter text*
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Pluto's Choice - Supporter
Search your deck for any 1 Rotom card, and switch it with any Rotom you have in play. Any damage counters and cards attached to the original Rotom remain on the new Rotom (Special Conditions and effects are removed). Then, return the original Rotom to your deck and shuffle your deck. *standard supporter text*
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Bebe's Search - Supporter
Choose 1 card from your hand and shuffle it into your deck. Then, search your deck for a Pokemon card, show it to your opponent, and put it in your hand. Shuffle your deck afterward. *standard supporter text*
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Sunyshore City Gym - Stadium
Each player’s Lightning-type Pokemon ignores Resistance when damaging the opponent’s Active Pokemon.
Each player’s Lightning-type Pokemon has no Weakness.
*standard stadium text*
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Pokemon Contest Hall - Stadium
Each player may flip a coin once during his or her turn. If heads, that player searches his or her deck for 1 Basic Pokemon card and plays it on his or her Bench. In that case, the player may also search his or her deck for 1 Pokemon Tool card and attach it to the Pokemon. A player who looked at his or her deck shuffles the deck. (If there isn’t any room on the Bench, this effect fails.)
*standard stadium text*
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Upper Energy - Special Energy Card
Provides 1 Colorless Energy.
If you have more Prize cards left than your opponent, as long as this card is attached to a Pokemon, it provides 2 Colorless Energy. If it’s attached to Pokemon LV.X, it does not provide 2 Energy.
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SP Energy - Special Energy Card
Provides 1 Colorless energy.
As long as this card is attached to an SP-Pokemon, this card provides 1 Energy of every type.
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Darkness Energy - Special Energy Card
Provides 1 [D] Energy. When the Pokemon Darkness Energy is attached to attacks, it does an additional 10 damage to the Defending Pokemon. Ignore this effect if the Pokemon Darkness Energy is attached to isn't a Darkness type.
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Metal Energy - Special Energy Card
Provides 1 [M] Energy. Damage done to the Pokemon Metal Energy is attached to is reduced by 10. Ignore this effect if the Pokemon Metal Energy is attached to isn't a Steel type.
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Pikachu LV.12 - Lightning - HP40
Basic Pokemon
[C] Gnaw: 10 damage
[L][C] Thunder Jolt: 30 damage. Flip a coin. if tails, Pikachu does 10 damage to itself.
Weakness: Fighting (x2)
Reistance: none
Retreat: 1
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Surfing Pikachu LV.13 - Lightning - HP50
Basic Pokemon
[W][W] Surf: 30 damage.
Weakness: Fighting (x2)
Reistance: none
Retreat: 1
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Flying Pikachu LV.12 - Lightning - HP40
Basic Pokemon
[L] Thundershock: 10 damage. Flip a coin. if heads, the Defending Pokemon is now Paralyzed.
[C][C][C] Fly: 30 damage, Flip a coin. if heads, During your opponent's next turn, prevent all effects of attacks including damage done to Flying Pikachu. if tails, this attack does nothing (not even damage).
Weakness: none
Resistance: Fighting (-30)
Retreat: 1
Gallade 30-Card Theme Deck
Scizor 4 LV.49 - Grass - HP80
Basic Pokemon (SP)
[G] Cut: 20 damage.
[G][C][C] Hyper Shot: 40 damage. Flip a coin, if heads discard 1 Energy attached to the Defending Pokemon.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
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Heracross 4 LV.51 - Grass - HP90
Basic Pokemon (SP)
[.] Focus Energy: During your next turn, the base damage for Heracross 4-s Megahorn attack is 100.
[G][C] Megahorn: 50 damage. Flip a coin, if tails, this attack fails.
Weakness: Fire (x2)
Resistance: none
Retreat: 2
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Vespiquen 4 LV.40 - Grass - HP80
Basic Pokemon SP
Poke-Body: Royal Gain
Whenever you attach a Grass Energy from your hand to this Pokemon, remove 1 damage counter from this Pokemon.
[C][C][C] Leaf Needle: 30 damage. Flip a coin for each Grass Energy attached to Vespiquen 4. This attack does an additional 20 damage times the number of heads.
Weakness: Lightning (x2)
Resistance Fighting (-20)
Retreat: 1
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Yanmega 4 LV.49 - Grass - HP90
Basic Pokemon (SP)
[C] Direct Flight: Does 10 damage to 1 of your opponent-s Pokemon.
[G][C][C] Whirlwind: 50 damage. Switch the Defending Pokemon with one of your opponent-s Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
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Mr. Mime 4 LV.53 - Psychic - HP70
Basic Pokemon (SP)
[.] Magic Heal: Flip 3 coins, remove damage counters equal to the number of heads from your Pokemon in any way you like.
[P][C] Barrier Attack: 30 damage. During your opponent-s next turn, any damage done to Mr.Mime 4 is reduced by 10.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
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Espeon 4 LV.55 - Psychic - HP80
Basic Pokemon (SP)
[C] Hypnosis: The Defending Pokemon is now Asleep.
[P][C] Psywave: Does 20 damage + 10 damage for each Energy attached to the Defending Pokemon.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
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Bronzong 4 LV.54 - Psychic - HP90
Basic Pokemon (SP)
[.] Hand Refresh: Each player shuffles his or her hand into his or her deck. Then, each player draws up to 4 cards from his or her deck (you draw your cards first).
[P][C] Revenge: 10 damage. If your opponent only has 1 Prize card remaining, this attack does at additional 50 damage and the Defending Pokemon is now Confused.
Weakness: Psychic (x2)
Resistance: Fire (-20)
Retreat: 3
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Gallade 4 LV.59 - Psychic - HP80
Basic Pokemon (SP)
[P][C] Chop Up: 20 damage. This attack also does 10 damage to each of your opponent's Benched Pokemon that has any damage counters on it.
[P][C][C] Feint: 50 damage. Ignore Resistance on the Defending Pokemon when doing damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
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Gallade 4 LV.X - Psychic - HP100
Level-Up (SP)
Poke-Power: Blade Storm
You can use this Power once during your turn, when you play this card from your hand to Level Up a Pokemon. Place 1 damage counter on each of your opponent's Pokemon.
[P][C][C] Target Slash: Does 40 damage plus 10 damage for each damage counter on the Defending Pokemon.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
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Drapion 4 LV.53 - Darkness - HP100
Basic Pokemon (SP)
[C][C] Body Slam: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
[P] [C][C][C] Mega Impact: 70 damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 3
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Lucian's Appointment
Supporter
Choose any number of Energy attached to 1 of your Pokemon and move it to 1 of your other Pokemon.
*standard supporter text*
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Aaron's Collection
Supporter
Search your discard pile for up to 2 in any combination of SP-Pokemon and Basic Energy cards, show them to your opponent and put them in your hand.
*standard supporter text*
Infernape 30-Card Theme Deck
Rapidash 4 LV.53 - Fire - HP70
Basic Pokemon SP
[.] Pickup: Flip 3 coins, for each heads choose a Basic Energy from your discard pile, show it to your opponent, and put it in your hand.
[R] Flame Mane: 20 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 0
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Flareon 4 LV.55 - Fire - HP70
Basic Pokemon (SP)
[C] Tackle: 10 damage.
[R][C] Fire Tail: 40 damage. Flip a coin, if tails discard 1 Fire Energy attached to Flareon 4.
Weakness: Water (x2)
Resistance: none
Retreat: 1
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Infernape 4 LV.55 - Fire - HP90
Basic Pokemon (SP)
[R][C] Focus Blast: Does 20 damage to 2 of your opponent's Pokemon.
[R][C][C] Hi Jump Kick: 50 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 1
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Infernape 4 LV.X - Fire - HP110
Level-Up (SP)
Poke-Power: Driving Howl
You can use this Power once during your turn. Switch the Defending Pokemon with one of your opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch. This Power can't be used if this Pokemon is affected by a Special Condition.
[R][R][C] Fire Spin: 100 damage. Discard 2 Energy attached to Infernape 4.
Weakness: Water (x2)
Resistance: none
Retreat: 0
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Golem 4 LV.52 - Fighting - HP110
Basic Pokemon (SP)
[F][C][C] Rage: Does 20 damage + 10 damage for each damage counter on Golem 4.
[F][C][C][C] Double-Edge: 100 damage. Golem 4 does 60 damage to itself.
Weakness: Grass (x2)
Resistance: Lightning (-20)
Retreat: 4
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Whiscash 4 LV.50 - Fighting - HP80
Basic Pokemon (SP)
[C] Sleep Wave: 10 damage. The Defending Pokemon is now Asleep.
[F][C][C] Earthquake: 60 damage. Does 10 damage to each of your Benched Pokemon.
Weakness: Grass (x2)
Resistance: Lightning (-20)
Retreat: 1
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Hippowdon 4 LV.52 - Fighting - HP90
Basic Pokemon (SP)
Poke-Body: Sand Armor
If this Pokemon has any Fighting Energy attached to it, any damage done to this Pokemon by attacks is reduced by 10.
[C][C][C] Crushing Rocks: 30 damage. Flip 2 coins, this attack does an additional 10 damage x the number of heads.
Weakness: Water (x2)
Resistance: Lightning (-20)
Retreat: 2
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Rhyperior 4 LV.55 - Fighting - HP100
Basic Pokemon SP
[F][C] Double Lariat: Flip 2 coins, this attack does 30 damage times the number of heads.
[F][F][C][C] Rock Tumble: 60 damage. Ignore Resistance on the Defending Pokemon when doing damage.
Weakness: Water (x2)
Resistance: Lightning (-20)
Retreat: 3
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Gliscor 4 LV.53 - Fighting - HP80
Basic Pokemon (SP)
[C] Vicegrip: 10 damage.
[F][C] Needle Blade: 10 damage. Flip a coin, if heads this attack does an additional 30 damage. If tails, the Defending Pokemon is now Poisoned.
Weakness: Water (x2)
Resistance: Fighting (-20)
Retreat: 1
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Houndoom 4 LV.52 - Darkness - HP80
Basic Pokemon (SP)
[C][C] Hound: 20 damage. The Defending Pokemon can-t retreat during your opponent-s next turn.
[R][C][C] Fire Fang: 40 damage. The Defending Pokemon is now Burned.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
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Flint's Sprit
Supporter
Attach 1 Basic Energy card from your hand to one of your SP-Pokemon.
*standard supporter text*
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Bertha's Kindness
Supporter
Remove 5 damage counters from 1 of your SP-Pokemon.
*standard supporter text*
Blister Pack Promos
Electrode G LV.38 - Lightning - HP70
Basic Pokemon SP
[L] Suicide Bomb: Does 20 damage to each of your opponent's Pokemon. Electrode does 100 damage to itself.
[C][C] Energy Reflect: 30 damage. Move 1 Energy attached to Electrode G to one of your Benched Pokemon. (If you have no Benched Pokemon, ignore this effect.)
Weakness: Fighting (x2)
Resistance: Steel (-20)
Retreat: 1
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Mismagius GL LV.X - Psychic - HP100
Level-Up SP
Poke-Power: Magical Return
You can use this Power any number of times during your turn. Return a Pokemon Tool card or a Technical Machine card that's attached to one of your Pokemon to your hand. This Power can't be used if this Pokemon is affected by a Special Condition.
[P][P][C] Dark Chant: Place a number of damage counters on the Defending Pokemon equal to the number of cards in your hand. You can't place more than 8 damage counters.
Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat: 1