Slowking from Call of Legends (#32) [3/17]

dmaster

Aspiring Trainer
Elite Member
Advanced Member
Member
cotdcopy.png

32-slowking.jpg


Guiding questions:
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
3. What combos can you use it with? How so?
4. What techs can you use to combat the weak points?
5. How's the artwork?
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).

Posts MUST be more than one sentence long with proper grammar and spelling or they will be deleted.
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
It has low HP for being a stage 1, it's weakness it's bad, knowing that VileGar is still in the metagame, it has no resistance and it retreat cost is some trouble (knowing that is a tech, you'll never attach energies to it)

2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
It has a nice poke-power. Looking the 3 top cards of your or your opponent's deck works great with VileGar or LostGar. It has a decent attack. Two energies maybe is too much for 30 damage, but it can paralyze.

3. What combos can you use it with? How so?
Like a said before, LostGar, VileGar or any trainer-lock deck.

4. What techs can you use to combat the weak points?
You can use Azelf Lv. X for remove it's weakness.

5. How's the artwork?
I think is horrible. I prefer pretty much the HS artwork.

6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
It's a nice tech for LostGar and trainer lock decks such as VileGar. But if you're not running one of those decks, it's not very useful. 4/5


EDIT: First :D
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
- HP isn't the greatest for a stage1, and it's weakness while not being the most annoying (i.e. electric) when put with its low HP leaves it open to OHKO. Retreat isn't good, but this card should always be a benched tech never an attacker

2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
- Second sight is AWESOME (I run vilegar) it can REALLY piss off your opponent if you keep making them draw into trainers or if there is no trainers can just ensure a useless draw for them. Can also use it on yourself to ensure you get what you need (works better as a disrupt on opponent thou) The attack is allright, 30 for PC isn't the best but it has a 50/50 to paralyze

3. What combos can you use it with? How so?
- Any trainer lock deck, can be used to ensure that your opponent draws into junk the whole game. Also I found running this with Mr.Mime in my vilegar is good. Trick reveal first to look at there hand and count damage / see what they have. That way if the top 3 cards arent trainers since you have just seen there hand you can ensure you are giving them the LEAST helpfull card possible

4. What techs can you use to combat the weak points?
- As mentioned above, the level X to combat weakness. In all honesty this should mainly be used as a benched tech so it's weakness's shouldnt apply. Only problem is at 80HP its just begging Garchomp C to dragon rush it. Perhaps something to protect bench damage (vespi, bench sheild, manetric?)

5. How's the artwork?
- UGLY definitly like the HS version alot better

6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
- If your running the right deck 3.5 - 4/5, if you aren't running a trainer lock deck / top drop (primape SV) type deck then not really alot of use!
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
When it comes to stats,this card isn't that great. 2 retreat cost is kind of pushing it for a stage 1, and its weakness isn't astounding either.
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
Its Poke-Power is great for teching. Other than that, there isn't much to it.
3. What combos can you use it with? How so?
As for the noncompetitive era, Primeape SV can be used for top dropping, a deck that I use. As for the competitive era, lostmime and lostgar are all I can think of. Lostgar by using mime Jr. to stall while setting up Gengar.
4. What techs can you use to combat the weak points?
Bench Shield/Azelf Lv. X.
5. How's the artwork?
Smexy. Like the King's Rock.
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
3.5/5. It's great for a tech, but there aren't that many options with it.
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
For a Stage 1 that doesn't evolve, 80HP is low. Weakness to {P} is scary. No resistance is usual, but not good. A retreat cost of {C}{C} is a bit on the high side.
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
Second Sight is decent, and can be teched in LostGar w/Mime Jr. to make sure you don't waste a Sleepy Lost. Psyshock is mediocre, an attack you won't ever use.
3. What combos can you use it with? How so?
Mime Jr. for a Sleepy Lost, Absol G Lv. X.
4. What techs can you use to combat the weak points?
Unown Q?
5. How's the artwork?
Meh. It's not so great, I'd five it a 3/5.
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
I'd give this card a 2/5. It can be used in some decks, but it's still pretty lame.
 
...why did these get the stupid questions instead of the good ones...

1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
80 HP on a Stage 1, Psychic weakness, and 2 retreat cost. For all practical purposes, that's TERRIBLE. At least it'll never be active as it uses its troll powers.
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
It's used only for its Poke-Power Second Sight. This is used in lockup decks and strategies, possibly such things as Vilegar, Gardevoir, or the use of a lot of Mesprit. Use it to control your opponent's draw and prevent them from setting up - keep their Supporters far out of reach.
3. What combos can you use it with? How so?
I dunno. Probably stuff like Mesprit or Judge. Anything that disrupts or locks up the opponent is what this guy loves.
4. What techs can you use to combat the weak points?
Warp Energy or Bench Shield. Slowking becomes snipe bait against SPs.
5. How's the artwork?
Yucky.
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
4/5. Although highly specified and only really usable in a small handful of decks, the potential that this card can achieve is astronomical.
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
80hp for a fully evolved pokemon pretty much makes this card useless as anything but a bench tech. The psychic weakness isn't terrible (Gengar SF could probably OHKO it without the weakeness anyway) and 2 retreat cost isn't horrible, but requires more work to get it out of the active spot.

2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
Psyshock is pretty bad, doing 30 damage and 50% Paralysis for 2 energy. The main use of this card comes from second sight. Being able to look at your cards and choose what to draw into next turn, or forcing your opponent to topdeck something they don't want, is a really solid power. The disadvantages are that it can be sprayed or mesprit dropped, and cards such as judge, PONT, or most search cards will break out of any lock you try to create, but on the turns you can use it, it's pretty much gold.

3. What combos can you use it with? How so?
No real combo comes to mind other then running 2 slowking on the bench (no more tough decisions xD). Possibly Research Record, which can be used to potentially look at the top 7 cards of your deck and choose one of them to be your next draw.

4. What techs can you use to combat the weak points?
Warp energy, warp point, etc in case it ever gets itself in the active spot (when Black and White comes out, this is potential catcher fodder)

5. How's the artwork?
Not that great. I have both versions of this slowking and the art on both isn't that good compaired to other cards from HGSS and COL.

6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).

Right now, I think it's 3.5/5 . When you can use it in a deck, especially disruption, it's great, but not many decks have room for it. When the next format is announced, this card's rating can easily change. It could get worse if pokemon catcher gets used in lots of decks (making it almost a free prize), or it could get better if a disruption deck that uses it effectively can be created
 
Back
Top