I don't understand why these cards are so good, and why they were banned. Can someone explain the strategy behind those two?
peetzaman said:Sneasel was good at the time because of the damage it could potentially put out. It's already doing 20 because of the special darks, and then more for each heads you get. It isn't as good as it used to be because cards in general had lower hp. Slowking was good because you can cancel out your opponents trainers. The more of them you have out, the smaller chance your opponent has of playing trainers.
I know, I said 20 because of the special darks, and then more damage for each heads.X_empoleon_X said:Actually it was doing 40 for each head as there were no basic dark energy in those days. so with a full bench plus Sneasel on average you'd be doing on average at least 80 a turn (assuming you flip 2/6 heads) which in those days would be considered broken.