Since I do not see a thread about this archetype, I am posting a new one. I have gravitated towards this deck after Dark Box has proven to not suit my style. I have tested many variations and I am currently running the list below. Obviously, as the format isn't official yet, I am confined to either testing within my League and playgroup, or praying that my ladder opponent is also testing a post-rotation deck.
Feel free to tell me what variations you're running and how they perform.
Pokemon:
3x Slowpoke & Psyduck GX TAG TEAM UNM
3x Lapras UNM
3x Jirachi TEU
1x Keldeo GX UNM
Supporter:
4x Cynthia UPR
4x Misty's Favor UNM
2x Lt Surge's Strategy UNM
4x Pokemon Fan Club UPR
2x Tate & Liza CES
1x Lady FLI
Item:
4x Cherish Ball UNM
4x Custom Catcher LOT
3x Super Scoop Up CES
4x Pal Pad UPR
2x Escape Board UPR
1x Choice Helmet LOT
4x Pokégear 3.0 UNB
Stadion:
3x Viridian Forest TEU
Energy:
9x Water Energy
How to play:
The deck is pretty self-explanatory. You're using Misty's Favor to add Supporters to your hand, you return Misty's Favor with Laprases, you discard them all for big damage.
The deck is somewhat slow. There are no cards that allow us to attach extra energies and building Blastoises and such is simply a no-go. At the same time, extra Energy isn't useful either - our GX attack is way out of reach. We're going the good, old "one a turn" way.
Catching up is interesting. Again, we cannot add any extra energies, but we do run Lt Surge, which can guarantee a high damage output and an added bonus of a switch from Tate & Liza, more Laprases from Pokemon Fan Club or just more Misty.
Card choice:
I have ultimately arrived at a Jirachi build, which is helped by the fact that I already have a playset.
Misty's Favor has a big downside - you don't get to draw any cards for the turn. No cards means no Items and no Energies on demand, which requires you to use things on the board to get these cards. Because I cannot use Supporters to get Energies (outside of a single Lady for the most dire of times) and getting Items is troublesome as I've mentioned, I run three Viridian Forest. It feels consistent enough - I rarely brick due to a lack of Energies and they double as effective Stadium removal if needed.
The item problem is semi-solved by Jirachis. Unlike in other decks that constantly rotate Jirachis in and out, I usually just treat them as a bonus after losing one S&P or hitting a SSU. I don't run many items to begin with and, once you filter most of the supporters out, it becomes trivial to hit needed items from a 20-card deck.
For the supporters, we take what we can get. I run four Fan Clubs, as they have proven to be very useful on the first turn. Lt Surges are a great option for catching up and if you can afford leaving one in your hand, you definitely should. Tate & Liza is another emergency option, if we need to switch out a damaged S&P. Finally, Cynthia is used over other draw options, as usually a bad hand is wholly bad and needs to be completely replaced.
Since the deck is oriented towards blowing-out targets, rather than dealing consistent damage, I run four Custom Catchers. Because we don't shuffle much once we're set up, it's not unusual to save one CC in the hand and then grab another one through a Jirachi.
A single Keldeo is just here for decks that hate to see him.
Match Ups:
Great
Good
Bad
Feel free to tell me what variations you're running and how they perform.
Pokemon:
3x Slowpoke & Psyduck GX TAG TEAM UNM
3x Lapras UNM
3x Jirachi TEU
1x Keldeo GX UNM
Supporter:
4x Cynthia UPR
4x Misty's Favor UNM
2x Lt Surge's Strategy UNM
4x Pokemon Fan Club UPR
2x Tate & Liza CES
1x Lady FLI
Item:
4x Cherish Ball UNM
4x Custom Catcher LOT
3x Super Scoop Up CES
4x Pal Pad UPR
2x Escape Board UPR
1x Choice Helmet LOT
4x Pokégear 3.0 UNB
Stadion:
3x Viridian Forest TEU
Energy:
9x Water Energy
How to play:
The deck is pretty self-explanatory. You're using Misty's Favor to add Supporters to your hand, you return Misty's Favor with Laprases, you discard them all for big damage.
The deck is somewhat slow. There are no cards that allow us to attach extra energies and building Blastoises and such is simply a no-go. At the same time, extra Energy isn't useful either - our GX attack is way out of reach. We're going the good, old "one a turn" way.
Catching up is interesting. Again, we cannot add any extra energies, but we do run Lt Surge, which can guarantee a high damage output and an added bonus of a switch from Tate & Liza, more Laprases from Pokemon Fan Club or just more Misty.
Card choice:
I have ultimately arrived at a Jirachi build, which is helped by the fact that I already have a playset.
Misty's Favor has a big downside - you don't get to draw any cards for the turn. No cards means no Items and no Energies on demand, which requires you to use things on the board to get these cards. Because I cannot use Supporters to get Energies (outside of a single Lady for the most dire of times) and getting Items is troublesome as I've mentioned, I run three Viridian Forest. It feels consistent enough - I rarely brick due to a lack of Energies and they double as effective Stadium removal if needed.
The item problem is semi-solved by Jirachis. Unlike in other decks that constantly rotate Jirachis in and out, I usually just treat them as a bonus after losing one S&P or hitting a SSU. I don't run many items to begin with and, once you filter most of the supporters out, it becomes trivial to hit needed items from a 20-card deck.
For the supporters, we take what we can get. I run four Fan Clubs, as they have proven to be very useful on the first turn. Lt Surges are a great option for catching up and if you can afford leaving one in your hand, you definitely should. Tate & Liza is another emergency option, if we need to switch out a damaged S&P. Finally, Cynthia is used over other draw options, as usually a bad hand is wholly bad and needs to be completely replaced.
Since the deck is oriented towards blowing-out targets, rather than dealing consistent damage, I run four Custom Catchers. Because we don't shuffle much once we're set up, it's not unusual to save one CC in the hand and then grab another one through a Jirachi.
A single Keldeo is just here for decks that hate to see him.
Match Ups:
Great
- Any Fire deck is obviously a favorable match-up. Interestingly, I wouldn't call Charizard & Reshiram an easy match-up - the deck definitely has an advantage, but it's relatively slow compared to the opponent, so it might get caught during set-up.
- Non-TT GX are the main victims for this deck. With just two Misty's in our hand, we are hitting 160 damage and that's the worst-case scenario. I think our average damage is around 240, which is just enough to grab two prizes.
Good
- Any non-fire TTGX deck depends on many factors. We are obviously geared to deal high damage on demand, but it might take a bit of luck or additional set-up to get there quickly enough.
- Is Reset Stamp a match-up? Regardless, this deck has a pretty good time playing around them, since most gameplay happens between the Laprases and the Discard pile.
Bad
- Baby decks. S&P is simply too slow and constantly overshoots targets that need less than 160 damage to kill. However, as most non-GX support has rotated out, this might not be that much of an issue for now.