Woaaah this giratina and garchomp GX is absolutely strong!
It's easier to use 2 Psychic Recharges and a Distortion Door and then have an attacker that doesn't need to get benched again than it is to have an attacker that needs 3 Psychic Recharges and needs to constantly go back to the bench. Baby Giratina makes damaging their board easy, and for 3 Energy total you do more damage than Ultra Necrozma. GG End can also help you with erasing something on your opponent board that is threatening, like a mon with a bunch of Energy stacked on it in NagaQuag. ChompTina also lives a lot longer with 90 more HP. A PikaRom for example is likely not going to be able to OHKO ChompTina, unlike Ultra Necrozma. There is definitely a very strong and fair argument for ChompTina over Ultra Necrozma.This tag team is interesting, but I don't expect it to see play. Ultra Necrozma is better. Ultra Necrozma wins games with its GX attack. This doesn't. It's easier to use 3 psychic recharges to do lots of damage. Getting your opponent's pokemon damaged. It's interesting but not good enough.
You lose against lost match and other non-gx decks, though.It's easier to use 2 Psychic Recharges and a Distortion Door and then have an attacker that doesn't need to get benched again than it is to have an attacker that needs 3 Psychic Recharges and needs to constantly go back to the bench. Baby Giratina makes damaging their board easy, and for 3 Energy total you do more damage than Ultra Necrozma. GG End can also help you with erasing something on your opponent board that is threatening, like a mon with a bunch of Energy stacked on it in NagaQuag. ChompTina also lives a lot longer with 90 more HP. A PikaRom for example is likely not going to be able to OHKO ChompTina, unlike Ultra Necrozma. There is definitely a very strong and fair argument for ChompTina over Ultra Necrozma.
That’s not exactly true. I can see where you’re going with this, but the Belt ONLY takes away Fighting. For example, if you attach a Black Belt to Buzzwole, you can use Sledgehammer for [] and Swing Around for [F][C], while if you attach Counter Gain, you use Sledgehammer for [F] and Swing Around for [F][F]. Say you attach those to Silvally GX ~ Counter Gain lets you attack for [C][C], while (no Fighting Energy in the attack cost) a Black Belt lets you attack for [C][C][C].Why play counter gain when this just does the same + can be fighting.
That’s not exactly true. I can see where you’re going with this, but the Belt ONLY takes away Fighting. For example, if you attach a Black Belt to Buzzwole, you can use Sledgehammer for [] and Swing Around for [F][C], while if you attach Counter Gain, you use Sledgehammer for [F] and Swing Around for [F][F]. Say you attach those to Silvally GX ~ Counter Gain lets you attack for [C][C], while (no Fighting Energy in the attack cost) a Black Belt lets you attack for [C][C][C].
Over-explanation time!
Thunder Mountain cannot remove [C] attack costAre you sure about this?
The wording just seems odd as a colorless energy is just whatever energy. Take a look at thunder mountain for example, doesnt that work the same way?
It doesn’t. When ATTACHING Energy, Colorless can be represented by any energy, that’s correct: but the cards in question, they decrease the attack cost by what is literally in the cost. If something removes [F], then the attack cost must contain -1 [F]. IF there are no [F] in the first place, then Black Belt has nothing to take away from and doesn’t do anything. I could argue your point with you if only we didn’t have Counter Gain.Are you sure about this?
The wording just seems odd as a colorless energy is just whatever energy. Take a look at thunder mountain for example, doesnt that work the same way?