With the quick skeleton I created yesterday, ChompTina runs a baby Koko or two, which helps against the Lost March matchup. You also make it seem like Lost March has absolutely no setup required, and while that setup is very explosive and not too difficult to get going, it's still incorrect. While Malamar does have a lot of combo pieces required, they aren't hard to get set up, much like Lost March. Prize trading with Giratina isn't impossible. So yes, Ultra Necrozma does have the better matchup against Lost March, but your matchup against 2/3 prize attackers is better than Ultras. Pros and cons.You lose against lost match and other non-gx decks, though.
That is the reason ultra necrozma is good. It's your auto win to lost march that the deck most definitely needs.
And don't say that malamar can just prize trade with baby tina.
If we're going to compare stuff, what's easier:
Attaching an energy to a jumpluff/natu and taking a KO
or
Having a free retreater in the front (preferably jirachi), 2 minimum malamar on the bench (if you go this route you need an energy), and a tina in the discard.
My point is that lost march just needs an energy and an attacker, and malamar needs a fully set-up bench.
Guzma makes this task very hard.
The matchup can be swayed with spell tag, but no one plays that right now, and you definitely won't be playing it with the dragon type (what's the ship name) gartina (?).
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