3-2-3 Hydriegon
3-3 Bisharp
3-3 Mandibuzz
~TRAINERS~
PETM-4
IQ-3
Communication-4
Pokemon Catcher-4
Rare Candy-4
Switch-2
PONT-3
~ENERGIES~
Spec.{D}-4
Regular{D}-9
DCE-3
You may have seen my Tyranitar/Mandibuzz/Krookodile snipe version,but after getting some advice,I didn't want to confuse people with the bumps I would make,since sometimes after bumping so many times,you can't tell what advice was taken and what wasn't.It was better to just wipe the thoughts clean,look at the original version of the deck and the advice given and start improving.
First of all,Hydriegon is there to get things started.It's only attack not only does sixty to the defending pokemon,but I get to choose two of my opponent's pokemon and it does fourty to them.With Hydriegon's Ability,Double Colorless Energy turns into Double Darkness Energy.To answer the "why don't you use Tyranitar Prime" question I'm likely to recieve on this thead,I don't use it because I may not be able to get set up if my opponent uses mainly Dark-types,since Darkness Howl only affects non-Dark types.
One of my options after making sure all of my opponent's pokemon have damage(and incase Hydriegon gets KO'd)is to attack with Mandibuzz.The main picture with this is to use Blindside to choose one of my opponent's pokemon and it does fifty damage to it.Now,let's go ahead and say that I decide to do one of what seems to be(one of) the most feared things in TCG and use Pokemon Catcher on...let's say an Ability Emboar.After one Blinbside,Mandibuzz's secondary attack Punishment will deal one-hundred damage,since it does fourty plus sixty more damage if the defending pokemon is a Stage two.There goes Emboar,which initially means the main structure of most RDL and Reshiboar decks.
My other option is to use Bisharp.It's first attack,Finishing Blow,does twenty damage plus fifty more if the defending pokemon has already been damaged.It's other attack,Night Slash,does thirty damage and allows me to switch it with one of my bench pokemon.
Red Collection Translations:
3-3 Bisharp
3-3 Mandibuzz
~TRAINERS~
PETM-4
IQ-3
Communication-4
Pokemon Catcher-4
Rare Candy-4
Switch-2
PONT-3
~ENERGIES~
Spec.{D}-4
Regular{D}-9
DCE-3
You may have seen my Tyranitar/Mandibuzz/Krookodile snipe version,but after getting some advice,I didn't want to confuse people with the bumps I would make,since sometimes after bumping so many times,you can't tell what advice was taken and what wasn't.It was better to just wipe the thoughts clean,look at the original version of the deck and the advice given and start improving.
First of all,Hydriegon is there to get things started.It's only attack not only does sixty to the defending pokemon,but I get to choose two of my opponent's pokemon and it does fourty to them.With Hydriegon's Ability,Double Colorless Energy turns into Double Darkness Energy.To answer the "why don't you use Tyranitar Prime" question I'm likely to recieve on this thead,I don't use it because I may not be able to get set up if my opponent uses mainly Dark-types,since Darkness Howl only affects non-Dark types.
One of my options after making sure all of my opponent's pokemon have damage(and incase Hydriegon gets KO'd)is to attack with Mandibuzz.The main picture with this is to use Blindside to choose one of my opponent's pokemon and it does fifty damage to it.Now,let's go ahead and say that I decide to do one of what seems to be(one of) the most feared things in TCG and use Pokemon Catcher on...let's say an Ability Emboar.After one Blinbside,Mandibuzz's secondary attack Punishment will deal one-hundred damage,since it does fourty plus sixty more damage if the defending pokemon is a Stage two.There goes Emboar,which initially means the main structure of most RDL and Reshiboar decks.
My other option is to use Bisharp.It's first attack,Finishing Blow,does twenty damage plus fifty more if the defending pokemon has already been damaged.It's other attack,Night Slash,does thirty damage and allows me to switch it with one of my bench pokemon.
Red Collection Translations:
Bisharp-Darkness-90HP
Stage 1-eveolves from Pawniard
{D}Finishing Blow-20oes 50 more damage if the defending pokemon already has damage counters on it.
{D}{C}Night Slash-30:Switch this pokemon with one of your bench pokemon.
Weakness:{F}x2 Resistance:{P}-20 Retreat Cost:{C}
Pawniard – Darkness – HP60
Basic Pokemon
[C] Iron Head: Flip a coin until you get tails, this attack does 10 damage times the number of heads.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Hydriegon-Darkness-150
Stage 2-evolves from Zweilous
Abilityark Aura:All energy attached to this pokemon becomes Darkness energy.
{D}{D}{D}{D}Dangerous Blade-60:Choose two of the opponent's bench pokemonand this attack does 40 damage to boath of those pokemon.(Don't apply Weakness and Resistance to bench pokemon.)
Weakness:{F}x2 Resistance:{P}-20 Retreat Cost:{C}{C}{C}
Zweilous - Darkness - HP90
Stage 1 - Evolves from Deino
[C] Double Hit: 20x damage. Flip 2 coins, this attack does 20 damage times the number of heads.
[D][C][C] Strength: 50 damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Deino - Darkness - HP60
Basic Pokemon
[C] Headbutt: 10 damage.
[D][C] Bite: 20 damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Pokemon Catcher
Trainer’s – Goods
Choose 1 of your opponent’s Benched Pokemon, and switch it with his or her Active Pokemon.
You can use any number of Goods cards during your turn.
Stage 1-eveolves from Pawniard
{D}Finishing Blow-20oes 50 more damage if the defending pokemon already has damage counters on it.
{D}{C}Night Slash-30:Switch this pokemon with one of your bench pokemon.
Weakness:{F}x2 Resistance:{P}-20 Retreat Cost:{C}
Pawniard – Darkness – HP60
Basic Pokemon
[C] Iron Head: Flip a coin until you get tails, this attack does 10 damage times the number of heads.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Hydriegon-Darkness-150
Stage 2-evolves from Zweilous
Abilityark Aura:All energy attached to this pokemon becomes Darkness energy.
{D}{D}{D}{D}Dangerous Blade-60:Choose two of the opponent's bench pokemonand this attack does 40 damage to boath of those pokemon.(Don't apply Weakness and Resistance to bench pokemon.)
Weakness:{F}x2 Resistance:{P}-20 Retreat Cost:{C}{C}{C}
Zweilous - Darkness - HP90
Stage 1 - Evolves from Deino
[C] Double Hit: 20x damage. Flip 2 coins, this attack does 20 damage times the number of heads.
[D][C][C] Strength: 50 damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Deino - Darkness - HP60
Basic Pokemon
[C] Headbutt: 10 damage.
[D][C] Bite: 20 damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Pokemon Catcher
Trainer’s – Goods
Choose 1 of your opponent’s Benched Pokemon, and switch it with his or her Active Pokemon.
You can use any number of Goods cards during your turn.