• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Standard Solgaleo GX/Lurantis-GX Deck Help

Firewing270

Big Boi
Member
-x3 Cosmog
-x1 Cosmoem
-x3 Solgaleo-GX
-x3 Fomantis
-x3 Lurantis-GX
-x2 Tapu Lele-GX

-x3 Choice Band
-x2 Field Blower
-x2 Max Potion
-x3 Nest Ball
-x3 Ultra Ball
-x3 Rare Cndy
-x1 Super Rod
-x2 Skyla
-x2 Olivia
-x2 Hala
-x2 N
-x2 Sophocles
-x3 Guzma
-x1 Lillie

x10 Metal Energy
x5 Grass Energy

So my idea with this deck is setting up my Solgaleo's quickly using both it's own GX attack plus Lurantis' Flower supply. This allows for quick kills against any major target, and with a few extra energy attached Lurantis can clean up anything else in 1-2 turns. If anybody has any suggestions that would be greatly appreciated
 
Wouldn't it be better to use Guardians Rising Rayquaza as Solgaleo's partner instead of Lurantis? It takes up less deck space as a basic and saves you the effort of running multiple energy types. Remove the Lurantis line and Grass energies and replace them with 2 copies of that Rayquaza. Max out the COsmog line, add another Cosmoem, and add in a "baby" Solgaleo from Guardians Rising as a way to deal with Hoopa and Luminous Barrier Alolan Ninetales. Alolan Vulpix is also worth including for an early-game Pokemon search with Beacon. Solgaleo Prism Star can be considered for late-game energy acceleration from the discard pile. Magearna EX can be teched in to protect your Pokemon with Steel energies from attack effects; it's also a decent attacker for taking down weaker Pokemon without burning up energy from Sunsteel Strike.

Your supporter lineup needs work. Add in Professor Sycamore, N, and Cynthia as your draw supporters (2 Sycamore because this is a stage 2 deck since you may not want to discard anything important early, along with 3 copies of N and Cynthia each). You don't need Olivia anymore since you can just use Heavy Ball to get any of the Solgaleo. I don't see the point of Sophocles in here as you're aiming to use Sol Burst to accelerate from the deck at first, while Ultra Ball (and Sycamore) already do your energy pitching for you if they wind up in your hand. Remove the Nest Balls; Ultra Ball is good enough for your Pokemon searching needs. Change your energy lineup to 8 Steel, 4 DCE; Special Charge can get the DCEs back. Because this is a stage 2 deck that needs to get up and running quick, add in a copy or two of Brigette to set up your basics on the first turn; she can be searched with Tapu Lele.
 
I decided to tackle a revision and explain the changes I made.

-x3 Cosmog SUM
-x2 Cosmoem SUM
-x2 Solgaleo-GX SUM
-x1 Solgaleo GRI
-x2 Rayquaza GRI
-x2 Dusk Mane Necrozma GX ULP
-x2 Magnemite ULP
-x2 Magneton ULP
-x2 Magnezone ULP
-x2 Tapu Lele-GX GRI
-x1 Alolan Vulpix GRI

-x3 Choice Band
-x2 Field Blower
-x2 Max Potion
-x3 N
-x2 Ultra Ball
-x4 Rare Candy
-x2 Brigette
-x2 Cynthia
-x3 Mt. Coronet
-x2 Professor Sycamore
-x2 Guzma

x10 Metal Energy
x2 Double Colorless Energy

Mt. Coronet and Magnezone are your lifesavers: Magnezone accelerates energy from your hand onto your Pokémon in a jiffy, and Mt. Coronet gets back two from the discard each turn. Babygaleo is used to deal with rogue Hoopas and A-Ninetales. DM Necrozma is a basic and therefore searchable with Brigette and can be set up faster than Solgaleo GX, at the cost of less HP and being a bit more of a pain to set up once the water is hot. Ray is another method of energy retrieval. Alolan Vulpix to get stuff out faster. Cynthia, N and Sycamore as draw support; if you don't like Sycamore, use a third N and Cynthia, respectively.

Any thoughts?
 
Solgaleo accelerates almost all of the energy you need. You attach 1 to solgaleo, you get 5 off of his gx attack, then you have 3 turns to attach 3 more energy before your 3rd sunsteel strike, assuming you have more than 1 galeo. That's assuming you're not using GRI Solgaleo to attack at all, too.

If you want to use magnezone, I feel like solgaleo is a horrible partner, since that's 2 stage 2's and you're probably better off with dusk mane necrozma.
 
Solgaleo accelerates almost all of the energy you need. You attach 1 to solgaleo, you get 5 off of his gx attack, then you have 3 turns to attach 3 more energy before your 3rd sunsteel strike, assuming you have more than 1 galeo. That's assuming you're not using GRI Solgaleo to attack at all, too.

If you want to use magnezone, I feel like solgaleo is a horrible partner, since that's 2 stage 2's and you're probably better off with dusk mane necrozma.

I was thinking the same thing. Probably more efficient to just use DM Necrozma/Magnezone w/Ray as a 1-prize attacker for Hoopas and Ninetales.
 
Thanks for the help so far, unfortunately my only way of playing the game rn is by using TCG ONE, and as there's only one developer it takes a while to get recent cards. But if I find a practical way to get all this implemented I'll definitely take the opportunity
 
Thanks for the help so far, unfortunately my only way of playing the game rn is by using TCG ONE, and as there's only one developer it takes a while to get recent cards. But if I find a practical way to get all this implemented I'll definitely take the opportunity
Can't you just use the PTCGO?
 
Back
Top