Hi guys! Name's Rensje, new to the Pokémon TCG and eager to learn from more experienced players and deck builders online and in my local community. I posted a topic earlier asking for help to improve my Metagross-GX list, but my heart truly lies with this Solgaleo-GX deck. I don't think it's actually very viable competitively and I don't really care, I just love playing it locally against friends.
That said, I had to make some changes to the original list I picked up from The Charizard Lounge to keep it suitable for standard play after the rotation. VS Seeker in particular will be missed, but I also had to get rid of Level Ball and Lysandre.
Those last two were easily replaced by Nest Ball and the upcoming Guzma, which is fantastic with Solgaleo-GX's Ultra Road ability, but VS Seeker is not so easily replaced. I ultimately settled on Puzzle of Time, which is not a practical or consistent card at all, but it's certainly satisfying to pull off!
The final list ended up looking like this, and I'm very curious to hear what you guys would change!
Pokémon: 15
Strategy:
The idea of the deck is to get 3 knockouts on opposing GX-Pokémon by using Solgaleo-GX's Sol Burst GX attack as early as possible to set up a few Sunstreel Strikes. Its ability Ultra Road allows us to switch Pokémon in and out of the active spot as the need arises. Rayquaza can be used to accelerate energy back to Solgaleo-GX from the discard pile, allowing it to use its attack again even if most energy has been discarded.
Damage on the bench is very likely when switching Pokémon back and forth, which makes Drampa-GX a logical inclusion. It works best against non-GX attackers in tandem with baby Solgaleo, because unlike Solgaleo-GX neither needs to discard energy to attack. Drampa also provides a bit of disruption. Tapu Lele-GX comes into its own against Psychic decks and individual Pokémon with a Psychic weakness.
Ideally, you would start with 1 or 2 Cosmog on turn 1, then play Brigette for another Cosmog, a Rayquaza and a Drampa-GX. Turn 2: Rare Candy into Solgaleo-GX, use its Sol Burst GX move for energy acceleration. Turn 3 and beyond: start taking knockouts against GX-Pokémon for double prizes and keep Solgaleo-GX powered up with Rayquaza.
That said, I had to make some changes to the original list I picked up from The Charizard Lounge to keep it suitable for standard play after the rotation. VS Seeker in particular will be missed, but I also had to get rid of Level Ball and Lysandre.
Those last two were easily replaced by Nest Ball and the upcoming Guzma, which is fantastic with Solgaleo-GX's Ultra Road ability, but VS Seeker is not so easily replaced. I ultimately settled on Puzzle of Time, which is not a practical or consistent card at all, but it's certainly satisfying to pull off!
The final list ended up looking like this, and I'm very curious to hear what you guys would change!
Pokémon: 15
- 4 Cosmog SUM
- 2 Cosmoem SUM
- 3 Solgaleo-GX SUM
- 1 Solgaleo GRI
- 2 Tapu Lele GRI
- 1 Drampa-GX GRI
- 2 Rayquaza GRI
- 4 Rare Candy SUM
- 4 Puzzle of Time BKP
- 3 Ultra Ball SUM
- 2 Heavy Ball BKT
- 1 Nest Ball SUM
- 2 Choice Band GRI
- 2 Field Blower GRI
- 1 Super Rod BKT
- 3 Professor Sycamore BKP
- 3 N FAC
- 2 Hala GRI
- 2 Skyla BKT
- 2 Guzma BUS
- 1 Acerola BUS
- 1 Brigette BKT
- 8 Steel Energy
- 4 Double Colorless Energy
Strategy:
The idea of the deck is to get 3 knockouts on opposing GX-Pokémon by using Solgaleo-GX's Sol Burst GX attack as early as possible to set up a few Sunstreel Strikes. Its ability Ultra Road allows us to switch Pokémon in and out of the active spot as the need arises. Rayquaza can be used to accelerate energy back to Solgaleo-GX from the discard pile, allowing it to use its attack again even if most energy has been discarded.
Damage on the bench is very likely when switching Pokémon back and forth, which makes Drampa-GX a logical inclusion. It works best against non-GX attackers in tandem with baby Solgaleo, because unlike Solgaleo-GX neither needs to discard energy to attack. Drampa also provides a bit of disruption. Tapu Lele-GX comes into its own against Psychic decks and individual Pokémon with a Psychic weakness.
Ideally, you would start with 1 or 2 Cosmog on turn 1, then play Brigette for another Cosmog, a Rayquaza and a Drampa-GX. Turn 2: Rare Candy into Solgaleo-GX, use its Sol Burst GX move for energy acceleration. Turn 3 and beyond: start taking knockouts against GX-Pokémon for double prizes and keep Solgaleo-GX powered up with Rayquaza.