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Standard Solgaleo-GX/Rayquaza

Luigi08

player of pokemon
Member
Hey everyone,

Been out of the Pokemon TCG for almost seven years now, just decided to get back into it last week. I wanted to make a Standard deck with a core I liked and chose Solgaleo-GX. Mind you, this list is loosely based off of the one recently posted on Charizard Lounge.

I'll start with the proposed decklist:

Pokemon (18):
  • 4 Solgaleo-GX
  • 1 Solgaleo GRI
  • 2 Cosmoem SUM
  • 4 Cosmog SUM
  • 4 Rayquaza GRI
  • 1 Drampa-GX GRI
  • 2 Tapu Lele-GX GRI
Trainers/Supporters/Stadiums (30):
  • 3 Lysandre
  • 4 Hala
  • 4 Rare Candy
  • 4 Trainer's Mail
  • 4 Ultra Ball
  • 4 Prof. Sycamore
  • 3 VS Seeker
  • 2 Pokemon Fan Club
  • 1 Super Rod
  • 1 Altar of the Sunne
  • 1 N
Energy (12):
  • 9 Metal Energy
  • 3 Double Colorless Energy

Explanation:
Ok, we start off with 4 Solgaleo-GX as the core card of the deck (his Ultra Road ability is ultimately key to the Rayquaza combo), with 1 Solgaleo from GRI for that non-energy consuming 170 attack (plus opponent doesn't get 2 prize cards for it). 2 Cosmoem as I have 4 Rare Candy. and 4 Cosmog for obvious reasons. I am running 4 Rayquaza from GRI to bring back and reattach discarded energies to Solgaleo-GX (use Ultra Road to freely switch Rayquaza in after a Sunsteel Strike to reattach energies, then switch Solgaleo-GX back in next turn to swing again after attaching a final third energy). 1 Drampa-GX in there given its second attack is boosted from having damaged Pokemon in the bench (which there will be given the amount of switching with Ultra Road). And finally 2 Tapu Lele-GX (staple, but also works really well with Solgaleo-GX's Sol Burst GX attack).

For trainers/supporters, I put 3 Lysandre's as it's awesome when you switch your opponent's Pokemon for one of his/her EX/GX's and then switch in Solgaleo-GX using Ultra Road and swing for 230 (I'd equate it to gorilla warfare). 4 Hala's given the GX attack will be used fairly early on. 4 Rare Candy to evolve Cosmogs into Solgaleos. 4 Trainer's Mail to search important trainers (like Rare Candy), and 4 Ultra Balls as a staple Pokemon searcher (+discard energies and get them back using Rayquaza). 4 Prof. Sycamore for staple drawing power, 3 VS Seeker to get back supporters (not 4 as that may be clunky early on). 2 Pokemon Fan Club to assure Cosmogs on the field. 1 Super Rod just in case, 1 Alter of the Sunne for Fire decks, and 1 N.

For energies, I opted for 9 Metal energies and 3 Double Colorless (for Rayquaza and Tapu Lele-GX). Given Solgaleo-GX's Sol Burst can search special energies as well, this works great to load up Rayquaza and Lele-GX.

Let me know what you guys think, I'm planning on going to my first League in a long time next week :)
 
Hey everyone,

Been out of the Pokemon TCG for almost seven years now, just decided to get back into it last week. I wanted to make a Standard deck with a core I liked and chose Solgaleo-GX. Mind you, this list is loosely based off of the one recently posted on Charizard Lounge.

I'll start with the proposed decklist:

Pokemon (18):
  • 4 Solgaleo-GX
  • 1 Solgaleo GRI
  • 2 Cosmoem SUM
  • 4 Cosmog SUM
  • 4 Rayquaza GRI
  • 1 Drampa-GX GRI
  • 2 Tapu Lele-GX GRI
Trainers/Supporters/Stadiums (30):
  • 3 Lysandre
  • 4 Hala
  • 4 Rare Candy
  • 4 Trainer's Mail
  • 4 Ultra Ball
  • 4 Prof. Sycamore
  • 3 VS Seeker
  • 2 Pokemon Fan Club
  • 1 Super Rod
  • 1 Altar of the Sunne
  • 1 N
Energy (12):
  • 9 Metal Energy
  • 3 Double Colorless Energy

Explanation:
Ok, we start off with 4 Solgaleo-GX as the core card of the deck (his Ultra Road ability is ultimately key to the Rayquaza combo), with 1 Solgaleo from GRI for that non-energy consuming 170 attack (plus opponent doesn't get 2 prize cards for it). 2 Cosmoem as I have 4 Rare Candy. and 4 Cosmog for obvious reasons. I am running 4 Rayquaza from GRI to bring back and reattach discarded energies to Solgaleo-GX (use Ultra Road to freely switch Rayquaza in after a Sunsteel Strike to reattach energies, then switch Solgaleo-GX back in next turn to swing again after attaching a final third energy). 1 Drampa-GX in there given its second attack is boosted from having damaged Pokemon in the bench (which there will be given the amount of switching with Ultra Road). And finally 2 Tapu Lele-GX (staple, but also works really well with Solgaleo-GX's Sol Burst GX attack).

For trainers/supporters, I put 3 Lysandre's as it's awesome when you switch your opponent's Pokemon for one of his/her EX/GX's and then switch in Solgaleo-GX using Ultra Road and swing for 230 (I'd equate it to gorilla warfare). 4 Hala's given the GX attack will be used fairly early on. 4 Rare Candy to evolve Cosmogs into Solgaleos. 4 Trainer's Mail to search important trainers (like Rare Candy), and 4 Ultra Balls as a staple Pokemon searcher (+discard energies and get them back using Rayquaza). 4 Prof. Sycamore for staple drawing power, 3 VS Seeker to get back supporters (not 4 as that may be clunky early on). 2 Pokemon Fan Club to assure Cosmogs on the field. 1 Super Rod just in case, 1 Alter of the Sunne for Fire decks, and 1 N.

For energies, I opted for 9 Metal energies and 3 Double Colorless (for Rayquaza and Tapu Lele-GX). Given Solgaleo-GX's Sol Burst can search special energies as well, this works great to load up Rayquaza and Lele-GX.

Let me know what you guys think, I'm planning on going to my first League in a long time next week :)

Welcome back to the TCG!

4 Rare Candy is pretty unnecessary, as you've opted for 2 Cosmoem. All decks in the current meta should be built for getting around Garbodor so unnecessary item cards is the last thing you need. I'd cut that down to 2 to make space for 2 extra Altar of the Sunnes.

The baby Solgaleo for GRI is pretty unnecessary too. It's attacks are just simply not good enough and variety is really not needed considering there is currently nothing with a safeguard ability from GXs. I'd say you can cut that for a Brigette: a supporter card that allows you to get a whopping three basics straight onto the field (this is guaranteed as this deck includes no EXs).

3 Trainers' Mail would be fine: it is more than enough and gives you enough space to add another double colourless energy.

And finally, one Pokémon Fan Club could definitely be cut to make room for a copy of Professor Kukui. This means that Sunsteel Strike can now OHKO anything at all currently in the game (without the assistance of Pokémon Tools). And since Wailord-EX hasn't been seeing much play recently, that and the combo of Fighting Fury Belt are not really a threat to you. You can now hit the magic number and knock out an opposing Solgaleo-GX, or more likely, a Decidueye-GX, in a single blow.

Hope my comments have been of use!

P.S. I'll definitely be attempting to try out this decklist on TCGO
 
Welcome back to the TCG!

4 Rare Candy is pretty unnecessary, as you've opted for 2 Cosmoem. All decks in the current meta should be built for getting around Garbodor so unnecessary item cards is the last thing you need. I'd cut that down to 2 to make space for 2 extra Altar of the Sunnes.

...

Thank you for your advice! And to your comment about using the deck on PTCGO: my online Solgaleo-GX deck is very close to this decklist and it's awesome - I win probably 80% of the standard games I play with it!
 
Thank you for your advice! And to your comment about using the deck on PTCGO: my online Solgaleo-GX deck is very close to this decklist and it's awesome - I win probably 80% of the standard games I play with it!

I have played TCGO for a long time now. Whilst I have virtually no experience of competitive TCG, I know a deck that works when I see one
 
Hey everyone,

Been out of the Pokemon TCG for almost seven years now, just decided to get back into it last week. I wanted to make a Standard deck with a core I liked and chose Solgaleo-GX. Mind you, this list is loosely based off of the one recently posted on Charizard Lounge.

I'll start with the proposed decklist:

Pokemon (18):
  • 4 Solgaleo-GX
  • 1 Solgaleo GRI
  • 2 Cosmoem SUM
  • 4 Cosmog SUM
  • 4 Rayquaza GRI
  • 1 Drampa-GX GRI
  • 2 Tapu Lele-GX GRI
Trainers/Supporters/Stadiums (30):
  • 3 Lysandre
  • 4 Hala
  • 4 Rare Candy
  • 4 Trainer's Mail
  • 4 Ultra Ball
  • 4 Prof. Sycamore
  • 3 VS Seeker
  • 2 Pokemon Fan Club
  • 1 Super Rod
  • 1 Altar of the Sunne
  • 1 N
Energy (12):
  • 9 Metal Energy
  • 3 Double Colorless Energy

Explanation:
Ok, we start off with 4 Solgaleo-GX as the core card of the deck (his Ultra Road ability is ultimately key to the Rayquaza combo), with 1 Solgaleo from GRI for that non-energy consuming 170 attack (plus opponent doesn't get 2 prize cards for it). 2 Cosmoem as I have 4 Rare Candy. and 4 Cosmog for obvious reasons. I am running 4 Rayquaza from GRI to bring back and reattach discarded energies to Solgaleo-GX (use Ultra Road to freely switch Rayquaza in after a Sunsteel Strike to reattach energies, then switch Solgaleo-GX back in next turn to swing again after attaching a final third energy). 1 Drampa-GX in there given its second attack is boosted from having damaged Pokemon in the bench (which there will be given the amount of switching with Ultra Road). And finally 2 Tapu Lele-GX (staple, but also works really well with Solgaleo-GX's Sol Burst GX attack).

For trainers/supporters, I put 3 Lysandre's as it's awesome when you switch your opponent's Pokemon for one of his/her EX/GX's and then switch in Solgaleo-GX using Ultra Road and swing for 230 (I'd equate it to gorilla warfare). 4 Hala's given the GX attack will be used fairly early on. 4 Rare Candy to evolve Cosmogs into Solgaleos. 4 Trainer's Mail to search important trainers (like Rare Candy), and 4 Ultra Balls as a staple Pokemon searcher (+discard energies and get them back using Rayquaza). 4 Prof. Sycamore for staple drawing power, 3 VS Seeker to get back supporters (not 4 as that may be clunky early on). 2 Pokemon Fan Club to assure Cosmogs on the field. 1 Super Rod just in case, 1 Alter of the Sunne for Fire decks, and 1 N.

For energies, I opted for 9 Metal energies and 3 Double Colorless (for Rayquaza and Tapu Lele-GX). Given Solgaleo-GX's Sol Burst can search special energies as well, this works great to load up Rayquaza and Lele-GX.

Let me know what you guys think, I'm planning on going to my first League in a long time next week :)
Couple things here, since I too play a Galeo deck IRL:

1. 4 Rare Candy: You have to play four. You need to use Galeo's GX attack turn two (we will get to your energy line later), otherwise you're too far behind. To be totoally honest, in ANY Stage 2 deck you need four RC, unless it's a VERY specific case i.e Frogadier being busted and Grass having FoGP. Personally, i think 1 Cosmoem is fine, but I'm not gonna say that 2 is bad, that one is a personal pref. As far as RC into Garbodor goes. Let me hit you with some numbers. 14 Items Garbador needs to OHKO through resistance. 12 if he has a Choice Band. So you would have to use EVERY Rare Candy, EVERY Ultra Ball, EVERY Trainer's Mail, and EVERY VS Seeker for him to OHKO you without band. To put it bluntly, its never going to happen. Now because of how this deck works, you don't need a thick trainer line, you can get away with 14-15 trainers no problem. So as far as Garb goes, he's not a problem to you. In fact, playing LESS Rare candy would hurt you, because you would be sitting on Cosmog longer, and that's a 2 item KO and Cosmoem is a 3 item KO.

2. Pokemon line: This one is pretty straight forward. You don't need Drampa. Its not worth playing ANOTHER GX that, to be honest, isn't a good attacker if he's not banded. You wont OHKO any GX or EX with him, and Tapu-Lele GX will 2HKO them just fine. You dont need little Galeo, it's just not as good. Less is more in this case.

3. Energy: Solgaleo is linear. You Sun Burst GX Turn 2, you hit with two Solgaleo's, you take four prizes, you use Ray to charge up another Galeo, you Sunsteel Strike for your last 2 prizes. With this in mind, you almost NEVER want to put a DCE on something with Sun Burst GX. Playing 4 DCE will ensure that you see it when you need to, but not too much, you only need 6 Metal Energy in your deck to win, but you play 8 so you don't lose if two are prized or you need energy to be discard fodder.

4. Stadium: Here's where we get back to numbers. Volcanian being the Fire deck in the meta, this is the only Fire you will consistently come across. Now if we look at the numbers:
20 damage and 100 damage bases for little Volca and 130 base for big Volca. Lets only multiply it by two in this case for the weakness part.
40/200 Base and 260 Base. If banded, 100/260 Base and 320 Base. Both Volcanians can kill with their 3-Energy attacks, so let's look closer at Power Heater.
Power Heater, in order to OHKO you through your 250 HP needs 3 EX's backing it. (100+ 60 for each EX[3] =300 damage)
Knowing this, you see that it's not worth playing Alter of the Sunne, especially at less than 4. Remember, most Volcanian lists play 3-4 stadiums AND field blower at 1-2, so its not hard to get rid of your 1-2 Alter of the Sunne's. This deck is a "Parallel City or nothing" deck.

Now that we've covered those points, here's my list changes:

-1 Drampa GX
-1 Mini Solgaleo
-1 Alter of the Sunne
-2 Pokemon Fan Club
-1 Lysandre
-1 Metal Energy

+1 DCE
+1 N
+1 Field Blower (You need an answer for Garbotoxin)
+1 Hex Maniac (Going second against Vileplume is an auto-loss, this at least gives you a chance)
+1 VS Seeker
+1 Brigette (it's a better Pokemon Fan Club since you dont play EX's)
+1 Skyla (Rare Candy)

As a Personal Pref, I would drop the 2nd Lysandre (you play four VS Seeker) for a Third N, or a Magearna EX depending on how active Sylveon GX is in your area.
 
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