RE: Special Comparison: Escape Rope (Freeze Bolt # 54) VS Switch (BW # 104) {10/12/12
Celebi23 said:
Mora- You ignored half of my argument and conveniently cropped it out of my post in your quote.
I didn't ignore it; I just felt we had said all there was to say and didn't particularly want to get into it because we clearly see it differently. I only cropped it out because I wasn't going to address it. I did address the part where you said "Nothing has changed" talking about the format because the fact that we now have a card that does the same thing but better is quite a big change if you ask me. I'm not fond of forcing my ideas upon others, and in the end, I suppose it comes down to preference and its synergy (or lack of) with your deck. However, if you insist...
I'm assuming you were refering to this part:
Celebi23 said:
Have you ever had a situation where you wanted more than 4 Catcher of whiffed on a Catcher but hit a Switch off a Supporter? If so, Warp Point has the potential to benefit you in those situations. You have to run Switch anyway, so it doesn't take up any extra space. You're acting like a mini-Catcher is worse than no Catcher.
Not at all. I'm acting like a mini-Catcher is worse than a Catcher. (Wouldn't you agree?) I agree that it COULD be helpful, but more often than not, this is what I feel will happen:
Darkrai/Hydreigon- They're not going to give you anything you can KO. Most instances, your opponent can wall with the Benched Darkrai they will almost certainly have. Terrakion can be walled with Hydreigon. Not to mention eccentially everything has free retreat, plus they can move all the energy around to attack with whatever they bring up.
Eelbox- Same as Darkrai/Hydreigon for the most part, although Darkrai has more options since Eel players can't send up their energy accelerator to wall Terrakion. Most of the attackers have free retreat from Skyarrow plus they are, for the most part, bulky 170 HP EX's. If you can't KO an active Raikou, then you definately can't KO a Benched Rayquaza unless you hit for Weakness. Of course, if you do hit for Weakness on an EX, you probably will get one of the Eels instead. Although, with Eviolite and Max Potion on top of the energy discarding attacks, you still might need Tool Scrapper for the KO.
Why not run it? Because I find it irrevevant in most cases, and helpful to my opponent in some others. When I play Switch, I want to retreat. I may not want my opponent to bring anything else up. There have been instances where I've had Catcher in hand, but the only thing I wanted Active was my opponent's current Active (a Darkrai I'm about to take the second hit on, for example). I've found that later in the game, when I play Switch, I'm doing so for prize denial (and this of course could be different if you were playing Eels or something that has things that would be Catcher stalled). I'm slightly behind on prizes. I could attack my opponent's Active, dealing with the most pertinant threat, but if I do, my Active is likely to be revenge KO'd. I'm not saying this card is stupid or completely redudndant; I'm saying that the card, from my own personal experiences, wouldn't make a difference. It would actually make me have to hit another Catcher so that I could bring the previous Active back up if I had already started 2HKO'ing an EX, as well as potentially getting my opponent out of a Terrakion start or an attempt at Catcher stalling.
I hope you find this more satisfactory