BW/BW2 Speculation: B/W field effects

PMJ

Silhouette Gloom of the Sundown Lands
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Part of the current speculation of leaked information revolves around new field effects, such as the poison field which gives 30% accuracy to Poison moves, makes Sludge Bomb always poison, and immediately activates the effects of Toxic Spikes (whatever that means)

Even if this turns out to be completely false, it is too fun of a concept to not speculate about, so here are some ideas for different field effects for the other 16 types. None of this takes into account new attacks or abilities, and remember this is just for fun times anyway, so don't get your knickers in a twist.

Bug Field
- Bug-types take no damage upon switching in
- All Bug-type attacks with secondary effects will always activate

Dark Field
- All Dark-type attacks gain a priority level of +1

Dragon Field (as if this needs any buffers at all rofl)
- Prevents major status effects done to Dragon-types
- Dragon-type attacks gain 10% accuracy

Electric Field
- All Electric attacks have perfect accuracy
- All Electric attacks done by Electric Pokemon gain a 20% paralysis rate

Fighting Field
- Fighting-type moves do 50% more damage and do 1/2 the damage done to the user in recoil

Fire Field
- Fire-types receive a 50% boost in Special Defense
- Burns inflicted increase in damage over time (a la toxic poison)
- Magma Storm gains 30 accuracy
- Blast Burn's turn of rest is ignored

Flying Field
- Flying-types get a 20% evasion increase
- All Flying attacks have an increased chance to score a critical hit
- Special-based Flying attacks gain perfect accuracy

Ghost Field
- Ghost-type attacks have a 10% chance to trap the opponent, confuse them, or both
- Nightmare will work even if the opponent is not asleep
- Destiny Bond's effect lasts for an extra turn

Grass Field
- Grass Pokemon gain a 25% increase in Attack and Special Attack
- Stun Spore does not miss
- Petal Dance does double damage
- Frenzy Plant's turn of rest is ignored

Ground Field
- All Ground attacks not called Bone Rush, Bonemerang, or Fissure will hit flying or levitating Pokemon at half their base power
- A fourth layer of Spikes can be laid (increasing switch in damage to 31.25%)
- Rapid Spin will only blow away one layer of Spikes

Ice Field
- Ice-types become resistant to Rock-type attacks
- The chance to freeze is reduced to 1%, but Pokemon frozen under this effect will never thaw naturally
- Non-Ice Pokemon get a 20% evasion decrease

Normal Field
- All weaknesses, resistances, and immunities are ignored
- Normal-types gain +1 to a randomly chosen stat upon switching in

Psychic Field
- Any Psychic Pokemon with a Special Attack stat of over 500 can hit Dark-type Pokemon with Psychic-type attacks, at 1x effectiveness
- Light Screen and Reflect have a 30% chance to completely block the appropriately aligned attack on a Psychic-type Pokemon

Rock Field
- Rock Blast always hits 5 times and cannot miss
- Rock Wrecker's turn of rest is ignored
- Power Gem's base power is increased to 120 and gains a 30% paralysis chance

Steel Field
- If a Steel-type Pokemon is in play, Electric Pokemon cannot run
- All attacks from all Pokemon (excluding OHKO moves) gain 20 accuracy
- Dragon- and Fire-types take 25% more damage from Steel-type moves

Water Field
- Surf, Whirlpool, and Muddy Water may drown (OHKO) the opponent if it weighs more than 500 pounds and is not Water-type (10% chance)
- Water-types get a 20% HP increase
- Hydro Cannon's turn of rest is ignored
 
I love the water field. Large pokemon drown! That rocks. I hope this comes true, just because of your effects. Nice job! I'd add to the grass field:

-Whenever grass pokemon take damage, attacking pokemon is asleep/paralyzed/poisoned.
 
Not all Grass-types deal with inflicting a plethora of status ailments (Sceptile, for example), so that wouldn't particularly work.
 
I'd add some more stuff:

Fire Field:
-Pokemon can never be Frozen.

Dark Field:
-Shadow Sneak's base power is increased to 80 and it gains +2 priority.

Phychic Field:
-By using move Teleport, user switches his/her Pokemon and enemy attack will miss.

Flying Field:
-Sky Attack will ignore charge and hit instantly.
 
PMJ said:
Not all Grass-types deal with inflicting a plethora of status ailments (Sceptile, for example), so that wouldn't particularly work.

Sceptile has those yellow bulbs on his back, what if those hold spores?

P.S: What is priority?
 
PMJ said:
Part of the current speculation of leaked information revolves around new field effects, such as the poison field which gives 30% accuracy to Poison moves, makes Sludge Bomb always poison, and immediately activates the effects of Toxic Spikes (whatever that means).

Actually, that could explain the floating electric rocks in that one cave screenshot. So maybe certain areas of the overworld are affected by field effects...

And to answer your question, it would mean that Toxic Spikes would immediately cause the foe to be badly poisoned without the need to set it up twice.
 
Those actually sound pretty sweet. The normal field having no resistances/strengths would be interesting. I also think pokemon drowning would be a cool concept too.
 
sounds cool, dont think ill like it if your opponents can use it against you but we will have to wait and see.:)
 
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