in mega rayquaza to be as consistent as you can be you should run 4 shayminI run my list with only 3 Shaymin-EX and a 1-1 Zoroark line along with some added in Tech Trainers also a Glaceon-EX and a Manaphy-EX.
in mega rayquaza to be as consistent as you can be you should run 4 shayminI run my list with only 3 Shaymin-EX and a 1-1 Zoroark line along with some added in Tech Trainers also a Glaceon-EX and a Manaphy-EX.
I find too many players trying to cut a shaymin to save a few bucks and compensate with extra hoopa and fail miserably.in mega rayquaza to be as consistent as you can be you should run 4 shaymin
I disagree, while 4 Shaymin-EX's is pretty obvious, I personally believe having three is better. While it may not be as consistent, it will greatly help you in the late game. With Lysandre having at least 2-3 in each deck, it gets rid of an easy Lysandre target. Not only that, once you place it down, it becomes kind of useless. Let's say you use a Hoopa-EX to grab three Shaymin-EX's, that's four spots you could have used better. I do understand while a lot of players run four copies, I would much rather add more tech cards like Jirachi and Zoroark, or cards which have a good ability like Magearna-EX or Manaphy-EX. While it is pretty obvious when someone's doing it just to lower the price, I, along with other M Rayquaza-EX players I've meet, seem to be hesitant to throw in that extra copy. While it's pretty much better in Pure Speed Ray, but not necessary in a longevity based build, for those curious this is what I would add and remove from this deck list.in mega rayquaza to be as consistent as you can be you should run 4 shaymin
someone i know played three shaymins and it was very inconsistent and lost most matches he went 1 and 4 i think at an lcI find too many players trying to cut a shaymin to save a few bucks and compensate with extra hoopa and fail miserably.
I have had to start calling judge on slow play. It got so bad that I have faced people and we both have had plenty of prize cards left because they refuse to make moves. One guy makes it obvious by watching other people playing and chiming into their conversation on THEIR TURN. Drives me nuts.
It's common. Would you rather your opponent hit for less damage, or not hit you at all? You got to make sure you can output better damage than they can, otherwise you lose. TBH, M Scizor beats almost the whole format.
I disagree, while 4 Shaymin-EX's is pretty obvious, I personally believe having three is better. While it may not be as consistent, it will greatly help you in the late game. With Lysandre having at least 2-3 in each deck, it gets rid of an easy Lysandre target. Not only that, once you place it down, it becomes kind of useless. Let's say you use a Hoopa-EX to grab three Shaymin-EX's, that's four spots you could have used better. I do understand while a lot of players run four copies, I would much rather add more tech cards like Jirachi and Zoroark, or cards which have a good ability like Magearna-EX or Manaphy-EX. While it is pretty obvious when someone's doing it just to lower the price, I, along with other M Rayquaza-EX players I've meet, seem to be hesitant to throw in that extra copy. While it's pretty much better in Pure Speed Ray, but not necessary in a longevity based build, for those curious this is what I would add and remove from this deck list.
-1 Rayquaza-EX
-1 Shaymin-EX
-2 Hex Maniac
-4 Trainers' Mail
-1 Mega Turbo
-1 Special Charge
+1 Rayquaza-EX (Dragon)
+1 Magearna-EX
+2 Jirachi
+1 Zoroark
+1 Zorua
+1 Delinquent
+4 Puzzle of Time
+2 Float Stone
+1 Escape Rope
+1 Metal Energy
The Addition of Jirachi is my ideal tech for Darkrai/Giratina, but that's just personal preference. You could include Hex Maniac and not change much. As for Trainers' Mail, I don't know I just find Puzzle of Time better for getting important resources out of the discard pile, and allows me to be more reckless with my Professor Sycamore's. Again just personal preference.Why would you remove Hex Maniac? It's the only way you can even compete against Darkrai / Giratina. And Trainers Mail is just way to useful for getting the trainer card that could help swing a game in your favor.
I´ve tried many variants and opted for the Jolteons-EX in the end.
I know that Jolteon-EX isnt as effective in the current meta but the main reason you want Jolteon-EX over any other variant is the free retreat cost and te ability to be Hoopa´d.
The whole point of this deck is being able to start taking 1HKOs turn 1 or turn 2 at most.
With just the 4 Rayquazas you have 54% chance of not starting with a Rayquaza, in half of your matches you will have to rely on getting a Float Stone or Escape Rope to be able to go off turn 1 or 2 hurting the efficiency of the deck.
If you play 4 Rayquazas and 3 Jolteon you have only a 18% chance of not starting with either Rayquaza or Jolteon so you will have an easier time to get a Rayquaza into the active position turn 1.
Once Evolutions gets released I will probably replace the Karen with Brock´s and replace the remaining Super Rod for another Special Charge.
It means the regular Energy(Fairy, Water, Lightning,etc.)May be dumb question, but what are you referring to with "basic energy" ?
It is an abbreviation for Double Colorless Energy. It's a special energy that provides two colorless energy.I can't quite figure out what a DCE is, or refers to... I am still fairly new to the game.
True but however, it is mostly used to recycle Pokemon which the Mega Ray player has lost due to change of stadium/Parallel City.Brock's grit could be pretty good in mega ray but I'd prefer having basic energy in the discard for mega turbo.
I would honestly not replace the Jolteons but instead replace Zoroark. Since in my opinion, stage 1 is too slow for speed rayqayqay and sure the ability is good but you have Jolteon's free retreat. And in the case that you have an opponents pokemon that isn't affected by Ex's or anything of that nature, run 2 hex maniacs.I don't think you have to hold Dragonite back, you can play it to your bench just to fill up and even if the ability doesn't trigger its still giving you 30 extra damage. Then if it gets discarded for some reason you can use super rods or brock to get it back and start over and maybe the ability is useful next time. The only thing that worries me is, as I said, the super high retreat, specifically since he would be replacing the Jolteon EXes in the deck. But I will very likely switch to WaterQuaza for that