This main point in this deck is to both, round one block out your opponent of placing down energy and also using Sylveon's Fairy Wind attack turn two for up to 140 damage. I'm currently 24-4 with this deck in PTCGO, only losing twice to a Decidueye and Trashalanche.
Pokemon:
3x Sylveon GX GUR
4x Eevee SM
We only run 4x Eevee and 3x Sylveon GX because you don't want to start off with a single Lele, Shaymin, etc. This also helps with decking out the opponent with mulligans.
Supporters:
2x Team Skull Grunt SM (Again, for denying energy attachment)
1x Ace Trainer (I personally haven't used this often, but I find it helpful against Decidueye in my tests)
2x Team Rocket's Handiwork (To again, help with decking out the opponent)
3x Lysandre (To pull out either a lower, HP target or less attacking power target)
4x Team Flare Grunt (I have found this deck just does not work as well without 4 of these guys. Again, to deny energy attachment)
1x Pokemon Ranger
3x Delinquent (Since we will be running 5 stadiums, this helps. Also a very good card against Decidueye decks
1x N (To refresh your deck, also to get cards out of your opponents hand when you mulligan too much)
Items:
4x Puzzle of Time (This helps a lot with when you attack with Sylveon GX. Of course, you can also re-draw 2 cards from your discard pile when you discard 2 POT at once.)
3x Enhanced Hammer (Once more, another set of cards to disable your enemy from attaching any energy)
3x VS Seeker (To pull back Lysandre or Flare Grunt)
4x Max Potion (4 may seem unnecessary but it works for me. This is the only way you will get back lost HP, also very helpful against Decidueye decks)
2x Choice Bands (I normally pull these out of my deck after around turn 1 or 2 depending if I need to lock energy any more. Allows to attack GX's for 140 damage round 2)
Stadiums:
3x Silent Labs
2x Parallel City (Just a good card in general, neither side of the card affects the way you play this deck)
Energy:
Drawing energy the first round is a must as you need it to pull out the Sylveon GX.
11x Fairy Energy
1x Wonder Energy
2x Double Colorless Energy
My strategy:
Always try to go second. I immediately get out my Sylveon GX with Eevee's ability. Once I do this, I can start to try to energy lock the opponent. Since we run 4x Flare Grunt and 3x Enhanced Hammer, chances are you have one these in your hand. You can use these as you need it first round you play. Depending on if I have enough energy lock cards, I search my deck for 1x DCE, 1x Choice band, and 1x Flare Grunt/Enhanced Hammer. From this point, it's a simple strategy. Just attack, lock your opponent of energy, and pull up larger targets with Lysandre
Pokemon:
3x Sylveon GX GUR
4x Eevee SM
We only run 4x Eevee and 3x Sylveon GX because you don't want to start off with a single Lele, Shaymin, etc. This also helps with decking out the opponent with mulligans.
Supporters:
2x Team Skull Grunt SM (Again, for denying energy attachment)
1x Ace Trainer (I personally haven't used this often, but I find it helpful against Decidueye in my tests)
2x Team Rocket's Handiwork (To again, help with decking out the opponent)
3x Lysandre (To pull out either a lower, HP target or less attacking power target)
4x Team Flare Grunt (I have found this deck just does not work as well without 4 of these guys. Again, to deny energy attachment)
1x Pokemon Ranger
3x Delinquent (Since we will be running 5 stadiums, this helps. Also a very good card against Decidueye decks
1x N (To refresh your deck, also to get cards out of your opponents hand when you mulligan too much)
Items:
4x Puzzle of Time (This helps a lot with when you attack with Sylveon GX. Of course, you can also re-draw 2 cards from your discard pile when you discard 2 POT at once.)
3x Enhanced Hammer (Once more, another set of cards to disable your enemy from attaching any energy)
3x VS Seeker (To pull back Lysandre or Flare Grunt)
4x Max Potion (4 may seem unnecessary but it works for me. This is the only way you will get back lost HP, also very helpful against Decidueye decks)
2x Choice Bands (I normally pull these out of my deck after around turn 1 or 2 depending if I need to lock energy any more. Allows to attack GX's for 140 damage round 2)
Stadiums:
3x Silent Labs
2x Parallel City (Just a good card in general, neither side of the card affects the way you play this deck)
Energy:
Drawing energy the first round is a must as you need it to pull out the Sylveon GX.
11x Fairy Energy
1x Wonder Energy
2x Double Colorless Energy
My strategy:
Always try to go second. I immediately get out my Sylveon GX with Eevee's ability. Once I do this, I can start to try to energy lock the opponent. Since we run 4x Flare Grunt and 3x Enhanced Hammer, chances are you have one these in your hand. You can use these as you need it first round you play. Depending on if I have enough energy lock cards, I search my deck for 1x DCE, 1x Choice band, and 1x Flare Grunt/Enhanced Hammer. From this point, it's a simple strategy. Just attack, lock your opponent of energy, and pull up larger targets with Lysandre
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