http://pokebeach.com/scans/japanese/plasma-gale/11.jpg
[C] Torment: 30 damage. Choose one attack on the Defending Pokemon. During your opponent’s next turn, the Defending Pokemon can’t use that attack.
[R][C] Hell Fire: 120 damage. Discard all Energy attached to this Pokemon.
http://pokebeach.com/scans/japanese/bw8/spiral-force/25.jpg
Ability: Power Connect
All of your Team Plasma Pokemon (excluding Deoxys-EX) do 10 more damage to the Defending Pokemon.
[P][C] Spiral Force: 30+ damage. If this Pokemon has a Plasma Energy attached to it, this attack does 30 more damage for each Energy attached to the Defending Pokemon.
http://pokebeach.com/scans/japanese/bw8/spiral-force/33.jpg
[D][C] Mind Jack: 20+ damage. This attack does 20 more damage for each of your opponent's Benched Pokemon.
[D][C][C] Shadow Fear: 60 damage. Look at your opponent's hand
Pokemon-13:
3-1-3 Infernape PS
4 Deoxys EX SF
1 Keldeo EX
1 Absol SF
Supporters-14:
4 Juniper
3 N
2 Ghetsis
2 Skyla
3 Colress
Trainers/Tools/Stadiums-22;
3 rare candy
3 catcher
3 colress machine
2 level ball
3 plasma ball
3 H-laser
1 super rod
1 Dowsing machine
3 float stone
Energy-11:
4 Plasma
3 Fire
4 Blend
A simple strategy: use Hypnotoxic laser and Deoxys EX to stack damage onto Infernape's attack "Hell Fire". Colress machine can help you build up a quick Deoxys to attack or allow you to stream Infernape's Hell Fire attack. Keldeo EX + Float stone prevents your Deoxys from getting stranded active and allows a way around sleep or poison from an opponent's hypnotoxic laser. Infernape and Absol are great against Sigilyph and Klinklang PS, basically voiding their strategy. Infernape is weak against Keldeo but Deoxys' attack counters really nicely against it. Torment can also cause a problem for Keldeo if they cannot build up more than one, not to mention Hell fire+ 2 benched Deoxys can get rid of their blastoise for just 2 energy. Absol makes a fantastic surprise attacker that can come from nowhere and deal a ton of damage if your opponent fills up their bench. When your opponent has a full bench mind jack can deal 120 damage and even more for your benched Deoxys and H-laser.
[C] Torment: 30 damage. Choose one attack on the Defending Pokemon. During your opponent’s next turn, the Defending Pokemon can’t use that attack.
[R][C] Hell Fire: 120 damage. Discard all Energy attached to this Pokemon.
http://pokebeach.com/scans/japanese/bw8/spiral-force/25.jpg
Ability: Power Connect
All of your Team Plasma Pokemon (excluding Deoxys-EX) do 10 more damage to the Defending Pokemon.
[P][C] Spiral Force: 30+ damage. If this Pokemon has a Plasma Energy attached to it, this attack does 30 more damage for each Energy attached to the Defending Pokemon.
http://pokebeach.com/scans/japanese/bw8/spiral-force/33.jpg
[D][C] Mind Jack: 20+ damage. This attack does 20 more damage for each of your opponent's Benched Pokemon.
[D][C][C] Shadow Fear: 60 damage. Look at your opponent's hand
Pokemon-13:
3-1-3 Infernape PS
4 Deoxys EX SF
1 Keldeo EX
1 Absol SF
Supporters-14:
4 Juniper
3 N
2 Ghetsis
2 Skyla
3 Colress
Trainers/Tools/Stadiums-22;
3 rare candy
3 catcher
3 colress machine
2 level ball
3 plasma ball
3 H-laser
1 super rod
1 Dowsing machine
3 float stone
Energy-11:
4 Plasma
3 Fire
4 Blend
A simple strategy: use Hypnotoxic laser and Deoxys EX to stack damage onto Infernape's attack "Hell Fire". Colress machine can help you build up a quick Deoxys to attack or allow you to stream Infernape's Hell Fire attack. Keldeo EX + Float stone prevents your Deoxys from getting stranded active and allows a way around sleep or poison from an opponent's hypnotoxic laser. Infernape and Absol are great against Sigilyph and Klinklang PS, basically voiding their strategy. Infernape is weak against Keldeo but Deoxys' attack counters really nicely against it. Torment can also cause a problem for Keldeo if they cannot build up more than one, not to mention Hell fire+ 2 benched Deoxys can get rid of their blastoise for just 2 energy. Absol makes a fantastic surprise attacker that can come from nowhere and deal a ton of damage if your opponent fills up their bench. When your opponent has a full bench mind jack can deal 120 damage and even more for your benched Deoxys and H-laser.