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Spiral Monkies (Infernape/Deoxys)

Jakeupp

Cool Kid
Member
http://pokebeach.com/scans/japanese/plasma-gale/11.jpg
[C] Torment: 30 damage. Choose one attack on the Defending Pokemon. During your opponent’s next turn, the Defending Pokemon can’t use that attack.
[R][C] Hell Fire: 120 damage. Discard all Energy attached to this Pokemon.

http://pokebeach.com/scans/japanese/bw8/spiral-force/25.jpg
Ability: Power Connect
All of your Team Plasma Pokemon (excluding Deoxys-EX) do 10 more damage to the Defending Pokemon.
[P][C] Spiral Force: 30+ damage. If this Pokemon has a Plasma Energy attached to it, this attack does 30 more damage for each Energy attached to the Defending Pokemon.

http://pokebeach.com/scans/japanese/bw8/spiral-force/33.jpg
[D][C] Mind Jack: 20+ damage. This attack does 20 more damage for each of your opponent's Benched Pokemon.
[D][C][C] Shadow Fear: 60 damage. Look at your opponent's hand

Pokemon-13:
3-1-3 Infernape PS
4 Deoxys EX SF
1 Keldeo EX
1 Absol SF

Supporters-14:
4 Juniper
3 N
2 Ghetsis
2 Skyla
3 Colress

Trainers/Tools/Stadiums-22;
3 rare candy
3 catcher
3 colress machine
2 level ball
3 plasma ball
3 H-laser
1 super rod
1 Dowsing machine
3 float stone

Energy-11:
4 Plasma
3 Fire
4 Blend

A simple strategy: use Hypnotoxic laser and Deoxys EX to stack damage onto Infernape's attack "Hell Fire". Colress machine can help you build up a quick Deoxys to attack or allow you to stream Infernape's Hell Fire attack. Keldeo EX + Float stone prevents your Deoxys from getting stranded active and allows a way around sleep or poison from an opponent's hypnotoxic laser. Infernape and Absol are great against Sigilyph and Klinklang PS, basically voiding their strategy. Infernape is weak against Keldeo but Deoxys' attack counters really nicely against it. Torment can also cause a problem for Keldeo if they cannot build up more than one, not to mention Hell fire+ 2 benched Deoxys can get rid of their blastoise for just 2 energy. Absol makes a fantastic surprise attacker that can come from nowhere and deal a ton of damage if your opponent fills up their bench. When your opponent has a full bench mind jack can deal 120 damage and even more for your benched Deoxys and H-laser.
 
-2 Ghetsis
+2 Skyla

I wouldn't max out Ghetsis, and Skyka is just too good in any set up deck to not include.
 
Good point. What do you think about N? Do you think maybe 3 is enough? maybe that 4th spot could be better used?
 
I would actually try a -1 N +1 Colress. Your strategy is to keep a bunch of Deoxys EX on the bench so that just benefits colress. 3 colress is pretty much necessary in any Deoxys deck, its too good to ignore.
 
Gistica said:
I would actually try a -1 N +1 Colress. Your strategy is to keep a bunch of Deoxys EX on the bench so that just benefits colress. 3 colress is pretty much necessary in any Deoxys deck, its too good to ignore.

But of course, early game, Colress does absolutley nothing. Colress is good, but unless you have some special way of filling your Bench early (Emolga for example), I wouldn't run more than two. N is still good no matter when you play it.
 
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