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Stage 1s (Cinccino/Zoroark/Yanmega)

HikaruYami

Aspiring Trainer
Member
3-3 Yanmega Prime (TR)
3-3 Zoroark (BW)
3-3 Cinccino (BW--worth noting that the minc is EP)
1 Smeargle (UD)

19 pokemon

4 Pokemon Collector
3 Copycat
2 Judge
3 Professor Juniper
4 Pokemon Catcher
4 Pokemon Communication
3 Junk Arm
4 Pluspower
2 Switch
2 Pokegear 3.0

31 T/S/S

4 Double Colourless Energy
2 Rescue Energy
4 Special Darkness Energy

10 Energy

Strategy

So, I'm new to the TCG, but modifying a few of the standard-looking Stage 1 decks (especially that feature these 3 pokemon) based on what the metagame looks like to me has led me to this deck.

I'll mention as an early side note, since this is only for early game, that this deck obviously loves the opportunity to get the donk, and only misses it on coin flips.

Now then, aside from the obvious "set up Cinccino asap and use it to beat down everything", I think I'll explain why my choices varied from what might be standard (from what I can tell, more Yanmega Primes, fewer cinccinos, occasionally fewer zoroark). Aside from wanting a shockingly high donk chance, this set is all about the damage. Maxing out on Cinccino lets me nearly guarantee turn 2 swings with its strongest attack, which I want to use as often as reasonable, despite how fragile Cinc is. Zoroark is left at 3 while Yanmega is decreased from the usual amount: this is for legend-heavy decks; with no Donphan to get in the way and use up my energy slots, attaching a special dark energy or two is a reasonable expectation for one-shotting reshiram with its own attack after dragging it onto the field in case I'm fighting ReshiBoar. But, that doesn't make me shy up on the pluspowers, to account for all possibilities. Yanmega is good for early game basic killers, but I don't want to count on it too much for damage; the decrease in yanmega is also what left me with a low count of judge and copycat. If I rely less on yanmega, I can rely less on hand-eveners. Most of the other trainers should be pretty self-explanatory.

Concerns
I've tested this deck a bit and it does well, but if anyone thinks the energy count is too low (due to the low count of yanmegas, perhaps), I'd be up for trading out trainers for 2 more rescue energies. Also, any recompositions of trainer cards that would result in a higher count of pokegear 3.0 would be highly appreciated (I'm new to this meta but not to TCGs in general--more deck thinning means more consistency, in everything I've ever played), but only if you really think the recomposition is better.

If you're going to suggest I add more yanmegas (swap a 1-1 of something else out for a 1-1 of yanmega? Currently, I admit I'm pretty weak to fighting types, and adding more yanmegas would help, if deemed necessary), then I'd also appreciate suggestions for how to rebalance the trainers I have (I will want more cards to even out hands).

When making any other suggestions for this deck, assume that I have access to 4 of every card in Modified.

Thanks!

EDIT: I swapped a cinc line for a yanmega line and swapped tyrogue for smeargle (for set up in case of fail, and to make them not get the donk).
 
Hmmm, maybe you should some Grass Energy just to be safe? You have Judge and Copycat, but your opponent might whip out a Cheren or something like that, and then you're toast. Is a Tyrouge nessesary? It can be replaced with something more useful... How about this...

-1 Tyrouge (Can be replaced with something else)
-1 Professor Juniper (Helps thin deck, but you probably don't need 3)
-1 Copycat (Similar to Judge, but Judge may be better as it gets rid of something your opponent may be planning)
+1 Judge
+2 Grass Energy

Looks OK, just maybe a few unneeded cards. :D
 
Try this
3-3 Yanmega Prime (TR)
2-2 Zoroark (BW)
4-4 Cinccino (BW--worth noting that the minc is EP)
1 Cleffa (CL)

19 pokemon

3 Pokemon Collector (-1)
3 Copycat
3 Judge(+1)
3 Professor Juniper
4 Pokemon Catcher
4 Pokemon Communication
3 Junk Arm
4 Pluspower
2 Switch
2 Pokegear 3.0

31 T/S/S

4 Double Colourless Energy
2 Rescue Energy
4 Special Darkness Energy

10 Energy

Overall, your deck is similar to mine. After testing, i felt that too much zoroark is not good. 2 -2 is enough.
YOU DO NOT NEED GRASS ENERGY in this deck.
Looks great, hope it helped
 
9Tailz said:
Hmmm, maybe you should some Grass Energy just to be safe? You have Judge and Copycat, but your opponent might whip out a Cheren or something like that, and then you're toast. Is a Tyrouge nessesary? It can be replaced with something more useful... How about this...

-1 Tyrouge (Can be replaced with something else)
-1 Professor Juniper (Helps thin deck, but you probably don't need 3)
-1 Copycat (Similar to Judge, but Judge may be better as it gets rid of something your opponent may be planning)
+1 Judge
+2 Grass Energy

Looks OK, just maybe a few unneeded cards. :D

I agree with laoshi, grass energies should never be necessary, especially with a 0 retreat cost :-/ Also, a Cheren can only be played on the opponent's turn; if they go above some really high card count, a copycat becomes even better, because then I get a large hand, as well, and either copycat or judge will be usable to even out the hand sizes.

laoshi said:
Try this
3-3 Yanmega Prime (TR)
2-2 Zoroark (BW)
4-4 Cinccino (BW--worth noting that the minc is EP)
1 Cleffa (CL)

19 pokemon

3 Pokemon Collector (-1)
3 Copycat
3 Judge(+1)
3 Professor Juniper
4 Pokemon Catcher
4 Pokemon Communication
3 Junk Arm
4 Pluspower
2 Switch
2 Pokegear 3.0

31 T/S/S

4 Double Colourless Energy
2 Rescue Energy
4 Special Darkness Energy

10 Energy

Overall, your deck is similar to mine. After testing, i felt that too much zoroark is not good. 2 -2 is enough.
YOU DO NOT NEED GRASS ENERGY in this deck.
Looks great, hope it helped

Pokemon collector is already totally vital for Cinccino--you seem to know what you're talking about here, but can you explain why it's worth it to drop one while still keeping a full line of 4 Cincs?
 
Zoroark seems too vital for ReshiPhlosion and ReshiBoar, which are really common in my area, or so I'm told by people that frequently play in my area.

However, I took the suggestion to increase Yanmega and have instead decreased Cinccino.

I've also considered your Cleffa option and come to the conclusion that with Stage 1s' obsession with Supporters, I will swap Tyrogue for Smeargle, instead. This still gives me the possibility of a donk: a smaller one for any baby pokemon, but a larger one ("an existent one") for other basics. But more than anything, this is for ridiculous setup potential.

Until I see a reason to decrease Collectors (even with Cinccino decreased, I still think 4 collectors is too valuable), I will leave the trainers as they are. I have updated the first post, as is appropriate.
 
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