I've actually really enjoyed post-ban expanded so far. There are pretty obvious good decks, but every once in a while I run into something really weird that totally kicks my ass.
Yes, but the only problem was that shaymin had both a resistance to fighting, and an irrelevant weakness, as well as only one retreatI think its ability alone will solidly place it in most decks. My evidence: Shaymin EX was almost always easy to knock out in the XY era, yet most decks still ran 2-3.
Eh, a lightning weakness was very relevant once Night March came into its own. One Battle Compressor and Joltik was a Shaymin killing machine. Hell, there was a period of time where a common one-of in Night March was Target Whistle, just so you could Lysandre up Shaymin a second time and knock them out again! And people still played 2-3 Shaymin. If you didn't play it, your opponents who did ran circles around you.Yes, but the only problem was that shaymin had both a resistance to fighting, and an irrelevant weakness, as well as only one retreat
What in the meta has changed in the past ~2 years to make Guzma overpowered? Before we had Lysandre which no one complained about, and Guzma is basically a weaker Escape Rope. I haven't followed the TCG in a while and I'm recently considering getting back into it.I am really tired of people on Pokebeach incessantly complaining about the state of the standard format. This isn't a toxic format. Expanded format last year was toxic. Guzma is overpowered, but it isn't broken. If you go first, you have an edge on winning (these two complaints are connected somewhat). That's about the only annoying thing about the format right now, and one of the complaints has been a (mild) problem since the game started.
As it has been summarized above, no archetypes are really op right now. Every deck has a weakness. Competitive TCG playing is not about playing weird rogue decks (unless the rogue is anti-meta, at which point the deck becomes a meta deck). Those decks are fun to play, but if you want to win you have to read into the trends and make the best deck choice based on that information. You cant use your favorite cards to win every time. Good cards aren't broken because you can't win against them.
Okay, end of rant.
What in the meta has changed in the past ~2 years to make Guzma overpowered? Before we had Lysandre which no one complained about, and Guzma is basically a weaker Escape Rope. I haven't followed the TCG in a while and I'm recently considering getting back into it.
Guzma is not a weaker escape rope. It's a better escape rope. How many modern format decks have you seen play escape rope recently? Ok. Now compare that to the amount of decks that play Guzma. You will find that Guzma is usually played as a 3-of in most decks, while escape rope is never seen in the competitive scene.What in the meta has changed in the past ~2 years to make Guzma overpowered? Before we had Lysandre which no one complained about, and Guzma is basically a weaker Escape Rope. I haven't followed the TCG in a while and I'm recently considering getting back into it.
My bad, I mis-remembered what Escape Rode did, assuming the user had control of everything. I see now, so it's more of Lysandre + 1 extra function. Thanks for the help!Guzma is not a weaker escape rope. It's a better escape rope. How many modern format decks have you seen play escape rope recently? Ok. Now compare that to the amount of decks that play Guzma. You will find that Guzma is usually played as a 3-of in most decks, while escape rope is never seen in the competitive scene.
Now, you may ask, why is Guzma played more than escape rope? Aside from the obvious fact of it being a lysandre + escape rope, it doesn't seem all that overpowered, does it?
But Guzma allows you to play 1 card that does 2 things. It allows you to make one of your opponent's benched Pokemon active, and it allows you to bring up one of your own. Now that is an extremely good card, because some decks need a benched Pokemon to come active, and while your at it, bring up 1 of your opponent's damaged pokemon for the knockout (golisopod). It also can be Tapu-Lele'd and that usually is for the game. Also, if you have a really bad active pokemon (tapu lele) you can switch it without wasting an energy attachment.
TLDR, its overall a good movement card and it is far superior to escape rope