Stoutland BC Discussion

Puff-Sun

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122-stoutland.jpg


Has anyone else tested this guy? I've been testing him for a bit, and I'm pleased to report that it's very, VERY good. I've been having great success pairing it with Celebi EX and Fliptini. Celebi EX is amazing early game, because it still lets you Collect if you get a T2/3 Stoutland, and it increases your consistency greatly. Fliptini is pretty self-explanatory, used to help avoid self-damage.
For supporters, I'm finding Hugh ( http://pokebeach.com/scans/boundaries-crossed/130-hugh.jpg ) to be insanely helpful, as people tend to get stuck with big hands when they can't play supporters, and making them discard it all is amazingly damaging to their resources.
 
Are you running a number of eviolites in your deck? Otherwise, I'm seeing Night Spear residual/ Hammerhead take advantage of Fliptini and Stoutland.

As for the Celebi, I can understand both sides of its use. On one hand, it does add consistency to the deck like you say, but on the other hand it makes it easier for your opponent to take their prizes (Which is what you're effectively stalling). If I were to test this deck, I think I'd leave the collecting to Lillipup and just worry about attacking once Stoutland's out.

What's your goal once you've set Stoutland active? Ideally, you'd be using him to slow your opponent down enough to set up your own stuff, then plow through your opponent's unprepared field, no? I'm interested to hear any ideas if you have any. When I try this deck, I think I'm going to test both Landorus EX (can attack immediately as needed), DarkraiEX (Can accelerate from bench, gives Stoutland free retreat if you need to Doggieswap to stall longer), MewtwoEX/Eels (Your opponent's faced with a choice: Kill acceleration, or kill the roadblock. They kill Roadblock, then they have a nuke on their hands. Kill the acceleration, they can't get another catcher for a while to kill the roadblock). This is just my two cents, maybe I'm going about Stoutland the wrong way.

I'm loving the Hugh+Stoutland Combo. It is true your opponent's hand will become HUGE, and if you can make them become desperate enough to discard a healthy amount of supporters to avoid losing their other gear, then Stoutland becomes less needed...I love it.
 
Which lillipup are you using? I find both lillipup form BW very nice. I believe it can be a nice deck. Does it has any problems with sableye + computer search? In that case your opponent doesn't need too many supporters the first turns to set up.
 
Technician Sableye be all crazy up in here, running Computer Searches and stuff, finding the high-class "happy" patches for his main man Darkrai to abuse and make everyone's life miserable...

It's simple...Kill the BatmanSableye. Then they're going to have to get him active again. Stoutland's capable, he OHKO's an eviolited Sableye.
 
I've played this a bit and I like the pick up Lillipup. He's like half a sableye. The Roar one can be good to prevents Landorus donking.
 
I was running the Collect Lillipup and the Collect Herdier, since they're both great early game. I was playing the deck in a fashion closer to a Gothitelle variant, insomuch as my only other attacker was a Shaymin EX for a late-game comeback. The deck was built to attack with Stoutland every turn, using max DCE. Not much stalling, just weakening your opponent's ability to set up first.
 
Stoutland can use any energy type. You could just run Water Energy and take out Shaymin. You also OHKO Lando EX cuz weakness
 
Puff said:
Stoutland can use any energy type. You could just run Water Energy and take out Shaymin. You also OHKO Lando EX cuz weakness

sure, you OHKO lando ex, but its a stage 1 so its impossible for your opponent not to see it coming. Also, it requires 2 energy so they will almost always know in advance which one you're charging up so they can catcher it. Plus, trying to get it up quickly is just going to hinder a quick Stoutland even more on top of a Hammerhead or two.
 
Dark Void said:
Puff said:
Stoutland can use any energy type. You could just run Water Energy and take out Shaymin. You also OHKO Lando EX cuz weakness

sure, you OHKO lando ex, but its a stage 1 so its impossible for your opponent not to see it coming. Also, it requires 2 energy so they will almost always know in advance which one you're charging up so they can catcher it. Plus, trying to get it up quickly is just going to hinder a quick Stoutland even more on top of a Hammerhead or two.

True, but it can still come out of nowhere cuz Energy Switch. Play a Psyduck and it's immediately a threat. Also, Bo$$_89, Why not use Keldeo BC or Keldeo EX over Golduck? They both have more HP and are basic, although they do take 1 more energy.
 
To both sides:

Landorus EX destroys this deck. Period. Tech whatever you like, but the fact remains that getting a Stoutland going is extremely difficult while Landorus is out there.

However, if you want to run this deck, you should focus more on what it does well and what it CAN have a hope of defeating rather than focus on fixing an impossible situation.

That being said, I've done testing with this myself. It's extremely fun to watch as your opponent struggles to do anything while you slowly sweep with this giant dog of doom. In my opinion, it works best on its own rather than tech a lot of other attackers. That way it presents the oppurtunity to have a field with nothing but Stoutlands, eliminating the possibility of your opponent breaking the lock with a catcher.

Truthfully, I can't see this winning any tournaments due to the inevitable fact that it gets utterly decimated by one of the most popular cards around (and that Stage 2 attackers are often inconsistent in the first place), but it's definitely fun to play and it can actually work if your opponent isn't running that feared god of land.
 
Glace said:
What do you do if they Catcher?

Hope that your field is only Stoutlands, or hope they don't get a Catcher. It's one if the many reasons this deck falls short of being competitive though.
 
When Plasma Frigate is released, you can use it and Plasma Enrgy to reduce the risk of Lillipup getting donked, but until then, it's a Leaue deck unless there is NO Landorus EX in your area. Then it might be a viable tournament choice.
 
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