RE: Sugimori hints Gen 7 will be much more simple
I couldn't agree more, and I think now that the overworld is full 3d they have the ability to really make bigger, sprawling worlds, and HMs is one of the things I think would be perfect for streamlining, since they make the game more complicated, not simple.
And the exploration in open world is absolutely true, especially in a game like pokemon, where the freedom of choice to make your team is the heart of the game; in metroid you have a limited number of weapons/items to choose, and all are linear, but in pokemon you should get what you want whenever you want, not wait until you have a full team of level 60s and you find a pokemon you want to use.
Also, a broader world would allow them to make the kind of bad stories they are making now, since the focus will definitely go from following the (crappy, in this case) plot to explore, do stuff and take part on challenges, a real adventure.
Why on earth would you want to revisit the dull, generic previous regions? that would be going backwards, not forward.Making regions based in real world places gives them a base to start, more cohesion, and a shout-out to their players in that region. The world is much more than japan, or the classic mountain town, big city, snowy town, island town, etc.
In the customization, they need to lose so much color options and focus in more clothing variety, XY was a good first try, now they should get serious.
Mega evolution divided the fans as much as the fairy type did, do they have to get rid of fairies too? And, except for you, I haven't heard many people complaining about megas or fairies, Actually, I've heard more people wishing megas for certain pokemon or disliking certain megas than hating the entire concept.
Yes, megaevolution is NOT simple, they dropped the ball on that; they tried to make it a plot point to show its importance, so the slow-ass first half of the game revolves around that, and it's not even discovering it, it's just going to the place of the guy who is already an expert, and mentor of sycamore (you know, the guy who f****** sent you in the first place) and just asking what the hell it is. it's bad pacing and mistaken priorities, and it is complex, you must have the bracelet, the pokemon must have a stone, they should have streamlined that by:
-ditching the bracelet
-needing only the megastone, full friendship and affection in amie in order to megaevolve to guarantee you have to work a little to get that game-breaking megaevolution.
-giving you your first megaevolution at the climax of the story, the battle against the champion. Previously you can't pull it off, with any pokemon. during and after the battle, you are awarded with the ability to megaevolve, and can use it in battles and the postgame, wi-fi battles would separate those who beat the league and those who didn't, of course.
The few pokemon was due to time constraints, and it isn't such a bad thing, for old people like me, it means less names to remember, and in a game crawling with older pokemon from every single generation AND the god damn 1st gen starters, do you think the 150 new pokemon (even froakie, chespin and fennekin) would have had the protagonism they deserved?
It could be that GF is really changing the timetable, releasing 80 pokemon gens every two years, to keep it fresh, instead of bombarding us with 150 and then wait 4 years, filling us with useless spinoffs, remakes and third versions that are basically the same damn game with some bells and whistles.
bacon said:If I could make just one change, I would...
Allow a free roaming, non-linear main campaign.
One of the fun elements of any RPG is exploration, but in Pokemon this is currently being abandoned for a "more streamlined" approach. Linear maps began in BW1 and have continued to XY, with the player typically unable to progress to the next town if they haven't defeated the gym leader. For an RPG, which really should be rewarding the player for exploration, it's bad game feel. You only really get rewarded for exploration post game (e.g. Mewtwo and Zygarde in XY), but I'd love for there to be juicy secrets along the main campaign too.
HMs are currently being used to allow you to progress along the linear campaign. I wish the designers would pull a Metroid and reward the player for revisiting previous areas which can be opened up further once you acquire the relevant power-up or HM. RBY has good examples of this, such as the power plant and the Jynx trade (or is it Mr Mime?).
Playing the XY campaign isn't truly rewarding because you're not discovering things on your own merit, you're simply being told what to do on a linear setup.
I couldn't agree more, and I think now that the overworld is full 3d they have the ability to really make bigger, sprawling worlds, and HMs is one of the things I think would be perfect for streamlining, since they make the game more complicated, not simple.
And the exploration in open world is absolutely true, especially in a game like pokemon, where the freedom of choice to make your team is the heart of the game; in metroid you have a limited number of weapons/items to choose, and all are linear, but in pokemon you should get what you want whenever you want, not wait until you have a full team of level 60s and you find a pokemon you want to use.
Also, a broader world would allow them to make the kind of bad stories they are making now, since the focus will definitely go from following the (crappy, in this case) plot to explore, do stuff and take part on challenges, a real adventure.
Leaf_Ranger said:OH, YES THEY SHOULD! Mega-Evolution divided the fans and is nothing but simple, requiring a bracelet, bonding and a stone. Not only that, it's temporary and it may be one of the reasons why Gen. VI has so few new Pokémon, not to say that some of the designs are ridiculous and it was a wasted effort when things like branched evolutions or adding an evolution could be used (according to the Pokémon in question). For the love of Arceus, Charizard and Mewtwo got two Mega-evolutions, something that wasn't even needed in the first place.
Why on earth would you want to revisit the dull, generic previous regions? that would be going backwards, not forward.Making regions based in real world places gives them a base to start, more cohesion, and a shout-out to their players in that region. The world is much more than japan, or the classic mountain town, big city, snowy town, island town, etc.
In the customization, they need to lose so much color options and focus in more clothing variety, XY was a good first try, now they should get serious.
Mega evolution divided the fans as much as the fairy type did, do they have to get rid of fairies too? And, except for you, I haven't heard many people complaining about megas or fairies, Actually, I've heard more people wishing megas for certain pokemon or disliking certain megas than hating the entire concept.
Yes, megaevolution is NOT simple, they dropped the ball on that; they tried to make it a plot point to show its importance, so the slow-ass first half of the game revolves around that, and it's not even discovering it, it's just going to the place of the guy who is already an expert, and mentor of sycamore (you know, the guy who f****** sent you in the first place) and just asking what the hell it is. it's bad pacing and mistaken priorities, and it is complex, you must have the bracelet, the pokemon must have a stone, they should have streamlined that by:
-ditching the bracelet
-needing only the megastone, full friendship and affection in amie in order to megaevolve to guarantee you have to work a little to get that game-breaking megaevolution.
-giving you your first megaevolution at the climax of the story, the battle against the champion. Previously you can't pull it off, with any pokemon. during and after the battle, you are awarded with the ability to megaevolve, and can use it in battles and the postgame, wi-fi battles would separate those who beat the league and those who didn't, of course.
The few pokemon was due to time constraints, and it isn't such a bad thing, for old people like me, it means less names to remember, and in a game crawling with older pokemon from every single generation AND the god damn 1st gen starters, do you think the 150 new pokemon (even froakie, chespin and fennekin) would have had the protagonism they deserved?
It could be that GF is really changing the timetable, releasing 80 pokemon gens every two years, to keep it fresh, instead of bombarding us with 150 and then wait 4 years, filling us with useless spinoffs, remakes and third versions that are basically the same damn game with some bells and whistles.