Pokemon Sugimori Hints Gen. VII Will Be Much More Simple

RE: Sugimori hints Gen 7 will be much more simple

Wait... "I have yet to play the games"... you mean you are discussing this and you haven't played the games? The thread's corner of shame is that way -> look for DNA, he's already there.
But no, there is no poll, just the fact that this site represents a demographic sample from all pokemon fans (you know, similar to the method used to make polls?) and how everyone's opinion was divided when megaevolutions were announced (me included), and now, you are the only one I hear advocating for its removal. I say that shows a shift of opinion. Extrapolating that trend lets me assume fans's opinions changed from love/hate to love/meh and a little hate.

Yes, I have yet to play the games but that only means I have no real experience, but my opinions are based on the stuff that I read from different sites and gamer's opinions, so there's no need to send me or anyone else to some corner of shame, when there's no shame at being cautious and read about something instead of just buying the game and end up finding it a waste of money.
The site may have many users but how many of them are into Pokémon videogames and how many of them express their opinion? Not only that, if this demographic sample only represents, for example, 1% of the entire fandom, then it's not useful and therefore your extrapolation is useless.



Lemme see, oh, here it is:
professorlight said:
It could be that GF is really changing the timetable, releasing 80 pokemon gens every two years, to keep it fresh, instead of bombarding us with 150 and then wait 4 years, filling us with useless spinoffs, remakes and third versions that are basically the same damn game with some bells and whistles.
But yes, difficulty selection from the begining of the game is a must; I don't know what they were thinking in BW2.

I forgot what you said earlier about the 4 years thing. My bad.


Megaevos don't make up as regular evolutions, many people got confused by that.
This gen didn't have evolutions of older pokemon. This gen had megaevolutions. That's casuality, not causality, those facts are not (directly) related.

That's the thing, to us they are not actual evolutions but it seems that GF thinks they are and that's why there are no (true and permanent) evolutions to older Pokémon nor more Pokémon unrelated to previous ones.

First, new evolutions are new pokemon, so the new pokemon would not be just 70 or so. I think you meant new lines, in that case.
When I mean variety, I mean difference, not quantity. Completing old evolution lines instead of adding new pokemon could potentially make every pokemon part of a 3-stage line, or half 3-stage and half 2-stage, where would the variety be there? It's okay for some pokemon to be standalone, some to evolve once and some to evolve twice, some megaevolve, etc... GF's challenge (not an easy one) is making every one of those different pokemon capable of holding their own and being strong in some situations. When a fistful of pokemon is strong in every situation, you get the current metagame and smogon's tiers, and that's bad, as far as the franchise's intent is concerned.

Thanks for clearing that out about difference.
While understanding what you say, I'm not sure if I agree with you, namely that every Pokémon has to hold their own...isn't the "purpose" of Pokémon to battle strong and weak Pokémon "according" to the Dragon Elder in Blackthorn? I think that the games as they stand are made with weak and strong Pokémon but, if they were made with that variety, then it would be better if it were like you said: each one holding their own.



I was alluding at the urbanistic value of the cities, more than the gaming cliche; as you said, there are only so many different habitable environments, though there is no need to feature them all in any game.
All those towns are generic because their whole schtick was "we live on an island", "we are a BIG city", "we live atop trees, crazy, huh?", "we are a small town" and so on. Those cities could only be defined by that, instead of having their own particular story, reflected on their layout , their architecture, those are generic cities.
Look at this:
97001e9aad1a5ef841ed104693e3a57e-orig
That's a master plan for the city of paris made by one of the greatest m********* in the history of architecture, Le Corbusier. He wanted to demolish a big part of the city (one of the oldest, more organic parts of the city) and build that. Is it interesting, urbanistically speaking? or does it seem like something out of "1984"? That's a regular pokemon town.
Now, they are geting better at it:
You have nacrene city, which is comprised of old train depots repurposed to be homes; nacrene is organic, has a history, a novel and plausible concept.
You have also nimbasa city, which only purpose is to entertain; that's a lot more to it than "grassy area town with fun facilities".
There's ecruteak, with its distinctly japanese architecture and history.
Driftveil's urban growth from a port/industrial city to a tourism hotspot and the place of the PWT.
Lacunosa, showing its customs not only in its people, but also in its layout.
Urbanistically, santalune city feels like a real town, I was dumbfounded after seeing it for the first time.
Or camphrier town, acting as the small settlement outside of the former castle of the king of kalos, it tells much.
You can read kalos's history in lumiose, too, despite being all modern buildings and narrow alleys, that perimetral wall doesn't lie. some shit went down there. That, and the sheer scale of the city.
Or cyllage city, with its twisting roads and the bike path surrounding it, there's more there than "coast city".
Or coumarine city, a two-part commercial harbor and city in a cliff, though I'll never understand why the city is not in the cliff facing the ocean, instead of facing inner kalos.
Laverre city seems very interesting too, though a little overboard withe the fairytale town thing.
Of course, GF still has a lot to improve, shalour city is a shame, and vaniville town is still two god damn houses... they got it right with aspertia... see what I mean about them experimenting and throwing away the good stuff with the bad?

Your examples are solid but the things that you saw in those, I also see them in Hoenn (and I already gave an example that may be a reason for them being there: Australia's diversity): Rustboro was a city whose main employer was Devon Corporation and the city reflected that with the employees buildings; Dewford was indeed just an island in the ocean but that was the purpose, I think that the town's sign even mentioned it; Slateport was a busy city with a deep connection to the sea, explained by an old woman near the shipyard, and that open aired market was just awesome; Mauville was the typical Celadon and Goldenrod, no point in hiding it and New Mauville was just Kanto's Power Pant all over; but then we had three location whose "history" was connected to Mt. Chimney - Verdanturff was a quiet place where the volcano's ashes didn't get there, Lavaridge was the hot baths location and Fallarbor was a comunity of farmers that tried to live on that weird soil; Fortree was a city build on trees that, despite (I guess) not being explained why, it may had something to do with the heavy rain on routes 119 and 120 and so it made sense to build a city on trees, but like some residents said, there were problems with Bug-type Pokémon entering their homes and that way of living made them have a deeper relation with Pokémon.
In Sinnoh, very few of these connections were explained: only Roark's city, Sunnyshore, Snowpoint, Eterna.
Veilstone is a commercial sea gate and yet it has no harbour; Floaroma, or whatever it name is, is just a town full of flowers with no apparent connection to the Valley Windworks nor the Fuego Ironworks (which, by the way is some well hidden factory...); the city where Contests are held has some kind of religious building without an actual explanation (I guess it has something to do with Arceus but who knows?).



All that is true, and it happened already, it was called FRLG, but it happened back in the third generation.
The thing is, if you do remakes, as they did, you are bound by the existing story (even if you improve it a little as in HGSS, it's not enough), which was bad; if you do a new game in old regions (or sequels), as leaf ranger was suggesting (ex: BW2), you are bound by the same old pokemon, since you can't add brand new pokemon to an old region, even with a new story. Adding an old region GS style seems to be a solution, but GF proved that they can't justify it through an interesting story.
If a new game's (new game=new gen) plot took you back to kanto/hoenn/sinnoh/etc, I would love it, and it would be long and probably interesting, but the regions having the potential to improve over time is not a compelling enough motive to use them again.

Yes you can. If you add new types to older Pokémon because of new discoverires then you can add new Pokémon to older regions with the explanation of undiscovered, just like in real life there are new species being found, just not in large numbers like the ones needed in my sugestion and that's one of the main reasons why I like to see the regions' connection to one another explained - to allow for future possibilities like mass outbreaks or migration, it's not an entirely reasonable explanation but it might be one that's better accepted.


If i'm derailing the thread, I apologize, I'll excuse myself now.

I don't think that we are derailing the thread since we're still considering Masuda's words but, if this discussion mainly based on previous generations has upset someone then I too apologize.


Bolt the Cat said:
Leaf_Ranger said:
Just look at Sinnoh, namely Canalave and Celestic: Canalave is nothing more than two streches of land connected by a bridge and in Celestic, if it weren't for those ruins and the shrine, there was nothing else that drawn attention.

You could say the same thing with a lot of areas in Hoenn. That's enough for them not to feel cliche.

In Celestic at least, I was hoping for more explanation, legends or stuff about the ruins and perhaps Mt. Coronet from its people.


Leaf_Ranger said:
Oh, and don't forget the Battle Area, something that if I recall correctly it's not in Sinnoh but no one explains where exactly the f*ck are we, clap, clap, clap, great idea to just shoot some random area into the game to add a little mistery and sense of tropicality - aside from the different trees it was just a filler with something similar seen in Hoenn.

It's based on an island that's part of Russia, so I imagine it's either part of a separate region or associated with that region. It's just closer to Sinnoh, that's all.

Leaf_Ranger said:
Also, don't forget Petalburg Woods. It may have just been a difference in name but at least it wasn't another bushy area called "forest".

Names do not keep an area from being cliche, it's just as generic as the rest of them.

When it comes to exploration and feel, yes, it's the same as Ilex and Viridian but at least, and that's what I meant, they did break the cliche of naming it a forest. I was thinking that that would be a small step towards more innovation (again, the jungle or deep swamp stuff) but they returned to the forest stuff in IV, V and VI.

Leaf_Ranger said:
I wonder how long will it take for GF to come up with a jungle full of mazes or some big swamp maze.

I'm still waiting on that jungle area, we've never really seen one.

Leaf_Ranger said:
We saw change in looks. Yes, it still was small (almost nothing) but that is also Kanto's own fault since it was originally too small, and so not much can be done when what's there is almost nothing. Imagine what would have been if they added more stuff, so there may be a point in revisiting older regions, if it's to improve.

The lack of plot did have a significant effect on its length and depth, though. Imagine if we went through Hoenn or Sinnoh that way, you could breeze right through them in no time.

Yes, you're right but I was thinking of revisiting older regions but with the plot and exploration of new ones, not just revisit something by adding it to another region that's new. In my original idea, it would be Hoenn, Sevii and Orange, but each one of them with full plot and exploration, not something that is shortening as you go along like what happened with Johto -» Kanto in HG/SS.

Leaf_Ranger said:
Cohesion! If one doesn't have some sort of link then all it is doing is adding regions that stand like islands in an ocean that will become saturated.

"1-Howcome this species is also found in X region?
2-Oh, I don't know. I thought it was a good idea to just place it in this region that is billions of miles away from everything and having the same colours.
1-Great, then I'll be catching that other species.
2-Sorry, but you can't.
1-Why not?
2-It's not native, the climate is different and we're far far away from everything.
1- But then, why is the first species here aside from you wanting it to be here?
2-....Now then, move along, you have a journey ahead. Go on and don't think too much. This is a game after all."

I don't see how this is necessary whatsoever, it's not like they can just include every single Pokemon that fits a particular environment, that would make things too imbalanced and take all of the fun out of it. The idea behind regional dexes is to give you a sampling of Pokemon to play around with in the main game to keep you from getting overwhelmed. Of course some of your favorites aren't going to show up, but what fun would that be if they did?

Like I've said above in reply to professorlight, one of the main reasons is to make things easier to explain or accept when trying to justify revisiting an older region while including new Pokémon and evolutions to older Pokémon.
I'm not concerned with favourites, I do realise that some may appear and some may not but if there's some kind of plausible reason then it's easier to explain and accept it.


Leaf_Ranger said:
That's the thing, how can I try new Pokémon when they are few of them? I'm not upset about movepools, but like I've said they aren't reason to train, for example, another Victrebel and so I'll go train another Poison Pokémon, no matter what movepool it has. What do I get? Only Dragalge (and Skrelp)! It's Honen all over again with Gulpin

He didn't say use new ones, he said use different ones. If you don't want to use Victreebel, use some other older Poison type you've never used before like Drapion or Crobat.

That's the thing again, after so many generations Ive tried and trained almost every Pokémon, like Crobat and Drapion. I've trained a Crobat in LG and a Drapion in HG, so going to Kalos and seeing those there might be dissapointing. Right now, I try to create stories and characters to justify training Pokémon that I dislike but even so it'll come to a point when there's nothing else to train. Except for third versions like Emerald and Platinum, my game time always exceeds 900 hours with only 200 being for the game's plot so you can imagine how many can be trained in 700 hours.
 
RE: Sugimori hints Gen 7 will be much more simple

Oh, and DNA, please try these games, if you ever enjoyed the previous ones. You will love it, just turn off the xp share and have yourself a good two days of fun and nostalgia like I did, then breed up a good pokemon lickity split post game and have yourself some wifi fun. You won't regret it.
Hey, if I can get it for $20 or less, and wireless fights have more options available than what Gen 5 had (seriously, Flat Battle and that's it? Lv100 fights please and thank you), then I'll try it.
But I don't believe in throwing money at something I don't enjoy.

I honestly can't see how the next gen of Pokemon can be even simpler than this one, unless they're actually going to be removing mechanics (pls remove IVs pls pls pls) or just doing everything over and re-porting RBY onto the 3DS.
 
RE: Sugimori hints Gen 7 will be much more simple

DNA said:
Oh, and DNA, please try these games, if you ever enjoyed the previous ones. You will love it, just turn off the xp share and have yourself a good two days of fun and nostalgia like I did, then breed up a good pokemon lickity split post game and have yourself some wifi fun. You won't regret it.
Hey, if I can get it for $20 or less, and wireless fights have more options available than what Gen 5 had (seriously, Flat Battle and that's it? Lv100 fights please and thank you), then I'll try it.
But I don't believe in throwing money at something I don't enjoy.

I honestly can't see how the next gen of Pokemon can be even simpler than this one, unless they're actually going to be removing mechanics (pls remove IVs pls pls pls) or just doing everything over and re-porting RBY onto the 3DS.

I got my copy of Pokémon X due middle of a game trade, which scored me a big 27% discount allowing me to get the game for 15 bucks. Maybe you can still try something similar at your local game shop.

Now, going on topic, while we are talking about any future changes in the core game and such, I have a few simple ones listed in here myself that I'd like to happen, although its rather unlikely:

1. Reworking the type chart (without any new types) somewhat more so its more centralized and simpler to manage. I have a few ideas in my head. If anyone is interested to hear me out, just ask and I will share.

2. More sensible typings for Pokémon. This is quite a minor thing and more like a personal desire.

3. Like DNA just noted out, the IV system should be simplified or just plainly removed. The EV system is fine as it is, but the IV only makes things more complicated. This was always a point in my head. I'd really dislike to release Pokémon I caught in the game because their IVs just happen to suck. For me, Pokémon has always been about battling, trading and collecting as much mons you can muster. Not about which Pokémon has which IVs or what not, for that is not what the game is about...for me anyways. It also gives me a headache as I end up capturing multiple copies of the same Pokémon over and over again.

That is it for now.
 
RE: Sugimori hints Gen 7 will be much more simple

professorlight said:
All that is true, and it happened already, it was called FRLG, but it happened back in the third generation.

FRLG didn't do much to actually improve Kanto, it simply recreated it as faithfully as possible. I don't think that's the approach they should take to remaking old regions anymore, it's too boring and it keeps them from making the changes that those regions really need. A BW2 style sequel to Kanto could add larger chunks of new areas or repurpose old areas. For example, the volcano in Cinnibar Island that we never knew existed exploded before we go there in GSCHGSS. It essentially demolished the city, but on the plus side, we now have a new volcano area that we can explore and possibly catch Pokemon in (it would be a good place to catch stuff like Growlithe/Vulpix, Magmar, Koffing, Grimer, Rhydon, and Moltres). That adds something to the region in a way that couldn't be done in FRLG.

professorlight said:
The thing is, if you do remakes, as they did, you are bound by the existing story (even if you improve it a little as in HGSS, it's not enough), which was bad; if you do a new game in old regions (or sequels), as leaf ranger was suggesting (ex: BW2), you are bound by the same old pokemon, since you can't add brand new pokemon to an old region, even with a new story.

Platinum and BW2 would like to disagree with you there, they can add Pokemon to the Dex whenever it's necessary. And God knows some of these older games could really use it.

professorlight said:
Adding an old region GS style seems to be a solution, but GF proved that they can't justify it through an interesting story.

Ew, no. If GSC taught us anything, it's that shackling two regions together within the same game has a negative effect on its depth.

professorlight said:
If a new game's (new game=new gen) plot took you back to kanto/hoenn/sinnoh/etc, I would love it, and it would be long and probably interesting, but the regions having the potential to improve over time is not a compelling enough motive to use them again.

I pretty much agree with you here, although I think starting a new gen with an old region might be a possibility if they run out of region ideas (although that will probably take a long while). I was thinking more within the context of future remakes mid gen.

Leaf_Ranger said:
Thanks for clearing that out about difference.
While understanding what you say, I'm not sure if I agree with you, namely that every Pokémon has to hold their own...isn't the "purpose" of Pokémon to battle strong and weak Pokémon "according" to the Dragon Elder in Blackthorn? I think that the games as they stand are made with weak and strong Pokémon but, if they were made with that variety, then it would be better if it were like you said: each one holding their own.

They say that, but considering the way the game is designed, it's kind of BS to the player, certain Pokemon are blessed with better stats, movepools, etc. that give them clear cut rankings in terms of strength.

Leaf_Ranger said:
When it comes to exploration and feel, yes, it's the same as Ilex and Viridian but at least, and that's what I meant, they did break the cliche of naming it a forest. I was thinking that that would be a small step towards more innovation (again, the jungle or deep swamp stuff) but they returned to the forest stuff in IV, V and VI.

Again though, the name doesn't really have any significance, it's more a matter of environment and design.


Leaf_Ranger said:
Yes, you're right but I was thinking of revisiting older regions but with the plot and exploration of new ones, not just revisit something by adding it to another region that's new. In my original idea, it would be Hoenn, Sevii and Orange, but each one of them with full plot and exploration, not something that is shortening as you go along like what happened with Johto -» Kanto in HG/SS.

As long as it's one region per game.

Leaf_Ranger said:
Like I've said above in reply to professorlight, one of the main reasons is to make things easier to explain or accept when trying to justify revisiting an older region while including new Pokémon and evolutions to older Pokémon.
I'm not concerned with favourites, I do realise that some may appear and some may not but if there's some kind of plausible reason then it's easier to explain and accept it.

That's not hard, all it takes is some throwaway comment like the Ranger in BW1 mentioning how Pokemon have escaped the Poketransfer Lab or Bianca mentioning how much Unova's distribution has changed in the last 2 years. They could have some random comment like that about swarms affecting the distribution, or how they've become increasingly connected to other regions to the point where new trainers and Pokemon have come over from other regions.

Leaf_Ranger said:
That's the thing again, after so many generations Ive tried and trained almost every Pokémon, like Crobat and Drapion. I've trained a Crobat in LG and a Drapion in HG, so going to Kalos and seeing those there might be dissapointing. Right now, I try to create stories and characters to justify training Pokémon that I dislike but even so it'll come to a point when there's nothing else to train. Except for third versions like Emerald and Platinum, my game time always exceeds 900 hours with only 200 being for the game's plot so you can imagine how many can be trained in 700 hours.

That's your own fault then. If you've already blown through everything, you shouldn't be expecting many new options in the next one. You should try pacing yourself better.
 
RE: Sugimori hints Gen 7 will be much more simple

What I got from this is that they won't be adding any new mechanics like Mega Evolutions, battle styles, types, etc. In regards to mechanics, Gen. 6 has added the most, so I can see why they wouldn't want to add any more.

Also, I'm sorry, but if you haven't played a game(and this goes for any game), you have no say in rather the game is good or not. I could really careless how "informed" you are about the game, if you haven't played it, your opinion means absolutely nothing.
 
RE: Sugimori hints Gen 7 will be much more simple

I get the feeling that when Gen VII is announce we'll figure out that Sugimori didn't know what he was talking about, or that this interview was badly translated.
 
RE: Sugimori hints Gen 7 will be much more simple

Yes, I have yet to play the games but that only means I have no real experience, but my opinions are based on the stuff that I read from different sites and gamer's opinions, so there's no need to send me or anyone else to some corner of shame, when there's no shame at being cautious and read about something instead of just buying the game and end up finding it a waste of money.
The site may have many users but how many of them are into Pokémon videogames and how many of them express their opinion? Not only that, if this demographic sample only represents, for example, 1% of the entire fandom, then it's not useful and therefore your extrapolation is useless.


I'll let you in on a little secret: every single poll and study is extrapolation, sometimes of less than a 1%.

That's the thing, to us they are not actual evolutions but it seems that GF thinks they are and that's why there are no (true and permanent) evolutions to older Pokémon nor more Pokémon unrelated to previous ones.

Again, casuality, not causality. We'll have to see if the pattern repeats in gen VII.

Your example are solid but the thinks that you saw in those, I also see them in Hoenn (and I already gave an example that may be a reason for them being there: Australia's diversity): Rustboro was a city whose main employer was Devon Corporation and the city reflected that with the employees buildings; Dewford was indeed just an island in the ocean but that was the purpose, I think that the town's sign even mentioned it; Slateport was a busy city with a deep connection to the sea, explained by an old woman near the shipyard, and that open aired market was just awesome; Mauville was the typical Celadon and Goldenrod, no point in hiding it and New Mauville was just Kanto's Power Pant all over; but then we had three location whose "history" was connected to Mt. Chimney - Verdanturff was a quiet place where the volcano's ashes didn't get there, Lavaridge was the hot baths location and Fallarbor was a comunity of farmers that tried to live on that weird soil; Fortree was a city build on trees that, despite (I guess) not being explained why, it may had something to do with the heavy rain on routes 119 and 120 and so it made sense to build a city on trees, but like some residents said, there were problems with Bug-type Pokémon entering their homes and that way of living made them have a deeper relation with Pokémon.
In Sinnoh, very few of these connections were explained: only Roark's city, Sunnyshore, Snowpoint, Eterna.
Veilstone is a commercial sea gate and yet it has no harbour; Floaroma, or whatever it name is, is just a town full of flowers with no apparent connection to the Valley Windworks nor the Fuego Ironworks (which, by the way is some well hidden factory...); the city where Contests are held has some kind of religious building without an actual explanation (I guess it has something to do with Arceus but who knows?).


How did rustboro reflected devon's presence? did you see signs? ads? thousands of floating replicas of mr. stone's face pursuing the people, watching their every move? how was it different from saffron?
I might give you slateport, the open air market was good, and used again in the harbor part of coumarine.
Lavaridge is no different from the videogame cliche, just instead of rivers of lava, we get hot baths, and they don't change anything in the town.
How did the farming (successful or not) reflected in and shape fallarbor?
If you live in a place where there are heavy rains, pretty much the worst thing you can do is build shelters of wood on top of trees. Bug pokemon are the least of your problems. moisture, mold and good old decomposing walls are your top priority (not to mention crumbling structures). If it's not that, then it's not explained, or worse, a ripoff from ROTJ's ewok vilage.
And with the sinnoh examples, you are only proving me right.




Yes you can. If you add new types to older Pokémon because of new discoverires then you can add new Pokémon to older regions with the explanation of undiscovered, just like in real life there are new species being found, just not in large numbers like the ones needed in my sugestion and that's one of the main reasons why I like to see the regions' connection to one another explained - to allow for future possibilities like mass outbreaks or migration, it's not an entirely reasonable explanation but it might be one that's better accepted.

Platinum and BW2 would like to disagree with you there, they can add Pokemon to the Dex whenever it's necessary. And God knows some of these older games could really use it.

Well, I did say: "you can't add brand new pokemon to an old region, even with a new story. " I meant new generation pokemon, not just posterior generation pokemon. Could you imagine revisisting a kanto populated entirely of gen VII pokemon?

Ew, no. If GSC taught us anything, it's that shackling two regions together within the same game has a negative effect on its depth.

Exactly.

I pretty much agree with you here, although I think starting a new gen with an old region might be a possibility if they run out of region ideas (although that will probably take a long while). I was thinking more within the context of future remakes mid gen.

If remakes are unavoidable, I agree, but I'd rather have completely new games rather than revisions of old games as remakes or third versions (that when you think about it, it's nothing other than a revision of a game that came out a year earlier). That's why I hope for 80 new pokemon and games every 2 years.

They say that, but considering the way the game is designed, it's kind of BS to the player, certain Pokemon are blessed with better stats, movepools, etc. that give them clear cut rankings in terms of strength.

See, leaf ranger? he gets it. Look at how mawile went from a useless pokemon to a mega evolution more powerful than many legendaries with only one measly ability.

That's your own fault then. If you've already blown through everything, you shouldn't be expecting many new options in the next one. You should try pacing yourself better.

You tell him, sis...! oh, wait... You tell him, brother! there.
If you already burned through all the games, give yourself a challenge, darling, use only unevolved pokemon, put level restrictions, use only magikarp... something. And pace yourself, as bolt said.
 
RE: Sugimori hints Gen 7 will be much more simple

professorlight said:
Well, I did say: "you can't add brand new pokemon to an old region, even with a new story. " I meant new generation pokemon, not just posterior generation pokemon. Could you imagine revisisting a kanto populated entirely of gen VII pokemon?

If Gen 7 were to take place in Kanto, it wouldn't be Gen 7 Pokemon only, that wouldn't make sense. The Kanto Dex in that game would have both Gen 1 and Gen 7 at least, maybe more from other generations. In terms of how they handle starters and legendaries and stuff, they can simply have you start off in a new area of Kanto, get completely different starters from a different person (and then maybe when you reach Pallet Town Professor Oak will let you pick a Gen 1 starter), and use its own legendaries (which would work since Kanto has a small amount of legendaries and no true mascot). So it could work, but I'd rather they exhaust all other possibilities before resorting to something like that.
 
RE: Sugimori hints Gen 7 will be much more simple

I'll let you in on a little secret: every single poll and study is extrapolation, sometimes of less than a 1%.

Oh gosh, really!? Good thing that I've suggested a wider poll and not just use this site as reference, because it may indeed only represent 1% and, again, that would be useless, just like some polls.

How did rustboro reflected devon's presence? did you see signs? ads? thousands of floating replicas of mr. stone's face pursuing the people, watching their every move? how was it different from saffron?
I might give you slateport, the open air market was good, and used again in the harbor part of coumarine.
Lavaridge is no different from the videogame cliche, just instead of rivers of lava, we get hot baths, and they don't change anything in the town.
How did the farming (successful or not) reflected in and shape fallarbor?
If you live in a place where there are heavy rains, pretty much the worst thing you can do is build shelters of wood on top of trees. Bug pokemon are the least of your problems. moisture, mold and good old decomposing walls are your top priority (not to mention crumbling structures). If it's not that, then it's not explained, or worse, a ripoff from ROTJ's ewok vilage.
And with the sinnoh examples, you are only proving me right.


I saw an entire buinding for Devon's employees, some fat guy that said that Devon makes stuff that improves life and I think there are a couple more references but I can't remember right now, so no need to see statues since it's the company as a whole that makes the difference, not the man. Not only that, Devon products are a presence in the game's plot which in turn makes Rustboro more memorable, unlike Saffron that only became more interesting in G/S/HG/SS. Ah, yes, and you have to get back to Rustboro because of the fossils.
Still want to compare Saffron and Silph Co. to Rustboro?
In Lavaridge just the hot baths make everything more interesting and it explains why Lavaridge isn't just some town with a gym. In there, you can at least pretend you're in the baths or being buried in the hot sands. It's not part of the games' plot but at least you can have some mindless fun.
Fallarbor was a small community and it's size alone reflected that. What do you want, people just talking about farming? Though, they could've put some Pokémon in there that perhaps helped them with the work.
Right, before Ewoks, there was never the idea for a city in the trees. How can they have that much problems with decomposing walls when the walls are protected by the canopy and the town has plenty of sun (when it's not raining, though that doesn't happen in the games). I'll be sending an email to GF to tell them that next time they should make a game with entire treaties on farming, building, fishing, economics in the Pokémon world (with an exchange stock), physics, chemistry, all that so that in every town we can be bored to death, just not with Pokémon. Oh, oh, Mass Pokémon Effect, that's would be it, we could even do some mining just like in the Underground.
What my Sinnoh examples prove is that 4 out of..., I don't know how many more cities and towns in Sinnoh, are good, because all the rest is the game cliché that you like so much.


Well, I did say: "you can't add brand new pokemon to an old region, even with a new story. " I meant new generation pokemon, not just posterior generation pokemon. Could you imagine revisisting a kanto populated entirely of gen VII pokemon?

Yes, I can. Just like some Pokémon species become rarer and just available in some places like the Safari Zone, so too it can happen again with migration, deforestation, poaching, introduction of invasive species by humans, as long as it's explained.

Ew, no. If GSC taught us anything, it's that shackling two regions together within the same game has a negative effect on its depth.

Exactly.

That taught something but it doesn't mean it can't or musn't be done again, it means that if wanting to do that, then it must have a true, strong and solid plot and not just look like leftovers.


They say that, but considering the way the game is designed, it's kind of BS to the player, certain Pokemon are blessed with better stats, movepools, etc. that give them clear cut rankings in terms of strength.

See, leaf ranger? he gets it. Look at how mawile went from a useless pokemon to a mega evolution more powerful than many legendaries with only one measly ability.

That's what I said: "I think that the games as they stand are made with weak and strong Pokémon".
You think Mawile is useless? That's your opinion and you're speaking in terms of competitive play. Like I've said before and somewhere in another thread, Pokémon isn't always and it musn't be about competitive play. While I do agree that if a new generation has less Pokémon then they must have more chances of holding their own, I don't think that it's bad to have weaker and stronger Pokémon when we have a region with 150 or so. Some train their Pokémon because of strengh, others train their based on looks, either way it's fine and there's a variety when choosing to train (adding to variety in types)
I like Mega-Mawile beacuse of its design but the reason why it exists is because Mawile was an obscure Pokémon, and that's stupid, since it's only taking into account the battle value.


That's your own fault then. If you've already blown through everything, you shouldn't be expecting many new options in the next one. You should try pacing yourself better.

You tell him, sis...! oh, wait... You tell him, brother! there.
If you already burned through all the games, give yourself a challenge, darling, use only unevolved pokemon, put level restrictions, use only magikarp... something. And pace yourself, as bolt said.
[/quote]

It's not about pace, it's about availability. How can using unevolved Pokémon would not restrict and make the game shorter when it would mean train even less Pokémon? I may end up the story in 200 hours but in that time, I only invest time in my 6 Pokémon team. The rest is training all the others, but when there's so few new Pokémon, that post-plot time will be shorter and less interesting, and not just in third versions.
 
RE: Sugimori hints Gen 7 will be much more simple

Leaf_Ranger said:
That taught something but it doesn't mean it can't or musn't be done again, it means that if wanting to do that, then it must have a true, strong and solid plot and not just look like leftovers.

It's not just the plot that was weak in GSCHGSS, it was regional design, pacing, and Pokemon distribution as well. And most of those things can't be fixed under a two region system, it's the extra region that's causing the problems there.

Leaf_Ranger said:
It's not about pace, it's about availability. How can using unevolved Pokémon would not restrict and make the game shorter when it would mean train even less Pokémon? I may end up the story in 200 hours but in that time, I only invest time in my 6 Pokémon team. The rest is training all the others, but when there's so few new Pokémon, that post-plot time will be shorter and less interesting, and not just in third versions.

What I'm saying is that if you feel the need to train every single Pokemon as they are introduced, you shouldn't be disappointed that you have too few options in the next game because the new ones are the only ones you haven't done yet. Whereas if you simply trained one team and a few others that interest you, you'll always have some kind of option next game even if the new ones don't really appeal to you.
 
RE: Sugimori hints Gen 7 will be much more simple

Oh gosh, really!? Good thing that I've suggested a wider poll and not just use this site as reference, because it may indeed only represent 1% and, again, that would be useless, just like some polls.

I think I better let you discuss the use and accuracy of polls, focus groups and sociological studies with someone better qualified, since it seems I won't get anywhere.

I saw an entire buinding for Devon's employees, some fat guy that said that Devon makes stuff that improves life and I think there are a couple more references but I can't remember right now, so no need to see statues since it's the company as a whole that makes the difference, not the man. Not only that, Devon products are a presence in the game's plot which in turn makes Rustboro more memorable, unlike Saffron that only became more interesting in G/S/HG/SS. Ah, yes, and you have to get back to Rustboro because of the fossils.
Still want to compare Saffron and Silph Co. to Rustboro?
In Lavaridge just the hot baths make everything more interesting and it explains why Lavaridge isn't just some town with a gym. In there, you can at least pretend you're in the baths or being buried in the hot sands. It's not part of the games' plot but at least you can have some mindless fun.
Fallarbor was a small community and it's size alone reflected that. What do you want, people just talking about farming? Though, they could've put some Pokémon in there that perhaps helped them with the work.
Right, before Ewoks, there was never the idea for a city in the trees. How can they have that much problems with decomposing walls when the walls are protected by the canopy and the town has plenty of sun (when it's not raining, though that doesn't happen in the games). I'll be sending an email to GF to tell them that next time they should make a game with entire treaties on farming, building, fishing, economics in the Pokémon world (with an exchange stock), physics, chemistry, all that so that in every town we can be bored to death, just not with Pokémon. Oh, oh, Mass Pokémon Effect, that's would be it, we could even do some mining just like in the Underground.
What my Sinnoh examples prove is that 4 out of..., I don't know how many more cities and towns in Sinnoh, are good, because all the rest is the game cliché that you like so much.


First, read "1984" by George Orwell (also author of "animal farm").
Now, all which you know about rustboro, did the city tell you that? or did you read the signs and talked to the people? How does rustboro show the importance of devon in the city's life? saffron is the same. unlike Lumiose. From everywhere in the city you see it, it dominates everything, it's what we call an "urban landmark", something which defines its surroundings, often at a large scale; it shapes the space, the perception of that space and in turn, the lives of people. That's what I'm talking about. The city, and the city alone, should tell you everything you need to know, and it should be organic, not tacked on like lavaridge's hot baths. A character can tell you an entire treatise on history, economy and society of a city, but that's an easy way out. if the city doesn't reflect that, that treatise is irrelevant.
I honestly don't remember anyone in-game talking about why the houses were on top of trees, if it's really not mentioned or if there is no rain to show it, then the "city built on trees" part is as irrelevant as lavaridge's hot baths since it's just a gimmick. You do something like that in any architectural/urbanistic work and you get a boot so far up the ass you'll be able to taste the sole.
And I won't even bother to refute your strawman argument; such crude tactics fall under their own weight.

Yes, I can. Just like some Pokémon species become rarer and just available in some places like the Safari Zone, so too it can happen again with migration, deforestation, poaching, introduction of invasive species by humans, as long as it's explained.

You talk about plausibility, I talk about in-game relevance. The point of the games that introduce generations is precisely that, introducing the new pokemon to the players, easing them to the new critters; you saw the reactions players have with those kind of reveals: "OMG I LOOOOOOOVE IT!!!!" or "THIS IS BULLSHIT! I'M QUITTING! FIRST GEN FOREVA BITCHEZZZZ!!!!!!" (hyperbole for effect). Fans are notoriously picky and entitled when it comes to new pokemon (yes, me included) and it takes a whole game for them to get used to the new pokemon and settle how they feel about the newcomers. Putting them together with old and already loved pokemon from a previous generation is akin to showing up to your niece's ballet recital with a dog that can play the trombone; no one will pay attention to the "underdog" dancing girls (because trombonist dogs rule and everyone loves them).

That's what I said: "I think that the games as they stand are made with weak and strong Pokémon".
You think Mawile is useless? That's your opinion and you're speaking in terms of competitive play. Like I've said before and somewhere in another thread, Pokémon isn't always and it musn't be about competitive play. While I do agree that if a new generation has less Pokémon then they must have more chances of holding their own, I don't think that it's bad to have weaker and stronger Pokémon when we have a region with 150 or so. Some train their Pokémon because of strengh, others train their based on looks, either way it's fine and there's a variety when choosing to train (adding to variety in types)
I like Mega-Mawile beacuse of its design but the reason why it exists is because Mawile was an obscure Pokémon, and that's stupid, since it's only taking into account the battle value.


I agree, pokemon shouldn't be about competitive play, I honestly think smogon and its ilk go against the heart and concept of pokemon: trade, play with your favorites and care for your little virtual creatures, and if you go through my posts, you'll see I'm not making this up. But I'm not blind, either, I realize that part of the fun in pokemon is battling, and as much as I hate the obsesiveness, minmaxing and artificialness of the competitive scene, I recognize that the game has flaws that allow such things to grow and lead to the current tiers and almost fixed movepools for each species. and that has got to change.
Look here: http://www.pokebeach.com/forums/thread-gardevoir-discussion-thread, it's a thread I opened to discuss and learn how much gardevoir improved this gen; and so far the consensus seems to be that she's still competitively useless or outmatched. I hate that. I understand what the guys are saying and why they are saying it, but it's not gardevoir's fault, nor the other pokemon's, It's the system that's broken. And it must be fixed. With prejudice. Rambo style.
Again, check my posts if you want, I've never been anything other than critical about the competitive scene.
 
RE: Sugimori hints Gen 7 will be much more simple

professorlight said:
You talk about plausibility, I talk about in-game relevance. The point of the games that introduce generations is precisely that, introducing the new pokemon to the players, easing them to the new critters; you saw the reactions players have with those kind of reveals: "OMG I LOOOOOOOVE IT!!!!" or "THIS IS BULLSHIT! I'M QUITTING! FIRST GEN FOREVA BITCHEZZZZ!!!!!!" (hyperbole for effect). Fans are notoriously picky and entitled when it comes to new pokemon (yes, me included) and it takes a whole game for them to get used to the new pokemon and settle how they feel about the newcomers. Putting them together with old and already loved pokemon from a previous generation is akin to showing up to your niece's ballet recital with a dog that can play the trombone; no one will pay attention to the "underdog" dancing girls (because trombonist dogs rule and everyone loves them).

Right, because no one used 3rd and 4th gen Pokemon in RSE and DPPt when they had access to past gen Pokemon in those games.
 
RE: Sugimori hints Gen 7 will be much more simple

Bolt the Cat said:
professorlight said:
You talk about plausibility, I talk about in-game relevance. The point of the games that introduce generations is precisely that, introducing the new pokemon to the players, easing them to the new critters; you saw the reactions players have with those kind of reveals: "OMG I LOOOOOOOVE IT!!!!" or "THIS IS BULLSHIT! I'M QUITTING! FIRST GEN FOREVA BITCHEZZZZ!!!!!!" (hyperbole for effect). Fans are notoriously picky and entitled when it comes to new pokemon (yes, me included) and it takes a whole game for them to get used to the new pokemon and settle how they feel about the newcomers. Putting them together with old and already loved pokemon from a previous generation is akin to showing up to your niece's ballet recital with a dog that can play the trombone; no one will pay attention to the "underdog" dancing girls (because trombonist dogs rule and everyone loves them).

Right, because no one used 3rd and 4th gen Pokemon in RSE and DPPt when they had access to past gen Pokemon in those games.

Only a few past generation pokemon were present then: in RSE, past gen pokemon weren't very relevant, and in DPPT, well, since the pokedex was very much like kalos's, old pokemon were there to fill gaps (remember ponyta).
I just don't think they should make a game in a known region without including all the pokemon native of that region, and since that would detract from the new gen pokemon in that hypotetical new gen game in an old region, I think it's best if they just stick to new pokemon = new region = new game and old pokemon + some posterior pokemon = old region = remake or sequel (preferably no, but if it's inevitable...).
 
RE: Sugimori hints Gen 7 will be much more simple

I think I better let you discuss the use and accuracy of polls, focus groups and sociological studies with someone better qualified, since it seems I won't get anywhere.

You're the one that didn't liked my suggestion for simplicity by removing Mega-evolutions and somewhat based it on a supposedly fact that the majority of the fandom, unlike me, seems to either like or at least not hating. I only said that it divided the fans, not that X% was in favor and Y% was against it or that this site is a sample for anything.

First, read "1984" by George Orwell (also author of "animal farm").
Now, all which you know about rustboro, did the city tell you that? or did you read the signs and talked to the people? How does rustboro show the importance of devon in the city's life? saffron is the same. unlike Lumiose. From everywhere in the city you see it, it dominates everything, it's what we call an "urban landmark", something which defines its surroundings, often at a large scale; it shapes the space, the perception of that space and in turn, the lives of people. That's what I'm talking about. The city, and the city alone, should tell you everything you need to know, and it should be organic, not tacked on like lavaridge's hot baths. A character can tell you an entire treatise on history, economy and society of a city, but that's an easy way out. if the city doesn't reflect that, that treatise is irrelevant.
I honestly don't remember anyone in-game talking about why the houses were on top of trees, if it's really not mentioned or if there is no rain to show it, then the "city built on trees" part is as irrelevant as lavaridge's hot baths since it's just a gimmick. You do something like that in any architectural/urbanistic work and you get a boot so far up the ass you'll be able to taste the sole.
And I won't even bother to refute your strawman argument; such crude tactics fall under their own weight.

First of, do you really expect me to read the book and then come back here?
Secondly, Lumiose was indeed built around a landmark but who's to say that Rustboro was too? Not every city is built around some landmark. Rustboro isn't literally built around Devon (except for the employees buinding and even that could have been built closer to the former), but the company has impact on people's lives and so it understandable that it's the people that tell us that, not the city plan.
I don't see any strawman, maybe the birds tear it apart.



You talk about plausibility, I talk about in-game relevance. The point of the games that introduce generations is precisely that, introducing the new pokemon to the players, easing them to the new critters; you saw the reactions players have with those kind of reveals: "OMG I LOOOOOOOVE IT!!!!" or "THIS IS BULLSHIT! I'M QUITTING! FIRST GEN FOREVA BITCHEZZZZ!!!!!!" (hyperbole for effect). Fans are notoriously picky and entitled when it comes to new pokemon (yes, me included) and it takes a whole game for them to get used to the new pokemon and settle how they feel about the newcomers. Putting them together with old and already loved pokemon from a previous generation is akin to showing up to your niece's ballet recital with a dog that can play the trombone; no one will pay attention to the "underdog" dancing girls (because trombonist dogs rule and everyone loves them).

And so you're supporting my idea a little bit. Introducing a whole set of new Pokémon in a previous explored region (but upgraded with new locations, changes to older cities) with the older Pokémon being (with or without any reason, plausible or not) mostly replaced may prevent that ballet example. If you introduce a new batch of new Pokémon while adding some new evolutions to older Pokémon (and still leaving some other older Pokémon without evolutions and as single stages Pokémon but not putting them in the new game) and their evolution's family to allow for that new evolution you can reduce and try to prevent the comparisons (though they'll always exist).

Hum, I start to think that our suggestions are both acceptable and doable... I've already agreed that fewer new Pokémon means that they must hold their own and so it'll also open up the competitive battling (I also don't like it but I also agree that's the core of the game (and I don't doubt what you're saying about disliking the competitive side of Pokémon). Maybe, on a long term plan, my idea of revisiting an updated region could serve as a bridge to your idea of a new region with less (but new) Pokémon. Mine would also fill the role of a Gen. III sequel.
The only thing left is whether or not keep Mega-evolution.
:p


Bolt the Cat said:
Leaf_Ranger said:
That taught something but it doesn't mean it can't or musn't be done again, it means that if wanting to do that, then it must have a true, strong and solid plot and not just look like leftovers.

It's not just the plot that was weak in GSCHGSS, it was regional design, pacing, and Pokemon distribution as well. And most of those things can't be fixed under a two region system, it's the extra region that's causing the problems there.

Leaf_Ranger said:
It's not about pace, it's about availability. How can using unevolved Pokémon would not restrict and make the game shorter when it would mean train even less Pokémon? I may end up the story in 200 hours but in that time, I only invest time in my 6 Pokémon team. The rest is training all the others, but when there's so few new Pokémon, that post-plot time will be shorter and less interesting, and not just in third versions.

What I'm saying is that if you feel the need to train every single Pokemon as they are introduced, you shouldn't be disappointed that you have too few options in the next game because the new ones are the only ones you haven't done yet. Whereas if you simply trained one team and a few others that interest you, you'll always have some kind of option next game even if the new ones don't really appeal to you.

Still, that's the past and it may be used as a lesson to what can be done, whether it's distribution (and levels of wild Pokémon), plot or pacing. I've never payed much attention to G/S/HG/SS despite still playing HG (though I would welcome a VS Seeker) but, if after thinking, I find that it does indeed have problems I'd still want to think about what can be done to fix and improve that stuff if GF were to again include two regions in one game.

Well, I guess I better pick up a new generation and let go of HG to see the new guys and train some from Isshu.
 
RE: Sugimori hints Gen 7 will be much more simple

You're the one that didn't liked my suggestion for simplicity by removing Mega-evolutions and somewhat based it on a supposedly fact that the majority of the fandom, unlike me, seems to either like or at least not hating. I only said that it divided the fans, not that X% was in favor and Y% was against it or that this site is a sample for anything.

No, I'm the only one stupid enough to try to convince you that you don't need to declare jihad against megaevolutions. You claimed that since the fans were divided in their opinions, megaevolutions should go, (and that if the fairy typed did it too, then it should also go, to boot). And when I bring a (rather unprofessional, I admit) observational analysis to show you that very little people hate megas, and the rest are, in the worst case, indifferent, you attack the entire field of statistics. If a dog bites you, do you sue the vet?

First of, do you really expect me to read the book and then come back here?
Secondly, Lumiose was indeed built around a landmark but who's to say that Rustboro was too? Not every city is built around some landmark. Rustboro isn't literally built around Devon (except for the employees buinding and even that could have been built closer to the former), but the company has impact on people's lives and so it understandable that it's the people that tell us that, not the city plan.
I don't see any strawman, maybe the birds tear it apart.


No, I don't expect you to read the book.
Lumiose was built around a landmark, yes, because it was builf from scratch by GF, but it also wasn't. Do you know which city wasn't built around a landmark? paris. The eiffel tower dates back to the industrial revolution, it was scheduled to be demolished after the world fair, and yet, there it is, and now the city and its culture revolves around it. do you know how far away from the tower do you have to go in paris to stop seeing it?
The company having impact on peoples lives is irrelevant. I'm talking about the city here. Show, don't tell.

And so you're supporting my idea a little bit. Introducing a whole set of new Pokémon in a previous explored region (but upgraded with new locations, changes to older cities) with the older Pokémon being (with or without any reason, plausible or not) mostly replaced may prevent that ballet example. If you introduce a new batch of new Pokémon while adding some new evolutions to older Pokémon (and still leaving some other older Pokémon without evolutions and as single stages Pokémon but not putting them in the new game) and their evolution's family to allow for that new evolution you can reduce and try to prevent the comparisons (though they'll always exist).

Where did I supported that idea? I said that the entre kanto pokedex should stay in kanto, and so on, and that a fraction of each pokedex being in other regions is fine, therefore, if kanto must have all the kanto pokemon + the kanto pokemon steal the spotlight from a new generation = the new generation should have it's own region, not share one with kanto.

Hum, I start to think that our suggestions are both acceptable and doable... I've already agreed that fewer new Pokémon means that they must hold their own and so it'll also open up the competitive battling (I also don't like it but I also agree that's the core of the game (and I don't doubt what you're saying about disliking the competitive side of Pokémon). Maybe, on a long term plan, my idea of revisiting an updated region could serve as a bridge to your idea of a new region with less (but new) Pokémon. Mine would also fill the role of a Gen. III sequel.
The only thing left is whether or not keep Mega-evolution.


I never said that with fewer new pokemon they must hold their own, I meant that all pokemon, both old and new, should be reworked to make them more capable and lose the tiers and shit.

Let's end this futile discussion, I think the only reason the mods are letting this pass is because seeing us butting heads amuses them. And we long ago stopped talking about sugimori or generation VII.
 
RE: Sugimori hints Gen 7 will be much more simple

Anchorman_well_that_escalated_quickly_966.jpg
 
RE: Sugimori hints Gen 7 will be much more simple

For me, to simplify the games, they would just need to do this:
-Get rid of IV's! I f*****n' hate those things...
-Make HMs removable... basically, turn them into TMs, letting us remove them if we want to teach a new move to a pokémon.
-Don't add good stuff to the last games of a gen and them simply remove it in the new games just to include it again in a latter game (Move Tutors, More Post-game content, better Battle facilities, etc.)
-Get rid of additional features that are basically useless (Contest, Pokéathlon, Musicals, Movies, all that)... It's not like I hate those things but I barely have time to play the main story, let alone try those things out, plus, they don't really had much to the games and I find them ultimately boring... Amie is cool though, it's like we're actually closer to our pokémon.
-Instead of creating additional apps, make something like Pokédex 3D Pro built-in the game.
-Skip all the complicated steps to get good pokémon through breeding (They already improved that a bit after BW2) or even in the wild and increase the chance of effects happening. I'm talking about raising Synchronize's effect of encountering a pokémon with the same nature to 100%; and things like that.
-Don't make cool moves to some pokémon only be available through breeding (Tyrantrum only gets the Elemental Fangs through breeding when Strong Jaw is its regular ability, for example)...
-I like the concept of Mega Evolution, but some of the Megas could look more different compared to their regular forms. Also, I think they should not be temporary, specially when they're using them as substitutes for newer pokémon lines. They should also get rid of the Mega ring...

That's it, if I remember something else, I'll edit this...
 
RE: Sugimori hints Gen 7 will be much more simple

Im afraid they will make next pokemons more cuter than they were in gen 6....gen 6 have almost 80% cute pokemons...They should just put 20 badass+ thier evos, 20 cutes ect. I can't understand why we got cute generation this time I like kalos gen, but as for 70+ new pokemons it's kinda like a punch in the face... and EV I realize they're bullsh...t too, they're too stupid to create new stats/power system, just like they made mega evolution...from interview it sounded like they made this idea last year...IM sorry, but I think ppl in GF wasting potential of plot and game ect. Kalos is wasted potential, there is shop with different kinds of balls, and we can't buy even cherish balls...but of course we can use them in game, if we hack it why not? Team flare stole pokeballs in kalos, why they didn't destroy factory and trainers didn't bought them all and game didn't left us with that we had in bag until we defeat TF and catch Xernas? [we should do this to process plot, but imagine how hard it would be without pokeballs in markets xD] No Pyroars mane contest, no other interesing stuffs like putting newborn pokemons in pokeball we choose, pokeballs can't be changeable ect. ect. amie low amount of animations ect. it's wasted potential, even, if XY were good games they turned to be failure for me...they may as well could release them on DS... forgive me my engrish I hate this language because I always forgetting it's grammar
 
RE: Sugimori hints Gen 7 will be much more simple

I think when Sugimori made a statement regarding "Simplicity" in Pokémon I think he's referring to how each new generation is improving via making the game mechanics simple. For instance in generation V, technical machines can be used for an unlimited times. Unlike the previous generations, where you get to use those precious technical machines that you've had earned throughout your journey only once! Game freak knows that there are Pokémon fans who like to utilise a diverse set of Pokémons. So, why should the Pokémon trainers get to use technical machines on one kind of a Pokémon? Another interesting fact is that we as a Pokémon fans know, and understand that Pokémon is "marketing". Game freak when it develops a new Pokémon series game. Game freak has to move a specific Pokémons from previous generation into this new generation, and make those Pokémon exclusive to the counterpart version. Depending on the Pokémon fans preference they purchase the game that it has their most favorite Pokémon in it.


Another way to define Sugimori's statement regarding "Simplicity" also, Pokémon fans should look at generation VI how it improved the breeding mechanics, and that is really awesome! Before in generation V, it introduced hidden abilities to Pokémons, the only way to pass the hidden ability to the offspring is via breeding a female Pokémon that has the hidden ability. That was incredibly difficult since the majority of Pokémons that had an amazing hidden abilities were distributed via Wi-Fi promotions, and Pokémon Global Link were given either a male gender, or genderless. However now in generation VI that's possible for a male Pokémon to pass its hidden ability to the offspring! In the Pokémon breeding department Pokémon players whom are interested in "Effort values", and "Individual values", they have to collect the power items which are only avialable post game. The power items pass the Individual value to the offspring if one of parents is holding the power item. Generation VI made that process simple! If you've played through generation VI, you'll notice alot of people give you the "Destiny knot" item. This item now has a secondary effect that it also passes the Individual value to the offspring if one of the parent is holding it!


And thus, Pokémon becomes far more simple via improving the mechanics within each new generation! The possibilities for making Pokémon much more simple are endless!
 
RE: Sugimori hints Gen 7 will be much more simple

professorlight said:
Only a few past generation pokemon were present then: in RSE, past gen pokemon weren't very relevant, and in DPPT, well, since the pokedex was very much like kalos's, old pokemon were there to fill gaps (remember ponyta).
I just don't think they should make a game in a known region without including all the pokemon native of that region, and since that would detract from the new gen pokemon in that hypotetical new gen game in an old region, I think it's best if they just stick to new pokemon = new region = new game and old pokemon + some posterior pokemon = old region = remake or sequel (preferably no, but if it's inevitable...).

In Kanto's case, I think it would be acceptable for the new Pokemon to have a lesser presence than the 1st gen Pokemon, after all they all would be Kanto Pokemon so it's not like the dex is dominated by completely random stuff. I think if <100 Pokemon per gen is the future, we should stop worrying about this sort of thing since it's pretty much impossible to have emphasis on the new Pokemon and a well balanced dex at the same time with so few of them.

Leaf_Ranger said:
Still, that's the past and it may be used as a lesson to what can be done, whether it's distribution (and levels of wild Pokémon), plot or pacing. I've never payed much attention to G/S/HG/SS despite still playing HG (though I would welcome a VS Seeker) but, if after thinking, I find that it does indeed have problems I'd still want to think about what can be done to fix and improve that stuff if GF were to again include two regions in one game.

You completely missed the point of what I was saying, many of these problems are inherent to the two region system. Regional design will always be terrible because you're taking a full game's worth of content and splitting it into two regions. As for the pacing, it only really works well with one region, with two you either have weaker bosses in the first half of the game, or overleveled bosses in the second half, and neither scenario is particularly favorable.
 
Back
Top