Pokemon (19):
Trainer (27):
The gist of this deck is to use Blaziken GX to literally delete anything you come across with your second attack. In theory, you use a combination of Magcargo and Acro Bike to get most of what you need at any given point, mainly to get out a couple of Blaziken GX and baby Blaziken with the Firestarter ability, which is used to recharge the GXs. Kiawe is there to use with the 1 Reshiram GX, which is a decent Basic GX attacker, but one that may be better suited by Ho-oh. Victini is used to throw energy back into the deck, effectively resetting the hourglass in terms of how much energy can be found/used. There is an insane potential in terms of draw power in this deck, which should allow for consistent setup, including getting pokemon out and fueling them up via initial discards from ultra ball/acro bike. Also, in a pinch, I have one Explosive Battle to refill my hand and start all over.
- Torchic (4)
Torchic – Fire – HP70
Basic Pokemon
[R] Peck: 10 damage.
[R][C] Live Coal: 20 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 1
Basic Pokemon
[R] Peck: 10 damage.
[R][C] Live Coal: 20 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 1
- Combusken (2)
Combusken – Fire – HP80
Stage 1 – Evolves from Torchic
Ability: Natural Cure
When you attach an Energy card from your hand to this Pokemon, remove all Special Conditions from this Pokemon.
[C][C] Lunge: 60 damage. Flip a coin. If tails, this attack does nothing.
Weakness: Water (x2)
Resistance: none
Retreat: 1
Stage 1 – Evolves from Torchic
Ability: Natural Cure
When you attach an Energy card from your hand to this Pokemon, remove all Special Conditions from this Pokemon.
[C][C] Lunge: 60 damage. Flip a coin. If tails, this attack does nothing.
Weakness: Water (x2)
Resistance: none
Retreat: 1
- Blaziken (2)
Blaziken – Fire – HP150
Stage 2 – Evolves from Combusken
Ability: Firestarter
Once during your turn (before your attack), you may attach a [R] Energy card from your discard pile to 1 of your Benched Pokemon.
[R][C][C] Fire Stream: 90 damage. Discard a [R] Energy card attached to this Pokemon, then do 20 damage to each of your opponent’s Benched Pokemon. (Don’t apply Weakness or Resistance for Benched Pokemon.)
Weakness: Water (x2)
Resistance: none
Retreat: 2
Stage 2 – Evolves from Combusken
Ability: Firestarter
Once during your turn (before your attack), you may attach a [R] Energy card from your discard pile to 1 of your Benched Pokemon.
[R][C][C] Fire Stream: 90 damage. Discard a [R] Energy card attached to this Pokemon, then do 20 damage to each of your opponent’s Benched Pokemon. (Don’t apply Weakness or Resistance for Benched Pokemon.)
Weakness: Water (x2)
Resistance: none
Retreat: 2
- Blaziken GX (3)
Blaziken-GX – Fire – HP240
Stage 2 – Evolves from Combusken
[C][C] Slash: 60 damage.
[R][R][C] Explosive Kick: 210 damage. Discard 2 [R] Energy from this Pokemon.
[R] Blaze Out GX: Discard 2 Energy from your opponent’s Pokemon. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Water (x2)
Resistance: none
Retreat: 1
Stage 2 – Evolves from Combusken
[C][C] Slash: 60 damage.
[R][R][C] Explosive Kick: 210 damage. Discard 2 [R] Energy from this Pokemon.
[R] Blaze Out GX: Discard 2 Energy from your opponent’s Pokemon. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Water (x2)
Resistance: none
Retreat: 1
- Tapu Lele GX (2)
- Slugma (2)
- Magcargo (2)
Magcargo – Fire – HP90
Stage 1 – Evolves from Slugma
Ability: Smooth Over
Once during your turn (before your attack), you may search your deck for a card. Shuffle your deck, then place that card on top.
[R][C][C] Combustion: 50 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 3
Stage 1 – Evolves from Slugma
Ability: Smooth Over
Once during your turn (before your attack), you may search your deck for a card. Shuffle your deck, then place that card on top.
[R][C][C] Combustion: 50 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 3
- Reshiram GX (1)
Reshiram-GX – Fire – HP180
Basic Pokemon
[C] Flame Charge: Search your deck for 2 basic [R] Energy card and attach them to this Pokemon. Then, shuffle your deck.
[R][R][R][C] Scorching Pillar: 110 damage. Your opponent’s Active Pokemon is now Burned.
[R][R][R][C] Vermilion GX: 180 damage. You may attach up to 5 [R] Energy from your hand to your Pokemon in any way you like. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Water (x2)
Resistance: none
Retreat: 2
Basic Pokemon
[C] Flame Charge: Search your deck for 2 basic [R] Energy card and attach them to this Pokemon. Then, shuffle your deck.
[R][R][R][C] Scorching Pillar: 110 damage. Your opponent’s Active Pokemon is now Burned.
[R][R][R][C] Vermilion GX: 180 damage. You may attach up to 5 [R] Energy from your hand to your Pokemon in any way you like. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Water (x2)
Resistance: none
Retreat: 2
- Victini Prism (1)
Victini Prism Star – Fire – HP90
Basic Pokemon
You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
[R][R] Infinity: 20x damage. This attack does 20 damage times the number of basic Energy cards in your discard pile. Then, shuffle those cards into your deck.
Weakness: Water (x2)
Resistance: none
Retreat: 1
Basic Pokemon
You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
[R][R] Infinity: 20x damage. This attack does 20 damage times the number of basic Energy cards in your discard pile. Then, shuffle those cards into your deck.
Weakness: Water (x2)
Resistance: none
Retreat: 1
- Rare Candy (3)
- Cynthia (4)
- Guzma (3)
- Blaine’s Explosive Battle (1)
Blaine’s Explosive Battle – Supporter
You can only play this card if it is the only card in your hand.
For each of your [R] Pokemon in play, draw 2 cards.
You may play only 1 Supporter card during your turn (before your attack).
You can only play this card if it is the only card in your hand.
For each of your [R] Pokemon in play, draw 2 cards.
You may play only 1 Supporter card during your turn (before your attack).
- Ultra Ball (4)
- Sophocles (2)
- Copycat (3)
Copycat – Trainer
Supporter
Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent’s hand.
You may play only 1 Supporter card during your turn (before your attack).
Supporter
Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent’s hand.
You may play only 1 Supporter card during your turn (before your attack).
- Bill’s Maintenance (2)
Bill’s Maintenance – Trainer
Supporter
If you have any cards in your hand, shuffle 1 of them into your deck, then draw 3 cards. (If you can’t shuffle a card into your deck, you can’t play this card.)
You may play only 1 Supporter card during your turn (before your attack).
Supporter
If you have any cards in your hand, shuffle 1 of them into your deck, then draw 3 cards. (If you can’t shuffle a card into your deck, you can’t play this card.)
You may play only 1 Supporter card during your turn (before your attack).
- Acro Bike (3)
- Steven’s Decision (1)
Steven’s Decision – Trainer
Supporter
Search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck. Your turn ends.
You can play only 1 Supporter card during your turn (before your attack).
Supporter
Search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck. Your turn ends.
You can play only 1 Supporter card during your turn (before your attack).
- Kiawe (1)
- Fire (14)
The gist of this deck is to use Blaziken GX to literally delete anything you come across with your second attack. In theory, you use a combination of Magcargo and Acro Bike to get most of what you need at any given point, mainly to get out a couple of Blaziken GX and baby Blaziken with the Firestarter ability, which is used to recharge the GXs. Kiawe is there to use with the 1 Reshiram GX, which is a decent Basic GX attacker, but one that may be better suited by Ho-oh. Victini is used to throw energy back into the deck, effectively resetting the hourglass in terms of how much energy can be found/used. There is an insane potential in terms of draw power in this deck, which should allow for consistent setup, including getting pokemon out and fueling them up via initial discards from ultra ball/acro bike. Also, in a pinch, I have one Explosive Battle to refill my hand and start all over.