Pokemon: 20
3 Sigilyph-GX LOT
2 Sneasel UPR
3 Inkay FOL
3 Malamar FOL
2 Weavile BSH
2 Murkrow GRI
2 Tapu Lele GX GRI
2 Honchkrow GRI
1 Necrozma-GX BSH
Trainer: 30
Items: 13
4 Ultra Ball
4 Mysterious Treasure
2 Spell Tag
2 Field Blower
1 Rescue Stretcher
Supporters: 13
4 Cynthia
3 Lillie
2 Guzma
2 Sightseer
2 Lusamine
Stadiums: 4
4 Altar of the Moone
Energy: 10
6 Psychic
4 DCE
Strategy: Get altar of the moone and spread damage around w/ damage-reflection by Sigilyph-GX(to discourage 1HKOs), Rule of Evil Weavile, combined w/ spell tags and Malamars, to help w/ the spread. If three Malamars are not enough, or if speed is needed to beat a disaster, Psychic attach and DCE Necrozma-GX, and let the Black Ray fly! Once enough damage is taken by foe, use Honchkrow to do massive damage until six prizes are taken to claim victory!
^ Is the above another great possible Lost Thunder deck idea that's worthy of testing? Or do you have any ideas to improve said idea? Let the critiquing begin!
3 Sigilyph-GX LOT
2 Sneasel UPR
3 Inkay FOL
3 Malamar FOL
2 Weavile BSH
2 Murkrow GRI
2 Tapu Lele GX GRI
2 Honchkrow GRI
1 Necrozma-GX BSH
Trainer: 30
Items: 13
4 Ultra Ball
4 Mysterious Treasure
2 Spell Tag
2 Field Blower
1 Rescue Stretcher
Supporters: 13
4 Cynthia
3 Lillie
2 Guzma
2 Sightseer
2 Lusamine
Stadiums: 4
4 Altar of the Moone
Energy: 10
6 Psychic
4 DCE
Strategy: Get altar of the moone and spread damage around w/ damage-reflection by Sigilyph-GX(to discourage 1HKOs), Rule of Evil Weavile, combined w/ spell tags and Malamars, to help w/ the spread. If three Malamars are not enough, or if speed is needed to beat a disaster, Psychic attach and DCE Necrozma-GX, and let the Black Ray fly! Once enough damage is taken by foe, use Honchkrow to do massive damage until six prizes are taken to claim victory!
^ Is the above another great possible Lost Thunder deck idea that's worthy of testing? Or do you have any ideas to improve said idea? Let the critiquing begin!
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