Baby Blacephalon, a card that at first glance seems terrible, but (in theory) is made busted by the immense amount of fire support in Unbroken Bonds. As I said before though, this works in theory. I am yet to print out my proxies for Unbroken Bonds (which I plan to do tonight), but I wanted to get this list out there as this deck is the primary deck I intend to play post Unbroken Bonds. Here's my current list:
Pokémon (6)
4 Blacephalon (UNB)
1 Eevee (SUM)
1 Flareon-GX (SMPR)
Trainers (39)
4 Welder (UNB)
4 Green’s Search (UNB)
2 Guzma (BUS)
1 Cynthia (UPR)
1 Judge (FLI)
4 Nest Ball (SUM)
1 Ultra Ball (SLG)
4 Fire Crystal (UNB)
4 Pokégear3.0 (UNB)
3 Fiery Flint (DRM)
3 Beast Ring (FLI)
2 Energy Retrieval (SUM)
1 Rescue Stretcher (GRI)
2 Wishful Baton (BUS)
1 Heat Factory ◊ (LOT)
1 Unmanned Power Plant (UNB)
1 Ultra Space (FLI)
Energy (15)
14 Basic Fire Energy
1 Beast Energy ◊
Basic Deck concept: Charge up a Baby Blacephalon using Welder and Fiery Flint T1 and proceed to just slam into your opponent, using Retrieval, Fire crystal and Fiery Flint to get more energy into your hand. It's as simple as it gets really. As you get close to the end of the game, use Power Burner GX to finish off your opponent. Only bench Eevee once you know that it and Flareon are both in deck, because Energy Evolution will shut off Green's Search. This means that you have to evolve Eevee immediately after putting it down, as Green's Search is essential to the deck.
Notable Exclusions
-Absol
Pokémon (6)
4 Blacephalon (UNB)
1 Eevee (SUM)
1 Flareon-GX (SMPR)
Trainers (39)
4 Welder (UNB)
4 Green’s Search (UNB)
2 Guzma (BUS)
1 Cynthia (UPR)
1 Judge (FLI)
4 Nest Ball (SUM)
1 Ultra Ball (SLG)
4 Fire Crystal (UNB)
4 Pokégear3.0 (UNB)
3 Fiery Flint (DRM)
3 Beast Ring (FLI)
2 Energy Retrieval (SUM)
1 Rescue Stretcher (GRI)
2 Wishful Baton (BUS)
1 Heat Factory ◊ (LOT)
1 Unmanned Power Plant (UNB)
1 Ultra Space (FLI)
Energy (15)
14 Basic Fire Energy
1 Beast Energy ◊
Basic Deck concept: Charge up a Baby Blacephalon using Welder and Fiery Flint T1 and proceed to just slam into your opponent, using Retrieval, Fire crystal and Fiery Flint to get more energy into your hand. It's as simple as it gets really. As you get close to the end of the game, use Power Burner GX to finish off your opponent. Only bench Eevee once you know that it and Flareon are both in deck, because Energy Evolution will shut off Green's Search. This means that you have to evolve Eevee immediately after putting it down, as Green's Search is essential to the deck.
Notable Exclusions
- I've seen Blacephalon GX being thrown into consideration as a 1 of tech, however I believe that Flareon may work slightly better
- Victini <> is something that I was considering a lot, with it's attack being Flareon's GX attack, but you shuffle the Energy back in. However, Flareon just takes the game with Power Burner, and you're going to be using it to finish the game anyway, so the shuffle effect doesn't really matter. However, if you do choose to run Blacephalon GX, get rid of the 1-1 Flareon for Blacephalon and Victini <>
- Mismagius is the final Pokemon that I think is worth explaining it's exclusion. The reason I don't run a 2-2 Mismagius is because I believe that it's very overhyped. Giving your opponent a prize card is a very bad thing. You're going to be drawing enough anyway, so I don't think it's worth giving up 1, maybe even 2 prizes just for a slightly better Lillie.
- Dusk Stone, however this is only if you run Mismagius, so it doesn't need to go in this list
- 15th Fire Energy is something I'd love to run, but I cannot find the space. The only thing I could consider cutting is (Unmanned/Abandoned/Deserted) Power Plant, but I feel that it would be a great help to have Power Plant in the list.
-Absol