With the new Alolan Ninetales GX announced, we have ourselves probably some of the best 0 energy searching we're going to get out of a single line of Pokemon. Alolan Vulpix can Beacon for 2 of any Pokemon to find evolutions, and Alolan Ninetales GX can find our items, namely Rare Candy.
After thinking about it for a while, I think that the double Solgaleo GX deck that everyone was hyping up a while back is actually meta relevant thanks to Alolan Ninetales GX. One of the best advantages of this particular pairing is that Newgaleo GX removing weaknesses prevents Alolan Ninetales GX from being free food for other metal decks. Let's start with a base deck list.
Pokemon x18
SuMo Solgaleo GX x3
New Solgaleo GX x1
Nebby x4
Alolan Ninetales GX (Fairy) x2
Alolan Vulpix x2
Tapu Lele GX x3
Dusk Mane Necrozma GX x1
Celesteela x1
Solgaleo Prism Star x1
Supporter x15
Cynthia x4
Guzma x3
Professor Elm x3
Olivia x2
Sightseer x2
Hala x1
Item x15
Ultra Ball x4
Rare Candy x4
Nest Ball x2
Choice Band x2
Energy Recycle System x1
Rescue Stretcher x1
Field Blower x1
Energy x12
Metal Energy x9
DCE x3
This deck focuses heavily on getting its Pokemon into play as the Pokemon are what drive this deck.
Beacon searches Pokemon, Alolan Ninetales GX searches Rare Candy, SuMo Solgaleo GX searches your energy and has Ultra Road to switch freely, and New Solgaleo GX has energy acceleration to play out of your discard.
Fundamentally speaking, this deck only needs 1 copy of each Solgaleo GX in play in order to fuction as a complete system. A complete system with 250 HP, no weaknesses, OHKOs everything in the game when choice banded, and has energy acceleration.
Here is the turn by turn logic of this deck:
BEACON ROUTE (If you are going second, this route is 1 turn faster):
Turn 1: Do whatever it takes to see an Alolan Vulpix in the active. The two worst possible starters in the deck are Dusk Mane Necrozma GX and Solgaleo Prism Star as those cannot be retreated for 1 energy. Play down Pokemon Fan Club and get two Cosmogs on the bench. Nest Ball is an insurance policy to make it even more likely that you can finish turn 1 with Alolan Vulpix and 2 Cosmog.
Turn 2: Beacon for two of your missing GXs. Optimally at the end of this turn or by the start of next turn, you want to see Alolan Ninetales GX and one of each Solgaleo GX in your hand. Between 6 copies of GX Pokemon and 4 Ultra Ball, odds are you should have at least 1 naturally in hand. Also, if you already have a Rare Candy in hand, you can search for an Ultra Ball instead to grab a Pokemon. Try to get a second Alolan Vulpix into play since your active one might get KO'd.
Turn 3: Evolve up into Alolan Ninetales GX, search for two rare candies, and evolve up your two Cosmogs into one of each Solgaleo GX. Attach a metal energy (you have 3 turns to do this) to SuMo Solgaleo GX, Ultra Road into the active, GX attack and set up your whole board. Alternatively, if you naturally found DCE or managed to attach 2 metal energy in time, Ultra Road your Newgaleo GX into the active and apply pressure while accelerating for upcoming OHKOs.
OLIVIA ROUTE (If you are going First):
Turn 1: Same as above, except your active Pokemon is irrelivent. Just finish Turn 1 with Vulpix and 2x Cosmog in play.
Turn 2: Instead of beaconing, bench a Lele to grab Olivia to search out 2 GXs from your deck and hope that you have the missing 3rd GX in hand. Evolve up your Pokemon and be one turn ahead of the Beacon route.
Beacon route allows you to play a draw supporter on Turn 2 and 3 to better sculpt your hand and progress your deck further, but Olivia route allows you to be one turn ahead and outspeed or match the speed of other decks while not putting your Alolan Vulpix in the line of fire. Olivia route is also Judge proof. Having access to both routes gives you more options for reaching your win condition.
Card Choices:
The list is self explanatory for the most part in terms of Pokemon. 3 Tapu Lele GX are needed because you might be going Olivia route instead of Beacon route, and odds are you're going to be using Lele to find both Fan Club and Olivia. Nest Ball might mitigate the need for Fan Clubbing on Turn 1.
Dusk Mane Necrozma GX is here as a back up attacker in case you don't have the time to evolve up a Solgaleo GX or just simply don't have it due to one being in the prizes and one getting KO'd.
Solgaleo Prism Star is here as back up acceleration to get everything going again mid-game without needing to evolve up.
As far as supporters are concerned, Pokemon Fan Club and Olivia are both ran at 2 because I never want to see them prized in any game. Due to the speed of Olivia route, I consider the Beacon route for this deck's set up to be the back up strategy, not the primary strategy.
Actually to be more accurate, Olivia route is if you go first, and Beacon route is if you go second. If you go second and are allowed to attack on your T1, then you can have T2 going second with everything ready to go and ready to Sol Burst GX.
Sightseer can remain as 2 copies because Ultra Ball should already be enough to see your metal energy in discard. You only need 2 energy in the discard pile to continuously loop them.
Items are fairly straight forward. Max out on Ultra Ball & Nest Ball in order to maximize your odds of setting up on Turn 1. As a stage 2 deck, running both Fan Club and Nest Ball is needed to minimize opening a game with a bricked hand (it can still happen). Choice Band is here to OHKO the mirror match and decks running Stakataka GX for defense, and Rescue Stretcher helps you recover your low Pokemon counts if they get KO'd.
9/3 energy ratio is all I think the deck really needs since you are going to be GX attacking to search energy almost every game. Remember that Sol Burst GX can also search out DCE, not only basic energy.
Now, I know I'm going to get critiqued for running only 7 draw supporters in this deck, but I think the value of hard searching in this deck in particular is far too strong to ignore. As I mentioned up top, your Pokemon do everything. They allow you to switch, they search your energy out of your deck, they search your items. I don't need to run as many draw supporters when I can just search for everything I need in the first 2 turns, then play draw supporters after.
Bottomline - this needs to be playtested, and I think that it has a ton of potential if it can run consistently.
Feedback always welcome.
After thinking about it for a while, I think that the double Solgaleo GX deck that everyone was hyping up a while back is actually meta relevant thanks to Alolan Ninetales GX. One of the best advantages of this particular pairing is that Newgaleo GX removing weaknesses prevents Alolan Ninetales GX from being free food for other metal decks. Let's start with a base deck list.
Pokemon x18
SuMo Solgaleo GX x3
New Solgaleo GX x1
Nebby x4
Alolan Ninetales GX (Fairy) x2
Alolan Vulpix x2
Tapu Lele GX x3
Dusk Mane Necrozma GX x1
Celesteela x1
Solgaleo Prism Star x1
Supporter x15
Cynthia x4
Guzma x3
Professor Elm x3
Olivia x2
Sightseer x2
Hala x1
Item x15
Ultra Ball x4
Rare Candy x4
Nest Ball x2
Choice Band x2
Energy Recycle System x1
Rescue Stretcher x1
Field Blower x1
Energy x12
Metal Energy x9
DCE x3
This deck focuses heavily on getting its Pokemon into play as the Pokemon are what drive this deck.
Beacon searches Pokemon, Alolan Ninetales GX searches Rare Candy, SuMo Solgaleo GX searches your energy and has Ultra Road to switch freely, and New Solgaleo GX has energy acceleration to play out of your discard.
Fundamentally speaking, this deck only needs 1 copy of each Solgaleo GX in play in order to fuction as a complete system. A complete system with 250 HP, no weaknesses, OHKOs everything in the game when choice banded, and has energy acceleration.
Here is the turn by turn logic of this deck:
BEACON ROUTE (If you are going second, this route is 1 turn faster):
Turn 1: Do whatever it takes to see an Alolan Vulpix in the active. The two worst possible starters in the deck are Dusk Mane Necrozma GX and Solgaleo Prism Star as those cannot be retreated for 1 energy. Play down Pokemon Fan Club and get two Cosmogs on the bench. Nest Ball is an insurance policy to make it even more likely that you can finish turn 1 with Alolan Vulpix and 2 Cosmog.
Turn 2: Beacon for two of your missing GXs. Optimally at the end of this turn or by the start of next turn, you want to see Alolan Ninetales GX and one of each Solgaleo GX in your hand. Between 6 copies of GX Pokemon and 4 Ultra Ball, odds are you should have at least 1 naturally in hand. Also, if you already have a Rare Candy in hand, you can search for an Ultra Ball instead to grab a Pokemon. Try to get a second Alolan Vulpix into play since your active one might get KO'd.
Turn 3: Evolve up into Alolan Ninetales GX, search for two rare candies, and evolve up your two Cosmogs into one of each Solgaleo GX. Attach a metal energy (you have 3 turns to do this) to SuMo Solgaleo GX, Ultra Road into the active, GX attack and set up your whole board. Alternatively, if you naturally found DCE or managed to attach 2 metal energy in time, Ultra Road your Newgaleo GX into the active and apply pressure while accelerating for upcoming OHKOs.
OLIVIA ROUTE (If you are going First):
Turn 1: Same as above, except your active Pokemon is irrelivent. Just finish Turn 1 with Vulpix and 2x Cosmog in play.
Turn 2: Instead of beaconing, bench a Lele to grab Olivia to search out 2 GXs from your deck and hope that you have the missing 3rd GX in hand. Evolve up your Pokemon and be one turn ahead of the Beacon route.
Beacon route allows you to play a draw supporter on Turn 2 and 3 to better sculpt your hand and progress your deck further, but Olivia route allows you to be one turn ahead and outspeed or match the speed of other decks while not putting your Alolan Vulpix in the line of fire. Olivia route is also Judge proof. Having access to both routes gives you more options for reaching your win condition.
Card Choices:
The list is self explanatory for the most part in terms of Pokemon. 3 Tapu Lele GX are needed because you might be going Olivia route instead of Beacon route, and odds are you're going to be using Lele to find both Fan Club and Olivia. Nest Ball might mitigate the need for Fan Clubbing on Turn 1.
Dusk Mane Necrozma GX is here as a back up attacker in case you don't have the time to evolve up a Solgaleo GX or just simply don't have it due to one being in the prizes and one getting KO'd.
Solgaleo Prism Star is here as back up acceleration to get everything going again mid-game without needing to evolve up.
As far as supporters are concerned, Pokemon Fan Club and Olivia are both ran at 2 because I never want to see them prized in any game. Due to the speed of Olivia route, I consider the Beacon route for this deck's set up to be the back up strategy, not the primary strategy.
Actually to be more accurate, Olivia route is if you go first, and Beacon route is if you go second. If you go second and are allowed to attack on your T1, then you can have T2 going second with everything ready to go and ready to Sol Burst GX.
Sightseer can remain as 2 copies because Ultra Ball should already be enough to see your metal energy in discard. You only need 2 energy in the discard pile to continuously loop them.
Items are fairly straight forward. Max out on Ultra Ball & Nest Ball in order to maximize your odds of setting up on Turn 1. As a stage 2 deck, running both Fan Club and Nest Ball is needed to minimize opening a game with a bricked hand (it can still happen). Choice Band is here to OHKO the mirror match and decks running Stakataka GX for defense, and Rescue Stretcher helps you recover your low Pokemon counts if they get KO'd.
9/3 energy ratio is all I think the deck really needs since you are going to be GX attacking to search energy almost every game. Remember that Sol Burst GX can also search out DCE, not only basic energy.
Now, I know I'm going to get critiqued for running only 7 draw supporters in this deck, but I think the value of hard searching in this deck in particular is far too strong to ignore. As I mentioned up top, your Pokemon do everything. They allow you to switch, they search your energy out of your deck, they search your items. I don't need to run as many draw supporters when I can just search for everything I need in the first 2 turns, then play draw supporters after.
Bottomline - this needs to be playtested, and I think that it has a ton of potential if it can run consistently.
Feedback always welcome.
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