Finished Survive the Evil Scientist's Maze II: Stuck in the Sewers. Start Day 4.

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RE: Survive the Evil Scientist's Maze II: Stuck in the Sewers. Day 3. SPIKEZ!

OK, well, then, that doesnt change much, whats ur vote?
 
RE: Survive the Evil Scientist's Maze II: Stuck in the Sewers. Day 3. SPIKEZ!

Well, I don't want to start an argument, so...

Vote: Shield spell

P.S. Are we the only active players?
 
RE: Survive the Evil Scientist's Maze II: Stuck in the Sewers. Day 3. SPIKEZ!

Probably at this point. I'll keep the game moving, though.

Leafy 101 activated a shield spell. A faint pulsing barrier shimmered around the group. They then tried to negotiate the room.

Slowly, but surely, they moved across the spikes. However, Leafy, concentrated with creating the aruas, did not notice a simple trap, a tripline. He fell, and was almost impaled by a spike. However, his shield saved him. Instead, he fell to the side and his arm was pierced. He took 3 damage and yet another wound. However, the group made it across.

Leafy needs desperate medical attention.
 
RE: Survive the Evil Scientist's Maze II: Stuck in the Sewers. Day 3. SPIKEZ!

If only I were a friggin doctor!!! Okay, the best we can do is put some bandages on. I will attempt to get over to Leafy to help him.
 
RE: Survive the Evil Scientist's Maze II: Stuck in the Sewers. Day 3. SPIKEZ!

Charitude used the bandages on Leafy. However, he wasn't skilled. However, after using two bandages, the bleeding had stopped. They decided to stop and rest for the night.

~Start Day 4~
 
I already PM'd Leafy, he hasn't responded yet. If he doesn't within 5 days, he's modkilled. Do you still want to give him the bananna?
 
No, you got across.

Moving on!

The group's morale was low after seeing the Magician's near death. They hated the scientist in their hearts.

They opened the door and crossed it.

Inside was a chest, but no exit except the one they came through. What will the group do?
 
The group opened the chest. They learned that way back with the three paths, this one only led to these items.

One was a nondescriptant black remote with a very big red button in the center.
There was a syringe gun full of antidote, or, at least, the white letters printer on the syringe said that...
There was also one item that would be the most useful: a tinderbox. You can use it to start fires. The group decided to destroy the chest and use it for wood for this reason. You have 5 usable pieces of wood.
 
So lets head back to the paths... We can't use the syringe...why would the Scientist GIVE us one? And we have no need for fire yet so all we can do is go back oh and...


DON'T PRESS THE BUTTON!

or as Star Wars would say:

"IT'S A TRAP!!!!"
 
charidude said:
So lets head back to the paths... We can't use the syringe...why would the Scientist GIVE us one? And we have no need for fire yet so all we can do is go back oh and...


DON'T PRESS THE BUTTON!

or as Star Wars would say:

"IT'S A TRAP!!!!"

WEll, smartass, why would he give us a sword or a friggin grenade either? lol.
 
Touche... but this is a tad bit more "perfect". An antidote with a syringe gun just happens to be lying around for our poisoned friend? I say its an excuse to kill Leafy...
 
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