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TuxedoBlack said:Following are some suggested, XY-on, non-EX Poké for your consideration:
From a Trainers perspective, I'd suggest you review and consider including Dive Ball and Rough Seas.
Dedenne (FUF). L Poké whose 1st attack, for C energy cost, can search and get 2 Basic Poké. Very helpful in setting up your bench early game. PLUS, its 2nd attack can provide some protection against a very popular Poké, Yveltal EX, whose attack preys off amount of energy you've attached to your Poké; i.e., it can easily 1HKO your Swamperts.
Manaphy (PRC). Deep Sea Swirl can help replenish your hand. This can be quite helpful for early game setup.
Blaziken (FUF). Covers your main Poké Weakness. It's 1st attack only has CC energy cost which is helpful. Its 2nd attack, Burning Shot, can hit any of your opponenet's Poké (active or bench) for 150 damage for RRCC energy cost. You could Blacksmith RR and Energy Grace during same turn to fully power-up this Poké in 1 turn. Negative(s) include: 2 Stage 2 Poké lines in same deck (can be difficult to manage at times) and multiple energy types toa manage.
Delphox (XY). Another R, Stage 2 Poké; but, its Ability allows you to draw cards till you have 6 in hand and its sole attack only has a CCC energy cost for only 50 damage (damage output can be boosted with R energy attached). Negatives include those listed above.
appleatingoat said:Windfish said:Hmm, Greninja is a Stage 2 and Lapras is somewhat redundant with no offensive capability of its own. At least Qwilfish dealt damage and Bouffalant covered the Grass weakness. Hmm... Miltank? Maybe Kyogre (Primal Clash 53)?
Wait a minute, back up man. I need to know what these restrictions on cards are... first your saying only XY, but now primal clash is OK? Huh?
Windfish said:TuxedoBlack said:Following are some suggested, XY-on, non-EX Poké for your consideration:
From a Trainers perspective, I'd suggest you review and consider including Dive Ball and Rough Seas.
Dedenne (FUF). L Poké whose 1st attack, for C energy cost, can search and get 2 Basic Poké. Very helpful in setting up your bench early game. PLUS, its 2nd attack can provide some protection against a very popular Poké, Yveltal EX, whose attack preys off amount of energy you've attached to your Poké; i.e., it can easily 1HKO your Swamperts.
Manaphy (PRC). Deep Sea Swirl can help replenish your hand. This can be quite helpful for early game setup.
Blaziken (FUF). Covers your main Poké Weakness. It's 1st attack only has CC energy cost which is helpful. Its 2nd attack, Burning Shot, can hit any of your opponenet's Poké (active or bench) for 150 damage for RRCC energy cost. You could Blacksmith RR and Energy Grace during same turn to fully power-up this Poké in 1 turn. Negative(s) include: 2 Stage 2 Poké lines in same deck (can be difficult to manage at times) and multiple energy types toa manage.
Delphox (XY). Another R, Stage 2 Poké; but, its Ability allows you to draw cards till you have 6 in hand and its sole attack only has a CCC energy cost for only 50 damage (damage output can be boosted with R energy attached). Negatives include those listed above.
Thank you for the suggestions! How many Dedenne do you think would be best?
appleatingoat said:Oh thx, sry that I was confused.
Take under consideration the following:Windfish said:I am curious, though: why do you suggest so many Swampert? Shouldn't 2 be enough, especially with Evosoda/Diveball and Manaphy's (Primal Clash) Life Saver?
IMO, the PRC Milotic with the Sparkling Ripples just "sits" on your bench after it comes into play. Its primary value, IMO, is allowing you to retrieve any card from your discard pile when you evolve to it from hand; its attack is just "meh" since it only inflicts 60 damage for WCC energy cost; it also has a "low" HP at 110. On the other hand, the FLF Milotic, a 100 HP Poké, allows you to "blow it up" (as we use to say "back in the day" about Electrode") and get 3 basic energy from your discard pile and attach them to them to one of your Poké. Its sole attack, Waterfall, has the same damage output for the exact same energy cost. IMO, the FLF Milotic is far more versatile in providing more options. I'd suggest just running the FLF Milotic and a 3-3 line (keep in mind that you may lose a few Feebas which only has 30 HP).Windfish said:Here is a question for everyone: what should my Milotic line look like? How many from Flashfire and how many from Primal Clash? I want to run with the Life Dew idea mentioned earlier.
A few more thoughts, IMO:Windfish said:I built a Medicham deck for my first deck, and now I am returning to my original idea. I definitely need more criticism for this deck. This is what I have so far for this deck:
Pokemon:
4 - 2 - 4 Swampert (PCL)
3 - 3 Milotic (FLF)
1 Miltoic (PCL)
3 Manaphy (PCL)
Trainers:
4 Rough Seas
4 Dive Ball
4 Rare Candies
3 Battle Compressor
2 Switch
2 Super Scoop Up
2 Muscle Band
4 Prof. Sycamore
2 Lysandre
1 Life Dew
Energy:
12 Water Energy