Swanna + Abamasnow + Mew prime GAME WINNING COMBO?!?!

eaglrombie

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So in theory, i think this would work.. just a lot of set-up.

1-SOMEHOW, get Swanna (bw) and Abamasnow (sf) in the lost zone...


2-Use Mew Prime's Lost link ability Mew can use the attack of all pokemon in the lost zone to copy Swanna's "feather dance" move.. During your next turn, each of this Poke'mons attacks does 40 more damage


3- Use Abamasnow's snowplay attack to deal 60 damage to active, and then 60 across your opponent's bench.

Egh??? egh??? :cool:


Drawbacks
- probably slow set-up
- Abamasnow's attack ONLY hits opponent's bench if the don't use {W} or {G}.



thoughts??
 
The problem I see with this combo is that it's a two-turn attack. You have to waste one turn just to increase the amount of damage you do. With Mew's low HP, if it gets KO'ed during your opponent's next turn, then you're back only doing 20 damage with Abomasnow. Also, Garchomp C Lv.X and Dialga G Lv.X are still a big problem against Mew and Abomasnow.
 
Gliscor said:
The problem I see with this combo is that it's a two-turn attack. You have to waste one turn just to increase the amount of damage you do. With Mew's low HP, if it gets KO'ed during your opponent's next turn, then you're back only doing 20 damage with Abomasnow. Also, Garchomp C Lv.X and Dialga G Lv.X are still a big problem against Mew and Abomasnow.

Yeah your right, I was actually thinking of more a turn 5ish combo.. because I would use Absol prime to discard the obama and swan... THEN get out mew prime; maybe use miasma valley in the mean time..

So like I said, in theory, sounds good.. But I would have to playtest to see if It's any good :)
 
You'd need quite a bit of setup with Relicanth/Absol to start it up, and even so, you need Mew Prime to survive for 1 turn, which is pretty hard to do considering its paltry 60 HP. You'd probably need a few Defenders and such cards to pull it off...

Mew surviving is the biggest hitch to the plan, really. 60 HP doesn't last very long.
 
DNA said:
You'd need quite a bit of setup with Relicanth/Absol to start it up, and even so, you need Mew Prime to survive for 1 turn, which is pretty hard to do considering its paltry 60 HP. You'd probably need a few Defenders and such cards to pull it off...

Mew surviving is the biggest hitch to the plan, really. 60 HP doesn't last very long.


Def. Agreed.. Maybe department store girl, with buffer piece? It MIGHT survive one turn like that :)

What do you think? even worth play testing?
 
Instead of obama snow you could have fraligator i dont mean fraligator prime. Its first attack does twenty damage to every one and it could be in the Hgss standered format.
 
What do you think? even worth play testing?
No I do not think so. As opposed to other Mew Prime combos, this one involves the same Mew Prime surviving for one full turn...which, in many cases, is near impossible.

Mew Prime is, unfortunately, not built to last - just to hit hard and where it hurts ASAP.
 
thepliskin5005 said:
Instead of obama snow you could have fraligator i don't mean fraligator prime. Its first attack does twenty damage to every one and it could be in the Hgss standered format.

Abomasnow >>>>> Feraligatr. With Abomasnow, all you have to do is attach a single DCE on to Mew instead of two Energy. Considering Mew's low HP, sending up another Mew right after one is KO'ed isn't easy.
 
Starting with Relicanth could possibly make this work.
Of course, if you go against Ability Serperiors the match up for you is gonna be pretty bad
 
Your right there gliscore but remeber it cant do damage to grass and water pokemon but fraligator can do damage to them and when rotation comes you wont be able to use obama snow. And i would recomend adding in some defenders in so mew will be around longer.
 
i WOULD like the feralligatr combo, if it didn't cost so many {W}{W}{W}'s if it were just {W}{W} then i would jump on it :(


Thank's everyone!! This has been fun but He's right, when the format changes, the combo won't even exist.. and with Garchomp C lv.x I'm not sure this will fly very far :/
:D:D:D
 
This deck isn't going to work. I'm going to tell you why. Take this as an example.

Turn 1, assume you start with mew and an energy. Attach energy to mew, see off Swana.
Turn 2, attach another energy, see off Abamasnow.
Turn 3, Use Swana's attack.
Turn 4, use obamasnow.

Now you're theory is that mew will NOT be KO'd within 4 turns that it takes you to set up. If you use Feather dance, within 4 turns, your opponent should be set up and should be able to kill that mew easily, unless they're bad.

If you're mew gets killed, there goes all your set up, and you can't hit for more damage.

On paper this deck is amazing, but if you put some thought into it, it makes sense that it doesn't work.

Not going to lie though, I was going to make this deck till I realized how impossible it is. Cool idea though!
 
mr.619 said:
This deck isn't going to work. I'm going to tell you why. Take this as an example.

Turn 1, assume you start with mew and an energy. Attach energy to mew, see off Swana.
Turn 2, attach another energy, see off Abamasnow.
Turn 3, Use Swana's attack.
Turn 4, use obamasnow.

Now you're theory is that mew will NOT be KO'd within 4 turns that it takes you to set up. If you use Feather dance, within 4 turns, your opponent should be set up and should be able to kill that mew easily, unless they're bad.

If you're mew gets killed, there goes all your set up, and you can't hit for more damage.

On paper this deck is amazing, but if you put some thought into it, it makes sense that it doesn't work.

Not going to lie though, I was going to make this deck till I realized how impossible it is. Cool idea though!

I think his plan is to run 4 Absol Prime and use its attack to add 1 pokemon to the lost zone from your hand T2. Shouldn't be too hard with pokemon communication and bebe. with unown Q and warp point retreating any unwanted starters. Plus Absol Prime is hitting for 70 damage, which is quite nice.

Only downfall is that when you bring out Mew, on T4 to use Feather Dance, by that time your opponent will have a decent set up, as you said. So will need a lot of support cards for it to survive the turn. Not worth it imo, too many resources required.

Plus, as its not viable next format, no point in using it, better off trying to find a different strategy with Mew Prime or Absol Prime that doesn't get shafted next format.
 
The only way I could see this deck work is if you can get them both in the lost zone by turn 2, MAYBE 3. But the only thing really that sends stuff to the lost zone are Pokemon's attacks, unless of course you use Palkia G Lv.X with BTS and Level Max.
 
One Energy >>>> Two Energy. Mew is still an easy KO, and if you can't keep up with attaching, yeah.
 
Well the first turn you use feather dance then the next turn you use fraligators attack and remeber i said best to have defenders attached to mew.
 
Turn 1: Attach a Psychic to Mew, dump Gatr into the Lost Zone.
Turn 2: Attach a DCE to Mew. Featherdance.
Turn 3: Attach a Water to Mew. Spread with Gatr.

It'll take three turns just for you to start dealing damage with Mew, assuming that Mew is your Pokemon to put Pokemon into the Lost Zone. In that time, even with Defender, Mew will get KO'ed. If you decide to attach Rainbow Energy to Mew on Turn one, it'll still take three turns, and the only advantage you'd get is being able to attach to another Mew. That Mew is still an easy KO, even with Defender (80 damage isn't hard).
 
...TTar Prime, right? That hurts your own Pokemon as well, though. As for Forretress I can see your point, but I am not exactly sure how {M} energy fits into Mewbox. It's a possible, but...I still don't think the deck is worth it; it involves the same Mew surviving for a full turn, which without Defenders is near impossible.

Edit: Realized he was talking about Darkness Howl, not TTar SF's Spinning Tail.
 
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