Before I start, I am posting two decks. The first deck, is what I started off with. I really wanted to make an unplayable card work. What I chose, was Swanna. It was a mixed feeling of "This card blows" and "There's a promo Ducklett!". The second deck, is a fix on the first, after confirming that "This card blows" is an accurate statement. Here's the current list:
The deck idea was simple yet complex. My idea was to set up Victreebel on the bench, Vileplume on the bench, Roserade on the bench, with Swanna active. Activate Roserade's Pokepower, Confusing and poisoning the active. Then, Use Swanna's attack to deal a quick 40 and switch it with Victreebel. Victreebel would lock the active in place with it's body, and become a later threat adding burn and poison to the mix. Vileplume is there to prevent playing Switch and other cards that would generally help in the situation.
Note: I had trouble finding 2 cards, and found Magby. Magby is interesting in that I don't see him popping up in too many decklists, and I feel as a Baby he is completely underrated. In a deck like this that inflicts Poison and Confusion easily, Burn is not something to overlook.
Ok so here's the results: In it's one game I played, I quickly noticed that, as expected, Swanna was a waste and an eyesore. I was happy to build a deck with it, but as I played the game I noticed things that I did not immediately realize. Firstly, Confusion overrides sleep. With an active Victreebel and Roserade inflicting it, Baby pokemon are stuck. Poison works in favor as well, knocking out Babies while promoting a new target during my own turn. I looked at what I was being presented with, and noticed that Vileplume aside, all attacks were 2 energy or less. So, here is what I now come up with. Please bear in mind I am of course building with what I have:
Other ideas I thought of include Muk and Leafeon.Both support the Special Conditions of this deck, and have low-energy attacks. I was also thinking of Ariados line as a 1-1 tech, giving Spinarak lock a whirl while providing damage output.
I included two new lines not in the previous version: Yanmega and Sunflora. With a straight grass deck, a 1-1 Sunflora should be sufficient but I could probably bump that to 2-2 to be on the safe side. I had 2 Yanmega Prime, and decided that a beginning tech that can take hits and allow me to set-up properly while sniping and hitting power would be advantageous. Copycat and Judge support Yanmega, but also give constant hand refresh too which is why they are in over PONT. I was iffy on Bellossom, but figured I would try it out for now, and if it doesn't work out I'll slip in a Tyrogue or Magby in it's place.
Here is the final list, that will be updated throughout fixes given in the thread:
Pokemon: 27
2-2-2 Vileplume
3-3 Roserade
2-2 Yanmega Prime
2-2 Sunflora
2-2 Slowbro (UD Slowpoke/HS Slowbro)
2 Cleffa
1 Shaymin
T/S/S: 22
3 Pokemon Collector
2 Rare Candy
4 Judge
3 Copycat
3 Pokemon Communication
2 Professor Elm's Training Method
2 Professor Juniper
2 Seeker
Energy: 12
3 Rainbow Energy
6 Grass Energy
3 Psychic
3-3 Swanna
2-2-2/1 Vileplume/Bellossom
2-2-2 Victreebel
2-2 Roserade
2 Cleffa
2 Magby
4 Professor Oak's New Theory
2 Professor Juniper
2 Professor Elm
3 Pokemon Collector (Only have 3)
4 Pokemon Communication
2 Rare Candy (Only have 2)
1 Flower Shop Lady
1 Twins
7 Grass Energy
2 Water Energy
1 Psychic Energy
4 Rainbow Energy
2-2-2/1 Vileplume/Bellossom
2-2-2 Victreebel
2-2 Roserade
2 Cleffa
2 Magby
4 Professor Oak's New Theory
2 Professor Juniper
2 Professor Elm
3 Pokemon Collector (Only have 3)
4 Pokemon Communication
2 Rare Candy (Only have 2)
1 Flower Shop Lady
1 Twins
7 Grass Energy
2 Water Energy
1 Psychic Energy
4 Rainbow Energy
The deck idea was simple yet complex. My idea was to set up Victreebel on the bench, Vileplume on the bench, Roserade on the bench, with Swanna active. Activate Roserade's Pokepower, Confusing and poisoning the active. Then, Use Swanna's attack to deal a quick 40 and switch it with Victreebel. Victreebel would lock the active in place with it's body, and become a later threat adding burn and poison to the mix. Vileplume is there to prevent playing Switch and other cards that would generally help in the situation.
Note: I had trouble finding 2 cards, and found Magby. Magby is interesting in that I don't see him popping up in too many decklists, and I feel as a Baby he is completely underrated. In a deck like this that inflicts Poison and Confusion easily, Burn is not something to overlook.
Ok so here's the results: In it's one game I played, I quickly noticed that, as expected, Swanna was a waste and an eyesore. I was happy to build a deck with it, but as I played the game I noticed things that I did not immediately realize. Firstly, Confusion overrides sleep. With an active Victreebel and Roserade inflicting it, Baby pokemon are stuck. Poison works in favor as well, knocking out Babies while promoting a new target during my own turn. I looked at what I was being presented with, and noticed that Vileplume aside, all attacks were 2 energy or less. So, here is what I now come up with. Please bear in mind I am of course building with what I have:
Pokemon: 27
2-2-2 Victreebel
2-2-2/1 Vileplume/Bellossom
3-3 Roserade
2-2 Yanmega Prime
1-1 Sunflora
2 Cleffa
T/S/S: 22
3 Pokemon Collector
2 Rare Candy
4 Judge
4 Copycat
4 Pokemon Communication
2 Professor Elm's Training Method
2 Professor Juniper
Energy: 12
4 Rainbow Energy
6 Grass Energy
2 Psychic
2-2-2 Victreebel
2-2-2/1 Vileplume/Bellossom
3-3 Roserade
2-2 Yanmega Prime
1-1 Sunflora
2 Cleffa
T/S/S: 22
3 Pokemon Collector
2 Rare Candy
4 Judge
4 Copycat
4 Pokemon Communication
2 Professor Elm's Training Method
2 Professor Juniper
Energy: 12
4 Rainbow Energy
6 Grass Energy
2 Psychic
Other ideas I thought of include Muk and Leafeon.Both support the Special Conditions of this deck, and have low-energy attacks. I was also thinking of Ariados line as a 1-1 tech, giving Spinarak lock a whirl while providing damage output.
I included two new lines not in the previous version: Yanmega and Sunflora. With a straight grass deck, a 1-1 Sunflora should be sufficient but I could probably bump that to 2-2 to be on the safe side. I had 2 Yanmega Prime, and decided that a beginning tech that can take hits and allow me to set-up properly while sniping and hitting power would be advantageous. Copycat and Judge support Yanmega, but also give constant hand refresh too which is why they are in over PONT. I was iffy on Bellossom, but figured I would try it out for now, and if it doesn't work out I'll slip in a Tyrogue or Magby in it's place.
Here is the final list, that will be updated throughout fixes given in the thread:
Pokemon: 27
2-2-2 Vileplume
3-3 Roserade
2-2 Yanmega Prime
2-2 Sunflora
2-2 Slowbro (UD Slowpoke/HS Slowbro)
2 Cleffa
1 Shaymin
T/S/S: 22
3 Pokemon Collector
2 Rare Candy
4 Judge
3 Copycat
3 Pokemon Communication
2 Professor Elm's Training Method
2 Professor Juniper
2 Seeker
Energy: 12
3 Rainbow Energy
6 Grass Energy
3 Psychic