Why are lots of the attacks and abilities blank?
Translations are coming soon, so stay tuned!
These new type decisions are not making sense to me. They want to change Poison to Darkness.... uh, okay, I guess I can roll with it, but then why is the promo Duraludon resistant to Grass? Other than Fairy resisting Darkness instead of Dragon (which was stupid and never should have been the case), and Lightning resisting Metal, TCG resistances are video game immunities. So Metal-type Duraludon should resist Darkness now if anything?
I wasn't talking about weaknesses, I was talking about resistances. Metal should resist Darkness now to be consistent with Steel being immune to Poison in the games, like how it resisted Psychic from Gen 4-7 and Grass in Gen 3 when Poison was represented by those types as well. But instead, the two Metal cards from Gen 8 we've seen so far resist Grass, which doesn't fit with how they generally handle the VG->TCG type matchups.