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Alt. Format Sylveon GX deck (Assuming rotation is cut to Ancient Origins and on)

Merovingian

Dead Game Enthusiast
Member
POKEMON: 19
4 (not sure. Looking at klefki. Basically, it's a spot for a pivot )
4 Eevee (Sun/Moon)
3 Sylveon GX (click on link for translation)
4 Slowpoke (Breakpoint, I guess. Both are terrible. The water version has 2 to retreat, but 20 more HP than the other available option)
4 Slowking (Breakpoint)


TRAINERS: 29
4 Professor Sycamore
3 Team Flare Grunt
3 N
1 Hex Maniac

4 Nest Ball
4 Fairy Garden
4 Pokémon Catcher
4 Random Receiver
1 Switch
1 Super Rod
1 Special Charge


ENERGY: 12
8 Fairy Energy
4 Double Colorless Energy



Okay. First of all, I'm new to the game after a 14 year hiatus. And due to budget reasons, I am NOT going into Standard until the next rotation in...about 7 months?

At the moment, I'm trying to predict what the future meta holds as well as what sets will rotate out. From what I have been researching, I believe that we will see a rotation in which Primal Clash, Double Crisis, and Roaring Skies will be rotated out, leaving us with Ancient Origins and beyond.

Initially, I tried working with Generations and beyond, but it seemed like that the amount of usuable trainers were extremely minimal and they would have to print a TON of interesting trainers in the next 2 S&M sets to make up for it. So I'm playing it safe and working with an Ancient Origins-and-on build.


With that in mind, after reading the translation for Sylveon GX, I have reason to believe that it's going to be top tier material. Being able to use Eevees 'Energy Evolution' into Sylveon and use Magical Ribbon turn 1 is HUGE, especially in an environment where Shaymin EX and VS Seeker are absent (because of the lack of VS Seeker, it seems like players will play a lot more conservatively on Sycamore). From there, you get as many Slowkings as you can to increase your chances of being able to 'Royal Flash' the opponents active and throw their energy onto something considerably useless. This also heavily reduces the chance of an opponent making a Ninja Boy play. All the while, you're hitting the opponent for 110 every turn with Sylveon GX's Fairy Wind.

One of the things is that there's 4 Lysandre in the deck. I know it's usually a 2...maybe 3 max card. But I figure that an opponent could catch on and try to build up an attacker on the bench and position themselves to win in the 'prize trade'. I figure by having maxing out on Lysandres, you increase the chanses of being being able to foil this sort of play...which would be bringing up their attacker, depleting them of their energy card(s), and proceed to take them out (more than likely in 2 turns)

And if you REALLY need to, Slowkings power combines REALLY nicely with Prayer GX (Bouncing 2 of their Pokemon into their hand) , should the occasion rise.


Any thoughts?
 
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How so? Both are in Ancient Origins.


Are you suggesting that Ancient Origins will rotate as well and it'll more than likely be Breakthrough and on?
I'm aware usually they rotate a year at a time, so this year PRC-BKT should rotate, Also, for draw support since no shaymin you should use oranguru
 
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Apparently, Lysandre looks like it'll get rotated out as well.


Here's what I did to make it Breakpoint-on legal:

- 4 Unown
- 4 Lysandre
- 3 Trainer Mail


+ 4 Pokémon Catcher
+ 3 Team Flare Grunt
+ 4 ??? (I haven't found a replacement for Unown at the moment)
 
Apparently, Lysandre looks like it'll get rotated out as well.


Here's what I did to make it Breakpoint-on legal:

- 4 Unown
- 4 Lysandre
- 3 Trainer Mail


+ 4 Pokémon Catcher
+ 3 Team Flare Grunt
+ 4 ??? (I haven't found a replacement for Unown at the moment)
Again Oranguru is a good replacement, maybe you could run elixirs (2 Oranguru, 2 Elixer)
 
That's a pretty good idea! I'll draw up some proxys and see how that'll work! Thanks!
Heh. One of my hobbys is drawing proxies >.>

I like the idea! I think it might be a bit clunky, but assuming you draw well this looks pretty good! I love the idea of moving all their energy onto 2 mons and then removing those mons from play into their hand. Seems great! I hope it works out for you!
 
That's a pretty good idea! I'll draw up some proxys and see how that'll work! Thanks!
Eh.... I personally think that Oranguru will see some play, but not until Illima does, and that won't be until Octillery rotates out. Octillery is much better, and with your draw engine should work better than Oranguru (again, for next rotation). Here are my suggestions:

-2 Team Flare Grunt (not sure why you need them, especially with slowking, so you could cut 3, but I figure you have your reasons)

+2 Remoraid BKT
+2 Octillery BKT
+2 Ultra Ball (To A, help Octillery, and B, get out both Slowking and Octillery)

These are just my personal suggestions based off of my experience and playing style, so take them as you will. Hope it helps though, and good luck with the deck! It looks like it will be fun to play.
 
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