Definitely need more team rockets handiwork, that is a staple card in sylveon and is needed to deck your opponent out, if you can't do that, then you will be in for a very long game
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Well Delinquent is a lot stronger, so as long as your leaving space for 4 of her(and Stadiums) as well some Flare Grunt then you can run extra Handiwork if you like. Otherwise I'm not sure why you wold choose something unreliable in a deck that is otherwise pure consistency...I usually play 3 to 4, for sylveon the quicker you mill someone the better in my mind, but I also play 4 crushing and two enhanced
That's a fair point, but I have learned that I would rather play handiwork because milling is the name of the game and the faster you mill the better, delinquent is a great card in this deck too but I find that now 2 is good enough and handiwork is good when you have 3-4, so on average you are milling 6-8 cards in a match, so that's 6-8 turns less if they just play a card at a time. That's how I feel about it and that's playing sylveon over a 150 times and with different strategies.Well Delinquent is a lot stronger, so as long as your leaving space for 4 of her(and Stadiums) as well some Flare Grunt then you can run extra Handiwork if you like. Otherwise I'm not sure why you wold choose something unreliable in a deck that is otherwise pure consistency...
That's quite a valid point. However, I've run many TRH (4 at one point) and it kinda hurt my chances for helping my side other than decking them out. Sure, it's a staple in the deck, but I need the chance to get a Plumeria or a Team Flare Grunt from top deck, not a card that only affects the deck and not the board state. I'll test running 2 or 3, and I'll see what happens.Definitely need more team rockets handiwork, that is a staple card in sylveon and is needed to deck your opponent out, if you can't do that, then you will be in for a very long game
Quite a valid point, I'll probably substitute 4 Mount Lanakila to 4 Parallel City. I understand the great potential of Chaos Tower, but I want consistency. Thanks for the idea!Yea oarallel city and chaos tower are the 2 i play..chaos tower has won me ganes bc when they need to reply on status constuion to orevent me from magical ribbon and negate it..its tough for them to rebound
Ahh, I love these posts. Space Beacon Starmie is incredibly difficult to deal with in my experience, so I understand your problems there. Waterbox is an odd deck, indeed, so I definitely think it is an easy win. Garb/Espeon is kinda a difficult match up in my opinion as the confusion is pretty scary, so that's where, yes, Chaos Tower comes in and defies all rules. Good job on the deck out, by the way. That final deck is one that has popped up so many times at my league, and as to my knowledge, I am one of the few decks to actually beat them at least once, so cheerio to that. Great job and keep me posted on any updates to leagues.I got 3rd in a league challenge this weekend.went 3-1 in Swiss.
Rd 1 Vs Gardevor 0-1
- Player had space beacon starmie and I was not able to get rid of it quickly and made game difficult.
Rd 2 Vs Waterbox 1-1
Player played odd list and ended up decking him.
Red 3 Vs Garb/espeon 2-1
player had great list and deck was max rarity. Was long game that I ended up winning again by deck out.
Red 4 Vs Drampa/salazzle/po town. 3-1
Was a unique deck that was geared toward using salazzle and po town to deal damage and hit with Drampa GX. I won be I rid him of his energy and he conceded after seeing his deck and had no energy left.
After Swiss I placed 3rd. Gard is bad matchup and have solid matchup vs espeon garb as chaos tower prevents them from confusing my sylveon and to continue to magical ribbon. Thought the deck did good me will have to continue to tweak to have better shot vs Gard. Metagross will basically be an auto loss.
i wonder, how would this deck deal with a volcanion one, i'm looking at it and i can't think of a way. or is that matchup simply an insta-loss?
It's quite a great card, but I'm focusing on Standard right now. As Crimson is released, I will make a new post with cards from that. Until then, this deck is for Current Packs only.With the new lusamine, you can get a parallel city AND a delinquent! Lusamine should at least be a 3-of in this deck.
That's a great thing, but Sylveon isn't about JUST milling. You need to clear the board on their side of energies and keep their hand low or to nothing before you can start to safely mill.That's a fair point, but I have learned that I would rather play handiwork because milling is the name of the game and the faster you mill the better, delinquent is a great card in this deck too but I find that now 2 is good enough and handiwork is good when you have 3-4, so on average you are milling 6-8 cards in a match, so that's 6-8 turns less if they just play a card at a time. That's how I feel about it and that's playing sylveon over a 150 times and with different strategies.
I run Volcanion also, and it's a 50-50 situation. Here's what I normally run into:i wonder, how would this deck deal with a volcanion one, i'm looking at it and i can't think of a way. or is that matchup simply an insta-loss?