3 Tornadus
3 Thunderus
3 Mewtwo EX
4-3 Eels
1 Shaymin
1 Smeargle
18
4 Juniper
3 PONT
2 N
3 Collector
12
2 Level ball
3 Catcher
3 Junk Arm
2 Switch
2 Skyarrow
3 Plus Power
1 Super Rod
2 Eviolite
18
4 {C}{C}
8 {L}
12
Counters for Terrakion and CMT. (haven't gotten to play test it yet against these 2 since I just made the deck).
Does fairly well against Zekeels so far anyways due to it's speed. (2-0) as of now.
Basic strategy to just do work fast and recycle energies with Eels. Consistent and Fun.
Musical chairs with Tornadus and Thunderus. Mewtwos vs Mewtwos. Simple as that.
EDIT:
One thing I am considering is taking out 1 Plus Power for a 4th junk arm.
Still unsure about it though. I feel like it needs more consistency on putting energies in the discard.
Maybe 2 Sages instead of N?
3 Thunderus
3 Mewtwo EX
4-3 Eels
1 Shaymin
1 Smeargle
18
4 Juniper
3 PONT
2 N
3 Collector
12
2 Level ball
3 Catcher
3 Junk Arm
2 Switch
2 Skyarrow
3 Plus Power
1 Super Rod
2 Eviolite
18
4 {C}{C}
8 {L}
12
Counters for Terrakion and CMT. (haven't gotten to play test it yet against these 2 since I just made the deck).
Does fairly well against Zekeels so far anyways due to it's speed. (2-0) as of now.
Basic strategy to just do work fast and recycle energies with Eels. Consistent and Fun.
Musical chairs with Tornadus and Thunderus. Mewtwos vs Mewtwos. Simple as that.
EDIT:
One thing I am considering is taking out 1 Plus Power for a 4th junk arm.
Still unsure about it though. I feel like it needs more consistency on putting energies in the discard.
Maybe 2 Sages instead of N?