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T-Storm! (Tornadus, Thiunderus, Mewtwo)

rileysill32

Aspiring Trainer
Member
3 Tornadus
3 Thunderus
3 Mewtwo EX
4-3 Eels
1 Shaymin
1 Smeargle
18

4 Juniper
3 PONT
2 N
3 Collector
12

2 Level ball
3 Catcher
3 Junk Arm
2 Switch
2 Skyarrow
3 Plus Power
1 Super Rod
2 Eviolite
18


4 {C}{C}
8 {L}
12

Counters for Terrakion and CMT. (haven't gotten to play test it yet against these 2 since I just made the deck).
Does fairly well against Zekeels so far anyways due to it's speed. (2-0) as of now.

Basic strategy to just do work fast and recycle energies with Eels. Consistent and Fun.
Musical chairs with Tornadus and Thunderus. Mewtwos vs Mewtwos. Simple as that.

EDIT:
One thing I am considering is taking out 1 Plus Power for a 4th junk arm.
Still unsure about it though. I feel like it needs more consistency on putting energies in the discard.
Maybe 2 Sages instead of N?
 
this deck looks very nice but you might try this

- 2 skyarrow bridge ( you already have swith and you opponent will enjoy you skyarrow bridge too)
- 1 shaymin ( i dont realy like him is this deck)
+ 1 n(very usefull when youre opponent is winning)
+ 2 sage training

i hope that i have helped you
 
sonicboom said:
this deck looks very nice but you might try this

- 2 skyarrow bridge ( you already have swith and you opponent will enjoy you skyarrow bridge too)
- 1 shaymin ( i don't realy like him is this deck)
+ 1 n(very usefull when youre opponent is winning)
+ 2 sage training

i hope that i have helped you

I have no problem testing some of the changes, minus the skyarrow take out.
free retreat for tornadus and thunderus is essential in this deck for tag teaming.
 
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