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Tangranade HGSS-ON

Okdanixplus

Aspiring Trainer
Member
22
4 Tangela
4 Tangrowth
2 Roselia
2 Roserade
1 Deerling
1 Sawsbuck
2 Shaymin
2 Victini
2 Zangoose
2 Cleffa
24
3 Crush Hammer
4 Collector
4 Communication
2 Lost Remover
1 Energy Exchanger
3 Pont
3 Cheren
1 Flower Shop Lady
2 Super Scoop Up
1 Switch
14
4 {C}{C}
4 {C}{G}{W}{L}{F}{R}{P}{M}{D}
6 {G}

Translations

Victini – Fire – HP60
Basic Pokemon

Ability: Victory Star
You can use this when your Pokemon flip coins as part of an attack. Ignore all results of those coin flips and reflip from the beginning. You can’t use Victory Star more than 1 time during your turn even if you have multiple Victini in play.

[R][C] Assist Power: 30 damage. Move all Energy attached to this Pokemon to 1 of your Benched Pokemon.

Weakness: Water (x2)
Resistance: none
Retreat: 1

Crush Hammer
Trainer’s – Goods

Flip a coin, if heads choose 1 Energy attack to your opponent’s Pokemon and discard it.

You can use any number of Goods cards during your turn.

Cheren
Trainer’s – Support

Draw 3 cards from your deck.

You can only use 1 Support card during your turn.

Main Idea:
Start with Tangela/cleffa/Zangoose any of this 3 are a good starters... T2 tangrowth with grind or Plow Over, victini to reflip coin to choose my option... Lock with Roserade and shaymin hitting so much... and sawsbuck in late game to do every much damage faster... Zangoose help me in the start to put in lost zone some cards and KO some basics...

Some Changes:
-2 Cleffa
+2 Virizion

Virizion – Grass – HP110
Basic Pokemon

[C] Double Draw: Draw 2 cards from your deck.
[G][C] Leaf Slugger: 40 damage. During your next turn, if this Pokemon uses Leaf Slugger the damage is increased by 40.

Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 1

Suggestions ;D
 
Sawsuck as a late game finisher just seems pointless. it does +10 extra damage for each {G} energy in play which compared to Tangrowth and Roserade just isn't that good. And how does Roserade lock the opponent unless you mean the confusion which isn't really locking them as they can simply retreat out of it (easier said than done for some decks) but that's not really important, onto the fixes.

-1-1 Sawsbuck
-2 Zangoose (if this is the CoL then its simply just is a waste as Crush Hammer and Tangowth already does what it can do)
-1 Victini (not too important so you only really need one)
-2 Lost Remover (is only limited to special energy whereas Crush hammer gets rid of all energy, on a coin flip)
(-7)

+3 Junk Arm (to reuse Crush hammer)
+2 Pokemon Catcher (for easy prizes)
+1-1 Metapod HGSS (gets rid of your {G} pokemons {R} weakness)
 
Thanks X_Empoleon_X with your ask the lock can be able with the victini... i can choose into paralize or lost energys... the retreat depends in many ways because if i discard the energys how that can be retreated?
 
Alot of decks tend to run 1/2 Switch with 2/3 Junk Arm. That's one of the main ways they can get out of the confusion.
 
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