1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
HP is great, especially for a stage 1. 110 HP brings me to the whole Tanking aspect for Tangrowth which is great! Its weakness makes me want to cry, because without ruining consistency and bench space, it pretty much autolosses to any fire decks. Resistance is great! It's what gives it the ability to beat Gyarados. The retreat cost is just horrible... so horrible...
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
Da da da da da, I'm loving it. Yeah Grind is amazing... Especially because DCE also counts towards it. Plow over also comes in handy with those pesky low energy count decks... So good to get rid of their energy
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3. What combos can you use it with? How so?
Well I feel that it works well with itself if you think about it. A turn 2 80 is pretty hard to compete with. Start with Tangela and use its attack to get 2 energy on it. Then just evolve and attach a DCE next turn to really start wailing on your opponent. HARD.
4. What techs can you use to combat the weak points?
I dont know. I really don't like techs in the deck. But Sky Forme Shaymin UL could work... Moving the energies after warping then seeker it up to heal it all off... Could work.
Techs that could work, but I don't highly suggest are maybe Dodrio for the retreat cost. Shaymin PL for the extra HP, and Metapod for the weakness thing. Those of which can easily be pulled up, or sniped. So not suggested.
5. How's the artwork?
I love the whole, I have a ball of energy Ka-Me-Ha-Me-HAAA!!! thing going for it. It just makes Tangrowth look so amazing.
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
Eh, not as good as most of the decks out there but is quite decent. High health and tanking ability would allow me to give it a 7/10. I think it at least deserves a 6/10. But whatever works best!
{G}{G}{G}