Tangrowth from Call of Legends (#34) [3/15]

dmaster

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Guiding questions:
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
3. What combos can you use it with? How so?
4. What techs can you use to combat the weak points?
5. How's the artwork?
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).

Posts MUST be more than one sentence long with proper grammar and spelling or they will be deleted.
 
1) For a stage 1 evolution, 110 HP is pretty nice. Grind isn't that bad either. It's tangrowth, so you kind of expect the huge retreat.
2) Grind is good. For 3 energies, I wish Plow Over did more damage, but the coin flip is a win-win situation.
3) Celebi Prime and Lefeon lv. X come to mind first. Both allow you to attatch extra energies, and Grind will hit for a ton. Celebi has to be active sure, but Unown Q gives it free retreat.
4)I'm not sure what you could do to combat it's weaknesses. All I can think of is stack enough energies on all of your Tangrowths, then coming out with a huge Verdant Dance from lefeon Lv. X.
5) The artwork is pretty cool. I like the swirly purple-pink effect in the middle.
6) Eh. It's not great, but it's not terrible. 6/10.
 
1. As far as HP goes its pretty good, weakness is ok due to the only good fire cards being Arceus, Typhlosion prime, charizard AR and blaziken FB lv.x, resistance is good.
2. Grind is awsome and it's second attack can be helpfull at times.
3. You can use it with a variety of things such as Feraligatr prime (with Lucian's Assignment), Electrode prime, Celebi prime, Tangrowth lv.x and Leafeon lv.x.
4. Metapod HGSS.
5. AWESOME! 5/5
6. Other than the heavy retreat cost it's great. I have a deck based around Tangrowth/Feraligatr prime myself and it works wonders! 5/5
 
This is my review of Tangrowth Call of Legends.

1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
HP is 110 it's really good,The Weakness is ehh 2x Fire Weakness the fire weakness does kill it somewhat but Metapod from Heart Gold Soul Silver helps nullifies it!,I love the resistance Resisted by 20 - for Water that does help it out, & The Retreat Cost is 4 it's pretty heavy for a retreat cost but when you Level it up it goes down by one!

My Analysis of the HP, Weakness, Resistance, & Retreat cost I would give it a 5/5 combos can help it out I'll go into detail later.

2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
I love this part Grind for 20x Damage it's perfect for Tangrowth Stocking up on energies is the best choice for Tangrowth because you can do so much massive damage! I like the other move Plow Over because you can do 30 Damage + Paralyze or Send an Energy to the Lost Zone it works wonders!

My Analysis of Tangrowth's attacks they're very good either way you can do so much 5/5 for Attacks nice to kill off Umbreon!

3. What combos can you use it with? How so?
You can use Tangrowth with alot of Techs!
Shaymin Lv.X Land Forme - Seed Flare 40+ 20 for Each Grass Energy & 40 + HP Boost for Grass Types
Shaymin Lv. X Skyforme - Energy Flare 50 and Moving Energy Cards + Revenge Seed 60 Extra Damage
Shaymin Unleashed - Moving Energy Cards + Healing Tech
Interviewer's Questions - More Possibility for Energy Cards
Uxie Lv. X - Trade Off for that Extra Energy
Cyrus's Conspiracy - An Extra Energy & Supporter
Tangrowth Lv. X - Healing Growth & Big Growth Removing Damage Counters & Getting Energy Cards out of the Discard Pile
Double Colorless Energy - 40 + Damage for Grind
Metapod HGSS - No Weakness to Fire Pokemon

There are more Combination's that Tangrowth can work with but there is way too much combos that can make Tangrowth work!

4. What techs can you use to combat the weak points?
Metapod HGSS helps Nullifies the Fire Weakness!

5. How's the artwork?
The Artwork is amazing especially as a Theme Deck Holo make the Artwork even better!

6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).

I'm giving it a 5/5 due to Tangrowth having Great Combination's and in this format it's really good and the next format we have no clue what's it going to be but I can rely on this card to be metagame worthy this card does have alot of metagame potential.
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).

HP is great, especially for a stage 1. 110 HP brings me to the whole Tanking aspect for Tangrowth which is great! Its weakness makes me want to cry, because without ruining consistency and bench space, it pretty much autolosses to any fire decks. Resistance is great! It's what gives it the ability to beat Gyarados. The retreat cost is just horrible... so horrible...

2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.

Da da da da da, I'm loving it. Yeah Grind is amazing... Especially because DCE also counts towards it. Plow over also comes in handy with those pesky low energy count decks... So good to get rid of their energy :D.

3. What combos can you use it with? How so?

Well I feel that it works well with itself if you think about it. A turn 2 80 is pretty hard to compete with. Start with Tangela and use its attack to get 2 energy on it. Then just evolve and attach a DCE next turn to really start wailing on your opponent. HARD.

4. What techs can you use to combat the weak points?

I dont know. I really don't like techs in the deck. But Sky Forme Shaymin UL could work... Moving the energies after warping then seeker it up to heal it all off... Could work.
Techs that could work, but I don't highly suggest are maybe Dodrio for the retreat cost. Shaymin PL for the extra HP, and Metapod for the weakness thing. Those of which can easily be pulled up, or sniped. So not suggested.

5. How's the artwork?

I love the whole, I have a ball of energy Ka-Me-Ha-Me-HAAA!!! thing going for it. It just makes Tangrowth look so amazing.

6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).

Eh, not as good as most of the decks out there but is quite decent. High health and tanking ability would allow me to give it a 7/10. I think it at least deserves a 6/10. But whatever works best! :D {G}{G}{G}
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
Good HP, meh Weakness, good resistance, and scary retreat cost.
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
Its first attack Grind, well, you know what Grind does. Plow Over is sort of bad.
3. What combos can you use it with? How so?
Leafeon Lv. X w/ Leafeon RR to maximize the effect of Grind.
4. What techs can you use to combat the weak points?
Flygon RR, and Exploud SV. I know its uncreative, but oh well.
5. How's the artwork?
I like it. I'd give it a rating of 3.5/5.
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
I'd give this card a 3/5. It's decent, but nothing special.
 
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