Need all the help I can get with making a 2018-2019 deck! Have no idea where to start aside from how I like to play, and just from looking at matches to see whats good. So here is a heavy hitting/sorta fast/swift freedom of energy movement type of deck that i've always been into playing.
Pokémon (14):
4 Tapu Bulu-GX (SMP 32)
2 Tapu Koko-GX (GRI 47)
3 Vikavolt (SM 52)
3 Grubbin (SM 13)
2 Tapu-Lele GX (GRI 60)
Trainers (32):
3 Nest Ball (SM 123)
3 Energy Recycler (GRI 123)
4 Rare Candy (SM 129)
4 Cynthia (UPR 119)
2 Lillie (UPR 125)
4 Guzma (BUS 115)
2 Ultra Ball (SLG 68)
2 Volkner (UPR 135)
2 Rescue Stretcher (GRI 130)
4 Choice Band (GRI 121)
2 Sky Pillar (CLS 144)
Energy (14):
8 Grass Energy (SM 164)
6 Lightning Energy (SM 167)
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This deck is really easy and sorta plays itself. Its all about producing energy and assistance for Tapu Bulu to run through, I find him similar to a more reliant/easier to setup version of Quaza EX. Love the GX attack too whenever its needed to help avoid 2 shot ko's. Lele is there to just be Lele, and Vikavolt is one of the most impressive support bench Pokemon i've ever seen for the game gooood lord. Just the card strategy by itself is strong, able to consistently setup 150 a turn damage with a 1 prize Pokemon on top of a ridiculous ability.
Vikavolts ability practically ensures Tapu Bulu is going to be able to do 180 (210 with Choice Band) for 3 energy every turn. This combo can have Bulu come off the bench with no energy and end the turn doing the damage, once it gets going it just seems so solid and especially with the lack of weakness on Bulu's part.
With the team needing energy going every which way every turn to lead to damage, I did my best to provide trainer cards that let me switch out my pokemon with paying a cost. Full Guzma and 2 switches, yet I still have no idea if this is too much or too little. Would love to here what people think on that. The rest of it seems to be pretty basic.
With Tapu Bulu needing 2 Grass and 1 colorless to attack I kept DCE absent and am just using a simple energy spread.
My questions and concerns that I would love for people to help with are...
1. Any Pokemon that i'm missing out on not being on my team? Does a Pokemon exist that fits this team so well that I neeeed it on the team? Or one thats maybe coming out? My knowledge to the overall selection and meta is really thin.
2. Super lost on the trainer/item spread i'm sorta just going off what I think sorta works. Need to test it further, I need to find a way to make the deck faster/easier to setup with minimum turns so i'm all ears.
3. My biggest issue from testing this deck for a little is that, if Tapu Lele is my only basic Pokemon in my starting hand. It's almost literally an autoloss for me if the opponent has even an okay hand. Any suggestions on what I could do to the deck to more so avoid this bad luck of the draw?
I assume the energies are fine but if anyone disagrees i'm all ears!
Thanks so much for taking the time to read!
Pokémon (14):
4 Tapu Bulu-GX (SMP 32)
2 Tapu Koko-GX (GRI 47)
3 Vikavolt (SM 52)
3 Grubbin (SM 13)
2 Tapu-Lele GX (GRI 60)
Trainers (32):
3 Nest Ball (SM 123)
3 Energy Recycler (GRI 123)
4 Rare Candy (SM 129)
4 Cynthia (UPR 119)
2 Lillie (UPR 125)
4 Guzma (BUS 115)
2 Ultra Ball (SLG 68)
2 Volkner (UPR 135)
2 Rescue Stretcher (GRI 130)
4 Choice Band (GRI 121)
2 Sky Pillar (CLS 144)
Energy (14):
8 Grass Energy (SM 164)
6 Lightning Energy (SM 167)
---
This deck is really easy and sorta plays itself. Its all about producing energy and assistance for Tapu Bulu to run through, I find him similar to a more reliant/easier to setup version of Quaza EX. Love the GX attack too whenever its needed to help avoid 2 shot ko's. Lele is there to just be Lele, and Vikavolt is one of the most impressive support bench Pokemon i've ever seen for the game gooood lord. Just the card strategy by itself is strong, able to consistently setup 150 a turn damage with a 1 prize Pokemon on top of a ridiculous ability.
Vikavolts ability practically ensures Tapu Bulu is going to be able to do 180 (210 with Choice Band) for 3 energy every turn. This combo can have Bulu come off the bench with no energy and end the turn doing the damage, once it gets going it just seems so solid and especially with the lack of weakness on Bulu's part.
With the team needing energy going every which way every turn to lead to damage, I did my best to provide trainer cards that let me switch out my pokemon with paying a cost. Full Guzma and 2 switches, yet I still have no idea if this is too much or too little. Would love to here what people think on that. The rest of it seems to be pretty basic.
With Tapu Bulu needing 2 Grass and 1 colorless to attack I kept DCE absent and am just using a simple energy spread.
My questions and concerns that I would love for people to help with are...
1. Any Pokemon that i'm missing out on not being on my team? Does a Pokemon exist that fits this team so well that I neeeed it on the team? Or one thats maybe coming out? My knowledge to the overall selection and meta is really thin.
2. Super lost on the trainer/item spread i'm sorta just going off what I think sorta works. Need to test it further, I need to find a way to make the deck faster/easier to setup with minimum turns so i'm all ears.
3. My biggest issue from testing this deck for a little is that, if Tapu Lele is my only basic Pokemon in my starting hand. It's almost literally an autoloss for me if the opponent has even an okay hand. Any suggestions on what I could do to the deck to more so avoid this bad luck of the draw?
I assume the energies are fine but if anyone disagrees i'm all ears!
Thanks so much for taking the time to read!
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