RE: TCG ONE - full featured online pokemon tcg simulator [CAREER MODE Live]
I've been playing this game for a long time, and I'd like to just say thanks to the developers for their hard work in making this excellent simulator. Career mode is looking very promising and I can't wait to see what else comes of it in the future.
I have a few suggestions in order to help make the simulator play precisely like the actual game.
Please excuse me if these changes have already been made, or if these suggestions have already been presented ad nauseam.
1. Kabuto's Pokémon Power doesn't work. A Kabuto unaffected by any Special Conditions was unable to half the damage caused by my attacks.
2. Conversely, Kabutops still has Kabuto Armor, except it's actually functional. Every attack I landed on it did half the damage it was supposed to.
3. Omanyte's Pokémon Power still works even if it has been Knocked Out. This seems to be a theme; are all Powers glitched like this?
4. The timers ought to be more prominent. Maybe make their font larger, and make them turn red when running short on time.
5. The starter decks, while fine, are too overpowering for one another. Shadow Spore obliterates Fossil Force, Revenge obliterates Shadow Spore. Each deck should be able to reliably counter one another under a reasonably skilled hand, in my opinion. The popular deck appears to be Revenge, and I get destroyed by these players every single time, and there's nothing I can really do.
6. There really should be a reliable and easy way to obtain Energy cards. Heck, make it so everyone has an infinite supply in their deck builder. There's really no reason I should have to even search for Energy cards at all, when they are the fundamental building blocks for the entire game, without which I can't use the actual cards I just received from a booster pack.
7. My friend pointed this one out. While he's choosing a Pokémon to switch to, my timer goes down. He could literally sit there and make me lose by default, if he so chose.
8. This one is difficult to ameliorate, but needs to be brought attention to. The current join/create system we have makes it easy for people to boost, or have two accounts with which you can repeatedly forfeit again and again just to receive points. I propose that any game forfeited will yield no points. Indeed, I think rage-quitters ought to lose points.
9. Couldn't you stop in the middle of the game, keep a code key or something, come back, paste the code, and resume play at one point? I've never taken advantage of that, myself, but I don't even see it as an option anymore.
10. The error screen. Remove the My Little Pony. Apart from it associating this simulator with one of the most insufferable fanbases in all of the Internet, it just doesn't have anything to do with Pokémon in the first place.
If you need more details about any of my trifles, just ask. I keep a log of every single one of my duels.
Thanks again.